The Importance Of Video Games?

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There is no doubt that video games have become a major entertainment as important as cinema, literary and theatre for modern people. Nowadays, people tend towards spending more time on playing games than ever before. According to Nielsen’s report, gamers age 13 and older spent 6.3 hours a week on any gaming platform in 2013 around the United States, and the time people spent in 2012 was just 5.6 hours per week (The Nielsen Company, 2014). 12 percent, rising is a clear message to remind people that video games should be taken seriously. Because, as an emerging mode of entertainment, it is being a part of our culture and has a tremendous influence in our daily life. An increasing number of people are beginning to realize that games should and …show more content…

222). First of all, the axial direction of narrative among games, books and films is different. Fundamentally, traditional narratives, like books, dramas and films, tell stories following an important element- time. Professor Juul point out that the events appear in the order of time series in narrative form (2004, “Introduction to Game Time/Time to Play”, para. 3). The time point plays a dominant role in pushing event continue. Just like when people watching a movie, they only gathered information passively. And the moment of narratives is immovable whether who or when watching it, as long as watching it in the orderly way. The sequential logic must be abided by narrative in the film. Even though the plot could be narrating, flashback, and narration interposed narratives, etc., it still follows the time’s order. For example, in the movie, Resident Evil: Apocalypse (Anderson et al., & Witt. A, 2004), Jill and Alice only meet each other in 26 minutes 56 seconds on the movie but not at another time point. Games, on the other hand, appear to be almost no limited on this element despite many games setting a deadline inside, which just for keeping pressure on the player’s shoulder rather than telling stories. In Resident Evil 3: Nemesis, the player could spend two hours or more time on a difficult puzzle or run around for searching ammos and other supplies, and there is no necessarily worry about the nuclear bomb exploding in the virtual city. It is because all the events happening in most games are following space, the location is the key point of storytelling. For instance, if Jill does not arrive police station from the beginning (although this choice is not encouraged at all, but the players still could make this choice),

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