Ship Trap Island In The Most Dangerous Game By Richard Connell

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The setting in Richard Connell’s narrative “The Most Dangerous Game” is imperative to the integrity of the story. For instance, General Zaroff chose this Ship Trap Island because it is able to provide him with a constant flow of new prey, using a false channel. A channel usually indicates a safe passage for ships using lights. But the general instead places the lights so that they indicate what would be a safe passage, but instead is a path of large, ship tearing rocks. When a ship does become unfortunate enough to end up sailing through the channel, it is torn up, and sinks, leaving behind its crew which makes the choice of swimming to the island, and becoming General Zaroff’s prey. “‘They [the lights] indicate a channel where there is none:

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