Through the use of focus groups and semi structured interviews relevant data was collected as participants contributed tremendously regarding the topic of research.
The focus group session gave a shed load of information with the main topics highlighted being: the benefits gaming had on a child’s educational life, their thoughts on why the media portrayed online gaming as a destructive device, why they thought parents didn’t see the appeal of computer games, whether children imitated the negative behaviours they were exposed to while gaming, the lack of educational apps on offer to female computer gamers and most shockingly how children young as 8 were given access to games over 18+ and social networking websites.
A majority of the children
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It is now widely recognised that children from an early age can be competent witnesses to speak for themselves about their experience of, and their views, on the social worlds in which they live (James, Jenks and Prout, …show more content…
‘Yes but it depends on the website, websites like Education city, Cool math games and Bitesize are all beneficial for us as we learn new skills. Education city helps with maths, literacy and spelling you have to type your year group and then the websites matches the appropriate game to your age’
When the same question was presented to the practitioner he uttered ‘Definitely because the children have access to websites such as education city, DB primary: the children are able to access homework, set up personal blogs, chat with each other, and play interactive educational games. Other websites such as Sumdog cover mathematics reading and writing it’s a great website it allows you to play with others across the globe, also BBC Bitesize the children seem to enjoy accessing that and using it to benefit their
Based on my observations, I have learnt that each child is remarkable and extraordinary and the biological, surroundings and the educational encounters impact a child's advancement. Along these lines, as a juvenile justice social work student, I have learned to abstain from summing up somebody's practices and/or behaviors solely based on my visual perceptions. I also have to think about how probable it is that young ones have their own qualities and unmistakable excellencies. Reasoning being, is because many practices and/or behaviors are greatly impacted by the system in which that individual grew up. While doing this assignment, I reflected on my past encounters as a kid, my beliefs, mentalities, my childhood guidelines furthermore inspected how they affected my development. By building up this self-awareness, it has set me up for against harsh practice and a consciousness of how I identify with individuals.
The reliability of children’s eyewitness testimony is a controversial issue. Opinions range from proponents believing that children are virtuous in every detail to those who are more skeptical. In actuality, child testimony falls somewhere in between the two divergent views. Though children may not intend to intentionally distort the truth, they do seem to be very vulnerable to suggestibility. Therefore, certain comments and the form of questions can influence testimonials.
The study of children and their development is a new interdisciplinary field unifying research from sociology, anthropology, development psychology, law, and healthcare. Childhood studies emerged from the universal need to understand children’s development, their susceptibility to external factors, and what it means to be a child from the child 's perspective. Children differ depending on many factors, such as place, time, social status, religion, and tradition, and each of these aspects
“‘The truth.’ Dumbledore sighed. ‘It is a beautiful and terrible thing, and should therefore be treated with great caution.’ (J.K. Rowling, Harry Potter and the Sorcerer’s Stone, 298).”
There are quite a few different minority groups in today’s society. Minority groups are all unique in there own way. With groups rapidly growing as well as groups decreasing in size minority groups go through change in areas like discrimination, society, and within the criminal justice system. Discrimination, society, and within the criminal justice system are all unique to different minority groups in their own ways, but most of them all have things in common as well.
James, A. (1998). From the child's point of view: Issues in the social construction of
For 12 weeks I observed a young pre-schooler Child C aged 31/2 years old, through my account I would give an observer’s view of Child C, three theories peculiar to Child C and my the emotions evoked in me as an observer. My observation assisted in my understanding of the changes in Child C as the week progressed over the 12 weeks.
The term methodology refers to the way in which we approach problems and try to find answers and in social science, it applies to how research is conducted, our assumptions, interest and purposes shape which methodology we choose (Steven, 2016:3).Qualitative research is understanding people from their own perspectives, their viewpoint and experiencing reality as they experience it. Qualitative research has many approaches or methods of collecting data and one of them is an interview which I have chosen to explain further based on it as a method of collecting data. The interview is the most common method of data gathering used in qualitative research and it is used in deferent ways by every main theoretical and methodological approach.
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
In the short story "Through the tunnel", Doris Lessing describes the adventure of Jerry, a young English boy trying to swim through an underwater tunnel. Throughout the story, the author uses the third person omniscient point of view to describe the boy's surroundings and to show us both what he and the other characters are thinking and what is happening around them. By using this point of view, the author is able to describe the setting of the story, give a detailed description of the characters, and make the theme visible.
Dr Sam Wass, Dr Elizabeth Kilby and Psychologist Paul Howard Jones take a look at children from the age of 4, 5 & 6 years. In particular they observed differences in how they socially interact, communicate with peers, and learn to share, stand up for themselves and find their place in new social groups. This takes place through hidden cameras and microphones, this enables them to oversee it all in the background and evaluate the situations throughout the documentary.
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
This report will analyze each individual information source and provide a review of the findings. The report will interpret both the good and bad effects of video games on children. Scope The purpose of this report is to know both the good and bad influences of video games on children’s behavior and mind. Parents aren’t aware of what video games may lead their children to, thus an informative report was required to give insights about this important topic.
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
The Pew Internet study of US teenagers found that few play alone and most join up with friends when gaming. It found that many used educational games to learn about world issues and to begin to engage with politics. The report also found that gaming had become an almost universal pastime among young Americans.