Ender’s Game is both entertaining and thought-provoking; but while the author cleverly questions the ethics of war, education, and humanity, this book’s greatest lessons are about what it means to be a good leader, which ties into the Marine Corps perfectly because that is what we strive to do. Ender Wiggin is the third in a family of child geniuses. He is selected by international military forces to save the world from destruction. Before being chosen Ender wears a unique monitor that allows the heads of the military to see things as he does. Ender's brother Peter and his sister Valentine also wore this monitor, although neither were selected, and Peter will never forgive Ender for this. Peter hates Ender, and even when the monitor is taken out it does nothing to make the hate towards his brother any less …show more content…
This book contains a powerful dramatization of current Marine Corps doctrine, but it also holds a hidden vision for many Generals. There are lessons in training methodology, leadership, and ethics as well. Because of this, it has made Card’s book, an often read title for many years; Ender’s Game has been a stalwart item on the Marine Corps Reading List since its inception. Then Captain John Schmitt, author of Warfighting (a foundational book on Marine maneuver warfare doctrine) used it to teach. Schmitt said, "Winning wars depends on the quality of the people you put into battle. Start with smart people, train them in imaginative and challenging ways, and ensure you force decisionmaking authority down to the person with a superior awareness of the tactical situation." Ender’s Game was published at the same time Marines started reading The Maneuver Warfare Handbook. We have since institutionalized maneuver warfare into the Marine Corps. The challenge to every generation of Marines is to continue to live up to what Maneuver Warfare philosophy demands of
Introduction: Ender is one of the main characters in this book, Ender is intelligent on and off the battlefield he is the youngest in the salamander army but he is more skillful than anyone else in the army. The book Ender’s game is written by Dr son Scott Card, This book was the Hugo and Nebula winner.
The Enders Game written by Orson Scott Card provides understanding of the characters and their relationships with others through indirect characterization and diction. Orson Scott Card uses literacy devices and specific word choice to let the reader draw conclusions about the characters and the relationships between Peter and Ender, the symbolism of the bugger mask/bugger-astronaut game, and the foreshadowing of Peter and Valentines death. The author reveals the relationship between Peter and Ender through Peter’s perception of Ender and the astronaut-bugger game. “Ender did not see Peter as […]
The Marine Corps today has developed itself into an elite fighting force based on strong naval traditions. The basic Marine is amphibious, which means that the warrior is capable of fighting on land and sea. The idea of an amphibious landing was developed through the training of the Marine Raider Battalions, which was tested and perfected in combat. Although there were two Raider Commanders with very different views on how to prepare their marines, Evans Carlson and Merritt Edson were responsible for training lightly armed Marines for amphibious assaults.
As Marines, we have a well-known motto “One Team, One Fight” that creates an image of strong unity that everyone regardless of rank or size plays an important role. Everyone is necessary to complete the mission. In this book, one particular Marine, (then) Captain Bill Barber, has a story that since has become a crucial tool used as teaching material today for multi-level Marines everywhere. This book serves as a testimony to Captain Barber’s will in the midst of extreme opposition and sets the example of the for mentioned mindset
In Orson Scott Card’s novel, Enders Game, at the age of six, Ender is chosen by Colonel Graff and the International Fleet to help save mankind from the buggers. However, through his journey, he experiences manipulation and deception from significant figures that surround his life. This deceit from Colonel Graff, Valentine, and Mazor Rackham is focused on defeating the buggers in the Third Invasion.
Ender is selected to go to Battle School in space because of the actions he has displayed against a bully after a device known as a monitor, which allows the leaders of the I.F. to watch and hear everything Ender perceives. Although Ender’s conception was predetermined (in this time period, families are only allowed to have two children unless stated by the government which is why Ender is often called a “Third”), he had to display the correct characteristics to be selected. Ender’s siblings, Peter and Valentine also wore the monitor, but neither wore it as long nor was selected because Peter was too cruel and Valentine was too mild. Once Ender arrives, he makes a couple new friends from the other selected children, including a boy named Alai. When Ender is alone, he plays a mind game and progresses farther than anyone has before so out of the blue, Ender becomes promoted to a group called Salamander Army, where he befriends the only girl, Petra Arkanian, at Battle School. As Ender continues to display his brilliance, he is continuously being promot...
Ender’s game is a science fiction novel written by Orson Scott card it was published in 1985. This book is in the future when in the story earth has been invaded by an alien race and is almost destroyed by the invasion but wins the battle and to prevent earth from being destroyed if they return they create the International fleet which recruits kids an teaches them to be commanders. The chapter that I am going to analyze is chapter one which is called Third. This chapter shows how Ender is being manipulated since the start and how he has to deal with being different by being a third.
“Responsibilities fall heaviest on those willing to take the load”. Responsibility as a main part in Ender's life in the battle school. Through his responsibilities he had to act and think like an adult. As the reader reads the book “Ender's Game”, the author Orson Scott Card talks about Ender's responsibility as an “adult”, yet still a child. Orson Scott Card still makes us question ourselves if Ender is really responsible as an adult.
The history of Lieutenant General Lewis B. “Chesty” Puller is not well known outside of the U.S. Marine Corps, but as the most decorated marine in history his legend will live on and continue to inspire the marines of tomorrow. The enlisted corps has idolized him, frequently encouraging one another to do that last push up when motivated by fellow marines saying “Do one for Chesty!” The purpose of this essay is to demonstrate that Chesty, using current day leadership theories, was a visionary and ethical leader who exemplified the characteristics that our nation’s military needed during World War II and still needs today. I will explain how he embodied some principles of Full Range Leadership Development that are taught today. Then I will describe how he demonstrated his ethical leadership through combat actions when faced with general military ethics situations. Finally, I will examine how my own leadership abilities, though noncombat focused, compare to how Chesty led his marines. Let’s begin by exploring the visionary leadership that Lt Gen Puller exhibited.
Throughout the novel, Ender gradually begins to realize that he is not so different from his brother Peter. Ender grew up being punished and beaten up just for being a third who was smarter than Peter. This explains why Ender wants nothing to do with him when he leaves home. The mind game periodically reminds Ender that he is not completely different from him through certain levels. On the first obstacle that proved difficult, he brutally
As a Marine, it is imperative to have leadership skills along with being capable of working with others. This book was written to enhance the reader’s mentality of how the Marines operate. It informs those who are looking into the service, and provides an in depth look into the trials and tribulations it has been through—as well as conquered. This book substantially explains the vigorous training platoon 3086 went through in order to earn the title of being a Marine.
The lines that define good and evil are not written in black and white; these lines tend to blur into many shades of grey allowing good and evil to intermingle with each another in a single human being. Man is not inherently good or evil but they are born innocent without any values or sense of morality until people impart their philosophies of life to them. In the words of John Locke:
Sinha-Roy, Piya. "'Ender's Game' Explores Complexity of Youth, Isolation and Warfare." Reuters. Thomson Reuters, 30 Oct. 2013. Web. 21 Mar. 2014. Web.
Ender Wiggin, a six year old that preserved and fought to become the best commander in the I.F. The influential people in this six year olds life, in the award winning novel Enders Game by Orson Scott Card, moulder ender into the commander of the fleet by impacting his life dramatically. He is influenced by many people he gets into contact with but only a handful of them really makes a direct change in his life. As the plot of the novel progresses, Ender Wigging develops from an inexperienced chid into an effective commander and leader through his interactions with other characters: Peter, Mazar Rackham, And Colonel Graff.
The book starts off with Ender getting his monitor off. A monitor is something that they but on the back of these peoples necks to see if they are a good candidate to be a general to fight the buggers. The buggers are aliens. Well, since he is not monitored anymore people who have always wanted to fight him can now fight them. He ends up winning all of the fights and he goes home. As it turns out taking off his monitor was a test to see how he would handle people that fight him.