Thomas Schelling’s book The Strategy of Conflict explains the vast strategies and theories used during a time of conflict. Throughout his novel, Schelling brings up many strategies and tactics that can be directly related to a successful campaign within the game Diplomacy, created by Realpolitik. The use of the different strategies explained throughout the book can lead to a player dominating his opponents, if he/she is able to comprehend and execute the strategies in a precise manner. Thomas C. Schelling brings up many different strategies that can be used during a conflict and how they may affect the outcome of this dilemma. Such strategies include the use of bargaining, strategic moves, randomization of promises and threats and the use of surprise attacks and reciprocal surprise attacks. These strategies were instrumental in the successful execution of moves with the game of Diplomacy that can be seen during Smirnova Practice and Vinny New games. Many of the students that participated in these two games made attempts to use the strategies explained throughout The Strategy of Conflict. Schelling classified conflicts into two different types, a zero-sum and a nonzero-sum game. A zero-sum game is a mathematical representation of a situation in which a participant's gain or loss is exactly balanced by the losses or gains of the other participant or participants. A situation in which participants can all gain or suffer together is known as a nonzero-sum game. Through these two different types of games, the real defining characteristic of a zero-sum game, compared to a nonzero-sum game, is that the sum of all gains by a player or group of players is equal to the sum of all losses for every possible outcome of that game while in... ... middle of paper ... ...understand them. Throughout The Strategy of Conflict we learn about the various different strategies and tactics used during conflicts and how and when they should be used to gain the upper hand on an opposing side of the dilemma. Works Cited Avalon Hill C/o Hasbro Games. The Rules of Diplomacy. Pawtucket: Avalon Hill C/o Hasbro Games, 1999. Avalon Hill Games and Hasbro, Inc. Web. 20 Apr. 2011. . Mous, Vincent, and Hasbro, Inc. "Modern Diplomacy Variant." Modern Diplomacy Variant (1994): 1-4. Web. 20 Apr. 2011. . Schelling, Thomas C. The Strategy of Conflict. Cambridge: Harvard UP, 1980. Print.
War termination and the decision of when to negotiate peace are rarely effectively planned before a war. The Russo-Japanese War is one of a few historical exceptions. The Russo-Japanese War provides three enduring lessons about war termination in a conflict fought for limited aims. First, the most effective war termination plans are created before the war. Second, continued military and political pressure can effectively improve your position to negotiate peace. Third, common interests and compromise are required for durable peace.
Woods, Chris. "Games Without Frontiers, War Without Tears." Cover Story. New Statesman. N.p., 18 June 2012. Web. 15 Apr. 2014.
In order to have any chance at winning any kind of war you need some kind of strategy.
Frieden, Jeffry A., David A. Lake, and Kenneth A. Schultz. World Politics. New York: W.W. Norton &, 2013. Print.
New York: Oxford University Press, 2005. Shiraev, Eric B., and Vladislav M. Zubok. International Relations. New York: Oxford University Press, 2014. Silver, Larry.
players will seem indomitable and can cause opponents to be fearful of any move. Taking many risks and using aggression is a strategy that frequently works in acquiring power. Additionally, using defense is critic...
Current military leadership should comprehend the nature of war in which they are engaged within a given political frame in order to develop plans that are coherent with the desired political end state. According to Clausewitz, war is an act of politics that forces an enemy to comply with certain conditions or to destroy him through the use of violence. A nation determines its vital interests, which drives national strategy to obtain or protect those interests. A country achieves those goals though the execution of one of the four elements of power, which are diplomatic, informational, military and economical means. The use of military force...
Wendt, Alexander. “Constructing International Politics.” International Security. Cambridge: President and Fellows of Harvard College and the Massachusetts Institute of Technology, 1995. 71-81. Print.
Conflict is central to a game, as it creates an exciting element to achieving one’s goals. The difference between conflict and a challenge, according to Crawford, is the presence of an “intelligent agent” that “actively block’s the player’s attempts to reach his goals” (11). This intelligent agent does not need to be human, as the increasing complexity of artificial intelligence (AI) allows for more exciting forms of conflict. Over the course of the games he designed, Crawford developed several AI that strived to mimic human interaction. The most notable of these being the computer-controlled Russians in Eastern Front, who not only had somewhat of a personality but also had a variety of tactics depending on what was happening in the game (Myer 21). This concept of computer games needing a human-like AI could very well stem from the fact that games were originally non-electronic forms of human interaction, as stated previously. Crawford also discusses the types of conflict present in games but states that violence is the most common because is it the “most obvious and natural expression for conflict”
Kent, J. and Young, J.W. (2013), International Relations Since 1945: A global History. 2nd edn. Oxford: Oxford University Press.
Zartmans theory states that when a conflict is ripe it is ready to be negotiated. A ripe moment is described as when both parties of the conflict are ready to negotiate. In that moment the parties are willing to agree to a settlement that has been there the whole time, but only now it attractive to them (Zartman, 2001). Ripe moments rely on the occurrence of a mutually hurting stalemate. This occurs when both parties are in a position in the conflict where they cannot escalate to victory and this deadlock is painful to both parties (Zartman, 2001). The main condition of a mutually hurting stalemate is when both parties in conflict realize that they cannot achieve their goals by continuing violence and it is extremely costly to continue (Ramsbotham, 2011). Mutually hurting stalemates occur when there is a approaching, past or currently avoided catastrophic moment (Zartman, 2001). This catastrophic moment is the deciding factor if action will take place, if nothing is done at this moment than the situation will get worse (Zartman, 2001). Mutually hurting stalemates are based on a cost...
Dimitter, Lowell. World Politics. 1st ed. Vol. 55. New York: Johns Hopkins UP, 2002. 38-65.
The security dilemma literatures suggest that cooperation with the other states could be a best solution to deal with the dilemma, and the states should decide when they need to enforce some strategies, such as enforce arms control and one sided defensive strategy to arms racing (Brown, Lynn-Jones, Miller 1995: 380).
Baylis, Smith and Patricia Owens. 2014. The globalization of World Politics: An introduction to international relations. London. Oxford University Press.
One of the most important factors in a nation’s success in war is strategy, and it is also the