Dark Souls is an infamously challenging action roleplaying video game produced by Namco. Set in an open world environment, Dark Souls - like it's spiritual predecessor, Demon's Souls - offers the player a formidable challenge while they explore the vast world of the game.
Both Souls have been universally praised by critics and fans alike. In the words of Michael Thomsen for slate.com, "There is real beauty in Dark Souls. It reveals that life is more suffering than pleasure, more failure than success, and that even the momentary relief of achievement is wiped away by new levels of difficulty. It is also a testament to our persistence in the face of that suffering, and it offers the comfort of a community of other players all stuck in the same hellish quagmire. Those are good qualities. That is art. And you can get all of that from the first five hours of Dark Souls. The remaining 90 or so offer nothing but an increasingly nonsensical variation on that experience" - a quote which, in my opinion, does a great job at describing a player's struggle throughout Dark Souls. I've also heard a fan compare the game to a girlfriend who is absolutely perfect in every single way, except that she punches you in the face every 5 minutes. This I find very accurate - having played the game for several hundreds of hours and fallen in love with the gameplay and the lore myself, no matter how hard Dark Souls punches me in the gut, I keep coming back for more. The game will punish you for the slightest error you make, meaning tapping the controller to the wrong direction or failing to parry an enemy's attack will most likely mean it's game over for you. Dark Souls will occassionally make you feel like a worthless idiot, but on the other hand reward yo...
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...dragons with lightning bolts and witches creating great firestorm's that burned and scortched the lands. Now after the fight against the dragons Nito resides in the deepest parts of The Catacombs, in The Tomb of the Giants and is there to lead one of the Covenants, Gravelorders.
The Witch of Izalith is one of the original Lords who aided Gwyn in the war against the Dragons. She attempted to duplicate the First Flame from a soul but accidentally created a distorted being of Chaos and Fire. Its power formed a bed of life which became source of all demons, the Flame of Chaos also engulfed the Witch and her daughters and molded them into deformed creatures with only Quelaag escaping. The Witch Of Izalith resides under the roots of the Bed of Chaos.
Works Cited
Various Dark Souls wiki's(and the real wiki), reddit, Vaati Vidya's lore videos in Youtube
Wait until Dark was written by Frederick Knott, and contains two acts and three scenes in each act. This title gives an overview of what the story is about, Wait until Dark gives away that something is going to happen in the dark or at night. What is significant about this title is that a character by the name of Susy, makes Roat (a con man) suffer by turning off all the lights in the house and chasing him around. Susy is already blind, so she mastered using her other senses, but Roat has not. Therefore, he has to maneuver through the house quickly and carefully, without being caught by Susy. If I ever did get a chance to rename this play, I would name it THE DARK CHASE, because there are people chasing each other in the dark.
suffering hurts man spirit is does more good then constant happiness and power. We have to beat
In conclusion, we can see that Dante presents the reader with a potentially life-altering chance to participate in his journey through Hell. Not only are we allowed to follow Dante's own soul-searching journey, we ourselves are pressed to examine the state of our own souls in relation to the souls in Inferno. It is not just a story to entertain us; it is a display of human decision and the perpetual impact of those decisions.
In the favela of São Paulo, Brazil, 1958, Carolina Maria de Jesus rewrote the words of a famous poet, “In this era it is necessary to say: ‘Cry, child. Life is bitter,’” (de Jesus 27). Her sentiments reflected the cruel truth of the favelas, the location where the city’s impoverished inhabited small shacks. Because of housing developments, poor families were pushed to the outskirts of the city into shanty towns. Within the favelas, the infant mortality rate was high, there was no indoor plumbing or electricity, drug lords were governing forces, drug addiction was rampant, and people were starving to death. Child of the Dark, a diary written by Carolina Maria de Jesus from 1955 to 1960, provides a unique view from inside Brazil’s favelas, discussing the perceptions of good
For three decades, the Nintendo Company has been on the front line of the video game industry. With competitors continuing to develop new video game systems and more exciting games to play with those systems. The Nintendo Company has come up with their own ways to keep video game enthusiasts interests in mind. Even though the video gaming at home did not start with Nintendo, The Nintendo Company did start a video gaming revolution with the release of the Nintendo Entertainment System or NES in 1985. How did the first ad of the NES package have the effectiveness that appeals to video gaming enthusiasts to launch the revolution, as we know it today?
The underworld in Greek mythology was not a lively place, for it was where all the dead souls went. When a person died, the soul would be sent to Hades, a more formal name for the underworld. "The dead would go to Hades because there was no annihilation in the Greek mythology. The dead are dead because they have a flavorless and unhappy existence".
The three witches agree to meet again “When the battle’s lost and won / that will be ere the set of sun.” (1.1. 4 & 5). First, we have menacing, ill-omened weather and now ambiguit...
Anchored at the mouth of the Thames river, five old friends pause their journey to wait out a tide at sundown. As they repose, they reminisce about the many great men and ships that travelled on river to complete multiple voyages for trade. Marlow’s excursion parallels that journey of the hero. He enters the Congo as an innocent sailor and leaves as a changed man. In Heart of Darkness, Joseph Conrad creates an allegory and archetypal journey that consists of: the task, the journey, the initiation, the fall, and the unhealable wound created during the expedition.
All women have power in Arthurian Literature and all those portrayed are always a threat to patriarchy. They all have the ability to do or to use magic [possible exception is Isode, she seems to simply be a victim of it]. Maidens use magic almost constantly [Lunete and Lyonet], beloveds have access to it [Isode is victim to the potion, whilst Laudine has a magic ring and is plagued by ownership of a particularly vicious Jungian fountain]. Enchantresses are slightly more complicated. Although there are some women who can be purely designated `witch' [Morgan le Fay, Nenieve/ Vivian/ Nimue] the pervasion of magical signifiers throughout the text in reference to women means that the term `witch' cannot simply be attached to those who use magic. Neither can it be reserved for those who use magic directly against patriarchy: Nenieve/ Nimue may lock Merlin away in a cave but after that she uses her magic to protect Arthur and his knights, often at the cost of other women. Only Morgan constantly uses magic in a destructive [to patriarchy] way. All the accepted boundaries are blurred in this case so there need to be new categories in this sense. There are already the categories of `heroine', `female hero' and `female counter-hero'; but these refer to their influence in the world without direct reference to their magic: it is seen simply as a way for them to exert control and subversion rather than as their defining feature.
The brightest of lights can obscure vision while darkness can contain truths: one must not be distracted by the sheen of light, which conceals the deeper reality present in darkness. Joseph Conrad's novel Heart of Darkness illustrates this idea with the use of several symbols. White Europeans are used as symbols of self-deception, and objects with an alabaster quality are symbols of barriers to inner truth. Black is the foil of white; it represents the inner truth beneath the white surface reality. White people and objects represent the exterior reality that obscures the deeper truth present in darkness.
Witchcraft is a belief that is rooted deeply in the country of Africa. In the film, women of Ghana are accused of being witches and are exiled to ‘witch camps’ where they will likely live the rest of their lives, having been torn apart from their families and some were even abused by their own family.
Belief in witchcraft is the traditional way of explaining the ultimate cause of evil, misfortune or death.” The African worldview is holistic. In this perception, things do not just happen. What happens, either good or bad, is traced back to human action, including “ancestors who can intervene by blessing or cursing the living.” Witches, on the other hand, harm because they want to destroy life.
Now while all of this was going on, there was a witch that was looking over everything. This witch was not happy with everybody making this young beautiful girl so conceited. This girl could be doing good, instead of worrying about what she wore and ate. Now this witch decided she was going to let it pass, until the lovely girl did something terrible. The witch was going to wait until this girl broke a heart and that’s when she would step in. She had to protect her sons from women like this.
'Deep Dark Secrets' exceeds all expectations in terms of its story but falls short in terms of the artwork. All in all, this arc is an incredible arc that sets the advances the tone of the
Now to understand the witches one must understand their physical and mental qualities. We know that they are old and have beards, they make bizarre potions, and they rhyme about everything which makes them kinda look silly. They act sort of like ghosts in a sense of lurking in the shadows and taking part in evil. In the play, they are only called witches only once, but are called weird six times. In the Old English, the word weird come from the term “wyrd” which means fate. This can’t be a coincidence