“There is increasing evidence that early exposure to media violence is a contributing factor to the development of aggression” (Huesmann, Moise-Titus, Podolski, & Eron, 2003). Huesmann and Kirwil (2007, p. 545), argue that an individual’s aggression and violent behaviour are not only caused by emotional, mental and physical circumstances but also the environment plays an equally vital role. They further on state that hastening violent behaviour in the short-term sense is due to disclosure to violence, which can be either through media, computer games and violence that they observe at home, school and their social environment. This paper intends to comprehend media violence and its effects on humanity by understanding the issues that underlie the argument of whether the exposure of violence through the media does in fact contribute to ones likeliness to engage in violent and/or aggressive behaviour. In this essay, an evaluation will be made to determine the length of the effects of violent media in children and adults. Secondly an analysis will be made in terms of the conditioning that one experienced growing up, formerly a brief explanation of interpretation will be made and finally a conclusion will be made to determine whether exposure to media violence does indeed cause violent and/or aggressive behaviour in individuals.
Many say that violence is not learned from mock violence, but is learned from the real-life encounters we have with violence, starting with the whipping of kids by their parents when they are younger, or by peers for instance.
Conditioning, is a “behavioural process whereby a response becomes more frequent or more predictable in a given environment as a result of reinforcement, with reinforcement typically be...
... middle of paper ...
...children have an instinctive tendency to imitate whomever they witness, however that still does not mean that they can. Besides that, do the kids that are playing these games really know the difference between fantasy and reality? Numerous do not, and use these video games as a “dress rehearsal for the real thing”.
Let’s face it, the Medias agenda for televising, or creating these ‘violent portrays’ was not to cause uproar in the violent fragments of people, their intention was simply for recreational purposes. How a person decides to interpret the information, is entirely their doing as said before. So if parents do not monitor their children’s media intake, they could just as much end up like one of the thousands of criminals sent to penitentiaries and on death row for mindless and avoidable acts of violence. After all they did not say ‘grab a gun and shoot’.
This brings about another issue: children’s protection from this kind of content. More needs to be done to protect children’s eyes from inappropriate things on the TV, billboards, music, and other forms of media. Unfortunately, because society has gone as far as it has today, it will be very difficult to take a step back and re examine the effects violent media will have on children. People seem to care less and less about what children see. The need for protection from this type of content relies solely on the parents. Parents must take it upon themselves to guard their children against things on the media that they should not be seeing. Parents should be given different options with technology to help monitor the content their kids are allowed to see and what they are
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
There are a lot of people who either wonder or believe that violent media is bad for people and mostly children. Not all violent media is bad. Sometimes when people have a stressful day they will play video games to let off steam. A few people like watching horror movies because of the thrill of being scared. But if you’re a kid with no friends or you are alone most of the time, you might enjoy comic books. They are filled with action and heroes. Doing any of these can give off a sense of adventure, thrill, and excitement. It doesn’t mean that you’re going to go off and start hurting people because of it. There is a lot of evidence that states the media affects viewers by encouraging violent behavior and weakening their creative ability. The question is whether the media is truly the problem, or is it the parental role that is the problem.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
People have to suffer many difference social pressures so they need a way to relax the pressures. Watching violent films, images and playing violent games is a quick and easy way to relax their pressures; for this reason, there are more and more people like to see violent things from media, and as long as there is a demand for this violent information, the financial incentive for media companies will be there. In general, media violence can affects people in three different ways. The first one is leading people to solve their problem through violent means. People always can see many incidents of violence happening in media, and media always embellish the violent means to be a cool way to solve a problem. As time gone on, when they are put in bind in their social life, they will do the violence way to solve their problem. The second effect is imitation. Sometime people will copy the plots of what they like in media to make it happen. The third effect cause people having wrong perception of the world. Overmuch, media violence cause people believe violence is everywhere and lead them to do violent behaviors. Now, media is needful for people’s society; however, media is full of violence, many empirical studies have demonstrated that media violence indirectly instigates violent and aggressive behavior and aggressive thoughts. Media violence affects negative, and it cause many severe problem to people’s society.
Many psychologists have studied the effect of the media on an individual’s behavior and beliefs about the world. There have been over 1000 studies which confirm the link that violence portrayed through the media can influence the level of aggression in the behavioral patterns of children and adults (American Academy of Pediatrics, 2001). The observed effects include, increased aggressiveness and anti-social behavior towards others, an increased fear of becoming a victim or target of aggressive behavior, becoming less sensitive to violence and victims of violent acts, and concurrently desiring to watch more violence on television and in real-life (A.A.P. 2001). According to John Murray of Kansas State University, there are three main avenues of effects: direct effects, desensitization, and the Mean World Syndrome (Murray, 1995, p. 10). The direct effects of observing violence on television include an increase in an individual’s level of aggressive behavior, and a tendency to develop favorable attitudes and values about using violence to solve conflicts and to get one’s way. As a result of exposure to violence in the media, the audience may become desensitized to violence, pain, and suffering both on television and in the world. The individual may also come to tolerate higher levels of aggression in society, in personal behavior, or in interpersonal interactions. The third effect is known as the Mean World Syndrome, which theorizes that as a result of the amount of violence seen on television and also the context and social perspective portrayed through the media, certain individuals develop a belief that the world is a bad and dangerous place, and begin to fear violence and victimization in real life (A.A.P. 2001).
The topic I have chosen to discuss is the relationship between media violence and aggressive behavior. Violent behavior is thought to be influenced by environmental foundations and media sources such as television and video games. Studies have shown a link between aggressive behavior and being exposed to large amounts of violence in the media. Is behavior really influenced by the media? In my opinion children who are subjected to media violence and a violent environment do have a greater chance of being aggressive.
There is a strong agreement among American society that violence in the country is on the rise. It is easy to see why this is a strong argument among the American people, especially because of the rising popularity of violent video games and television programs. However, as these violent video games and television shows are creating their own place in our society, the reports of violence among children are escalating. This correlation has been studied extensively in the scientific community in an attempt to discover whether media violence does negatively impact children but there has yet to be a consensus. There is a split between those that believe that children are becoming more violent because they are exposed to violent media and those that believe that correlation is not causation, who argue that media violence does not have any notable effect the youth.
Media violence is a topic that has warranted much discussion from active citizens, critics, and scientific researchers on both sides of the argument. In order to better understand the media violence debate a clear definition of violence, or aggression, must be established. However, one of the reasons that the heated discussion over media violence even exists is because of the difficulty in accomplishing this task. “Aggression is a highly complex phenomenon, whose etiology includes a wide variety of psychological, social, and circumstantial factors. 'Measuring' aggression in relationship to such an equally complex substance as the media is incredibly difficult” (Trend 45). Various sources offer different interpretations of aggressive behavior. One of the most popular references which excels in organization and categorization is the National Television Violence Study of 1998. “Violence is defined as any overt depiction of a credible threat of physical force or the actual use of such force intended to physically harm an animate being or group of beings. Violence also includes certain depictions of physically harmful consequences against an animate being or group that occur as a result of unseen violent means” (Federman 18). The importance of this study is that it highlights key aspects of media violence: involvement of animate beings, clear intent to harm, and harm that is physical in nature. Although the American society tends to believe that violent images in the media have powerful negative effects on viewers, especially children, which causes people to commit crimes and demonstrate aggressive behaviors, media violence actually produces minor effects at most, and can even prove advantageous.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
Society has been bombarded with violence from the beginning of time. These concerns about violence in the media have been around way before television was even introduced. Nevertheless, there have been numerous studies, research, and conferences done over the years on television, but the issue still remains. Researchers do acknowledge that violence portrayed on television is a potential danger. One issue is clear though, our focus on television violence should not take attention away from other significant causes of violence in our country such as: drugs, inadequate parenting, availability of weapons, unemployment, etc. It is hard to report on how violent television effects society, since television affects different people in different ways. There is a significant problem with violence on television that we as a society are going to have to acknowledge and face.
Sometimes, children think that is a normal thing in our real life, by watching only a single violent program, which can increase aggression on children and become violent, aggressive, and vicious. Usually, U.S. children begin watching television at a very early age, sometimes as early as six months, and are eager viewers by the time they are two or three years old. The amount of time that children spend watching television is very interesting because like four hours a day, 28 hours a week, by the time they graduate from high school, children spend more time watching TV than any other activity, besides sleeping. However, children that watch many programs in which violence is very real, parents show no affinity toward violence and that is why the child thinks that violence is not bad. Normally children cannot tell the differences between real and unreal, that is why young viewers are unable to realize that when a character attacks someone it is real and should not be imitated by them.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
The regularity and asperity of media violence has dramatically increased over the years. The Media exists in almost every aspect of people’s lives and exposure to violence in the media is becoming a large concern. People are exposed violent acts in the media everyday between video games, movies, and television. Parents are distressed over the fact tha...