Specific Phobias

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The Efficacy of Virtual Reality Exposure Therapy (VRET) in Treating Specific Phobia
Specific phobia, described in DSM-V, is a certain kind of anxiety disorder, in which a patient experiences an amount of unreasonable intense fear for certain objects or situations. Stimulators include animals, natural environment, situations and blood injection injury (APA, 2013). Intense fear and extreme anxiety generally result in patients with social impairment. In the United States, the lifetime prevalence for specific phobia is 12.5% (Kessler & Chiu, 2005). As one of the most common mental disorders in the United States, specific phobia attracts both academia and the general population’s attention. General treatments for specific phobia include exposure …show more content…

The lifetime prevalence of driving phobia is 1.1% (Becker, et al., 2007). However, few VR experiments had conducted in this field. (Wald, 2004)
A case report conducted by Jaye Wald and Steven Taylor proved the efficacy of VRET was not significant in treating driving phobia; however it is still valuable to continue researching (Wald & Taylor, 2000). Jaye Wald conducted a multiple baseline across-subject design to further the test of VRET in treating driving phobia. Wald recruited five participants and measured their pre and post treatment result with SCID-IV (First et al., 1996), Driving History Interview (Ehlers, 1990) and Driving Diary. Researcher used a Virtual Reality Driving Simulator, which can generate driving experience in multiple settings, and a controller to immerse patients into a VR environment. Participants received eight weekly treatment of gradual VR exposure, each season last approximately 50 minutes. After eight weekly treatments, researcher recorded participant’s immediate result, in addition to 1-month, 3-month and 1-year follow-up assessment. Data is following:
JAY …show more content…

Specific phobia isn’t the only mental disorder benefiting from this technology, more and more researchers are focusing on applying VRET in anxiety-related disorders. However, the advancement of VR technology also has brought up some concerns that we must not disregard. Firstly, the role of presence is critical in successful VR exposure treatment (Price & Anderson, 2007). If the computer-generated images are too real, patients may refuse to seek treatment because of their intense fear that is paired with these scenarios. If the image quality is too unbearable, the efficacy of treatment cannot be guaranteed. Secondly, even though many anxiety specialists have begun to be equipped with VR devices, the complete cost of VR devices is still too high for general therapist to afford. Thirdly, some immoral behaviors, mistreating virtual animal for instance, give rise to ethical concerns in using VR technology. (Brey,

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