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Video games influence on youth
Video games influence on youth
Video games influence on youth
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It is human nature to believe that you are less susceptible to being fooled than anyone else. Many people believe themselves to be practical, logical, and unbiased. Karen Sternheimer, the author of “Do Video Games Kill,” and world renowned positive psychologist Dan Gilbert, the author of “Immune to reality” challenge this idea. The human psychology has a keen ability to be fooled, whether it be the psychological immune a system or flawed research. Karen Sternheimer used “Do Video Games Kill,” to show the underlying nature of human psychology. “The video game explanation constructs the white, middle-class shooters as victims of the power of video games, rather than fully culpable criminals. White, middle-class killers retain their status …show more content…
This trickery is a defense mechanism and works as an immune system for the brain and is “perpetrated unconsciously.”134 There was a horse Clever Hans that could answer questions about anything by tapping. A psychology student named Oskar Pfungst “noticed that Clever Hans was much more likely to give the wrong answer when Osten was standing in back of the horse than in front of it, or when Osten himself did not know the answer to the question the horse had been asked.”133 As it turns out, Clever Hans was just very good at reading his master. His master was fooled and so was everyone else. As Gilbert put it, “When we expose ourselves to favorable facts, notice and remember favorable facts, and hold favorable facts to a low standard of proof, we are generally no more aware of our subterfuge than Osten was of his.”134 Humans tendency to “cherry pick” data could be rooted in human nature. The immune system doesn’t always work or trick humans. For example, Gilbert talked about an experiment where, “participants were applying for a good paying job of scooping ice cream and making funny names for it.” Half the participants were going to learn their fate solely by a judge and the other half a “jury where only one juror had to say yes for you to get the job.”135 “The two groups expected to feel equally unhappy if they didn’t get the job,” but that wasn’t the case. The members who were rejected by the jury were much unhappier. The human psych defense could come up with a rationale when one person rejected them. With this being said, twelve people rejected them and it’s much harder to come up with a psychological defense for this. One’s psych can only trick them to a certain degree. There was another interesting study Gilbert touched on. “Volunteers in one study were students who were invited to join an extracurricular club whose initiation ritual required
One of the last types of ways investigators are coached to detect deception is in the behavioral attitudes of a person being interviewed such as being unconcerned or over anxious (Kassin, 2005). The success rate of looking for these cues are very successful in telling if an individual is being deceitful and has surpassed any laboratory tests conducted on the subject. The laboratory test however did reveal some interesting facts. The research showed that people who had training and experience did not score better than the control group who received no training. In fact all individuals scored at the chance level with the people who had training scored just above chance or at the chance level. To check if special training in the detection of deception was more accurate a study ...
While today’s games are ridiculously violent, can one honestly believe they can open a portal to hang their enemies? Do video games really warp the mind and cause players to be aggressive? Recent studies say no. It is not the game’s fault for a player to react viol...
In the cases of school shootings that took place at Columbine High School, Sandy Hook Elementary, Virginia Tech University and Northern Illinois University, the media highly publicized the fact that the perpetrators were avid video gamers, but why is this important? The media want’s your attention and they are more than willing to say almost anything to get it. They reported that the perpetrators were avid gamers with the implication that there is a well establish connection between the two when there is not. They exploit the fear of parents and concerned citizens by not including relevant corresponding information in order to leave you more interested lea...
It is often believed that children are better off spending more time reading books and less time zoning out in front of their video games. People claim that video games sanction and promote aggression and violent responses to conflict; and that most games are an immense waste of time. Steven Johnson, the author of “Why Games Are Good for You,” appreciates the virtues of reading books, but argues that playing video games may not be a complete waste of time. His purpose for writing this essay is to explain the impact of cybertechnology on human perception and communication, in which he defends the value of computer games. In his essay, Johnson fluctuates between the pros and cons of reading versus gaming to appeal to skeptics who believe video
The article “Do Video Games Kill” written by Karen Sternheimer addresses the widespread question; are video games the cause for “young killers”? (220) Sternheimer believes concern for the influence of video games may have on youth is spiraling out of control. She puts most of the blame for this out of control concern on the media. She also writes some about the politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While it may be that juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on
False information provided by people, perhaps because believed it is what the interviewer wants to hear, The Hawthorne effect, invalidates it (Taylor, 1995).
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two set of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Phycology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” Sauer, describes that adolescents gain forms of aggression and violence after playing certain games. Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame
Today’s society thrives on violence. Young children made pretend guns and shot at siblings, teenagers enjoyed video games which praised the player for kills, and adults flocked to see the latest horror movie, few people asked what effect this has on people and society. Some psychologists have started researching this effect. A study by Dr. Ferguson;...
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Grand Theft Auto 5 encourages aggressive behaviour and in turn provokes violence. All too often the reports of a mass shooting weave their way through the sensationalized headlines. These reports often involve two key factors: Videogames and violence. It’s no wonder that this is the case, when in games like Grand Theft Auto 5 you are rewarded with cash for killing innocent pedestrians and law enforcers. Some game players come to view the world as a scary dangerous place and become fearful and anxious and this is called the ‘victim effect’. While only few players’ progress to commit murder, research has shown that exposure to violence makes players aggressive. In 2012 an experiment done by Ohio State University professor...
This debate is increasingly important in today’s society because of the recent gun control debates in response to recent mass shootings -- is it the guns that spark violence, an outside force, or nothing at all? Due to the desensitization that occurs, the encouragement and rewards that video games give, and simulation that triggers real-life behavior, video games cause violence.
In this case, the moral crusaders, politicians, and lawmakers benefitted from this moral panic, as tough-on-crime legislation and the supposed link between high school shooters and video game playing assuaged the fears of a concerned public. Moreover, since the targeted group is largely unable to vote, politicians do not run the risk of losing electoral support nor would they face risks of lobbying. Ultimately, as per Sternheimer (2007), the explanation that violent video games cause school shootings leads to a view of white, middle-class teenaged shooters as victims of the negative effects of video games, rather than “culpable criminals” (p. 17). In doing so, this moral panic decontextualizes violence and overlooks several other aspects of these shooters’ lives that warrant a more critical view.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Orne, M. T., & Holland, C. H. (1968). On the ecological validity of laboratory deceptions. International Journal of Psychiatry, 6: 282-293.
Attention Grabbing Title: Cognitive psychology tells us that the unaided human mind is vulnerable to many fallacies and illusions because of its reliance on its memory for vivid anecdotes rather than systematic statistics (Steven Pinker) (1).