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Video game consoles history
Video game consoles history
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Before Sony’s Playstation and Microsoft’s Xbox there was a more dominant video game system on the market and believe it or not, Nintendo’s success didn’t start in video games, handheld gaming devices, or consoles, but the legend of Nintendo actually started by selling playing cards. Due to Hiroshi Yamauchi’s grandfather, Sekiryo Kaneda Yamauchi, having a stroke, Hiroshi had to drop out of Waseda University and assumed command of his grandfather’s playing card business during 1949.
After solidifying a deal with Walt Disney to sell licensed playing cards with Mickey Mouse and other familiar characters, which was a huge success, Hiroshi established Nintendo’s Initial Public offering (IPO) around the 1960s. Unfortunately, however, the playing
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After announcing a new line of board games, however, things started to pick up for Nintendo and Mr. Yamauchi.
In the 1970s, Hiroshi decided to do something that would forever change the company and would eventually evolve Nintendo into what it is today.
Noticing the trend in the United States of how electronics were being used in the gaming market, Hiroshi decided to take make his move. In 1977 Nintendo’s first gaming console was born. The Nintendo TV Game 6 made its appearance and proved to be very popular, in Japan. The East, however, was not impressed. The United States did enjoy Nintendo’s popular coin operated title Donkey Kong, but Hiroshi wanted more.
In 1983, Nintendo, under the guidance of Hiroshi, released The Family Computer, or also known as Famicom. Famicom was a success! Every Japanese family had to have one. With this in mind, and after cleaning up a manufacturing shortcoming, Hiroshi Yamauchi set his sights on his neighbors across the Pacific.
The United States, however, was having its own technical problems. In the same year that Famicom was released, America was hit a tech crisis, the gaming crash of 1983. Hiroshi new this and seized on
During the 1990’s the video games were constantly changing. This decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs), 3D platformers, first person shooters, etc. During this time, the industry was ruled by Nintendo and it’s President, Hiroshi Yamauchi, who ruled with an iron fist.
During the early 1980s, Atari was the number one video game company in America. Atari had prophesized that they would turn an extreme profit during the time between 1980 and 1985. When Steven Spielberg came to Atari in July of 1982 asking to make a game version of his famous movie E.T., Atari promised him millions of dollars in royalties—even if the game failed—and that they could make the game by September of that year—an impossible deadline. At Christmas, 1982, E.T. The Game released. By the end of 1983, Atari had lost over $500 million and Warner Bros. sold Atari that year—leaving many thinking it was due to E.T.’s commercial failure. It’s rumored that E.T. The Game was so horrible that Atari took all the returned copies of the game and dumped them in a landfill in the New Mexico desert. Obviously, cause for a mass game “burial”. (Kent, 2001)
September 28, 1998. Kids are lined up outside of stores with their parents as they eagerly await the release of a game that is all the rave in Japan and is now being released into the United States. The children don’t’ know much about it besides the limited information they’ve seen in commercials. These kids and parents don’t know what they’re getting themselves into when they purchase Pokémon for the first time. Pokémon Red, Blue & Yellow versions combined sold 46.01 million units at $30 each when they were released in the late 90’s (Pokémon, 2012). This is a good representation of just how crazed the world was with Pokém...
1970s was considered as the birth of video game industry, the phenomenon of gaming was growing and home gaming console Home-Pong which was a one-game-only console was invented by Atari, since then, the gaming industry has become very profitable, and more and more genre of video games were created.
Born on November 16, 1952 in Kyoto, Japan, Shigeru Miyamoto is best known as a creator of Nintendo video games. He is considered one of the great pioneers in the video game industry. He was 24 years old when he became a video game artist at Nintendo. This was in 1977. Considered the father of modern video games, he is the creative force behind Nintendo's biggest video games and franchises. He is the video game artist who designed Donkey Kong, Super Mario Brothers, and other video games in the 1980s and 1990s. Donkey Kong was a breakout game during the era of Pac-Man and introduced the world to the famous character, Mario. The game was followed by Super Mario Brothers, The Legend of Zelda, the racing game F-Zero, and the Wii, as well as many
In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.
Key Changes in the Video Game Industry The first wave of home video games was launched nearly 30 years ago. By the early 1980s, this electronic entertainment medium had emerged as a cultural phenomenon, thanks to classics such as Asteroids, Centipede, Donkey Kong, and Pac-Man. The world of video games has, of course, changed drastically since then. For starters, Microsoft, Nintendo, and Sony are now the key players in the console industry, having replaced Atari, Coleco, and Mattel for those top spots. Advances in technology are making game worlds more realistic and interactive than ever before.
Lynch (2012) asserts that it is necessary for an organization to carry out an analysis of its resources and capabilities as it help it in identifying the places where value can be added by the organization. This also helps the company in finding out ways to gain competitive advantage in the market. The given case on Nintendo showed that by 2005, Nintendo appeared to be heading towards an end as its rivals Microsoft and Sony has captured the market through Xbox 360 and PlayStation 3 respectively. In this scenario, Nintendo innovated Wii which changed the market scenario in 2007. The case showed that innovative new strategy by Nintendo with its Wii games machine has transformed the industry and revived the profitability of the company. Since the release of the Wii, Nintendo is the leader in the video game industry. By introducing a totally new, one of a kind console, Nintendo has set clearly its goal and objectives, i.e. to reach an unexplored market share by introducing new gaming experiences, and therefore being the leader over its two main competitors, Sony and Microsoft. The case thus highlights the need to take a resource based view of the capabilities of the company so that such resources can be exploited to generate higher value for the firm.
To conclude, Nintendo’s core competencies are: create video games that cost the people less as it did with Wii, it depends more on innovations and creativity instead of advanced technology, and it targets new segments of people such as; the elderly and women. The company has to worry about two main things. The first one is that the firm should create some video games with technology and graphics to attract people who like technology. The second thing is that the company should open stores that only sell Nintendo's games to give more choices for people who like its games. These two ways could help Nintendo to increase its sales and its profits.
Video games, specifically home consoles, came to the US on October 18th 1985. The NES. Most games around that time were all bright and cheerful looking games such as Mario, Kirby, Legend Of Zelda, and Pokemon a few years later on the Gameboy. But as other game developers appeared, new types of games were made. The shooter genre and fighting genre of games came mostly on the Xbox and PS systems with a couple exceptions being on a Nintendo console(Doom, Goldeneye, Smash bros). Now shooter games
In 1984, the same year that Compaq introduced a PC that included Intel’s new and more powerful 80386 class of microprocessors, beating IBM to market and Michael Dell began building IBM compatible computers in his college dormitory, Lenovo was form as a shop in a small concrete bungalow in Beijing with a mandate to commercialize the Academy’s research and use the proceeds to further computer science research.
In 1985 the company produced (in China) the first computer of its own design (the "Turbo PC").
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.
This machine could do math, display graphics at the drop of a dime, and play two dimensional games (whic was all that was around back then). This wasn't something that you normally saw. This was something that seemed to come straight out of a science fiction film. At least that was what I thought.