Nerds There are different types and levels of nerds, nerds come in all shapes and sizes. I am not talking about the candy; I am talking about the people. There are the gamers, the geeks, the book nerds, the science freaks, the list goes on and on. Most people don’t realize there is a difference in the type of nerd, but the differences between each group can be astonishing. The most well-known nerds are the gamers, and the book nerds; the differences between these three groups are striking but they are often put into the same category of nerd. The gamers are a group of their own shape and fashion, other nerds can recognize gamers from a mile away. Gamers can be recognized in person by them having their heads in their phones with their phones …show more content…
turned to landscape mode. Gamers, are nerds who of course play video games, they often have a favorite consul to play on and a favorite game. But gamers can play any game on any type and style of consul and know what they are doing. Gamers often gloat about how many games they have mastered, and they often argue over which consul is better than another. Gamers also mainly socialize with other gamers, they keep to themselves but they do not mind outsiders coming in and asking about games, they like to share their passion with others. Gamers can come across as self-righteous to most people, and for some gamers that is very true but there are some who are very humble people. The book nerds, my personal favorite because well I am one.
Book nerds can be easy to spot, they often wear merchandise from their favorite book series, and they often have a bag with them that has at least three books in it at all times. Book nerds do have a favorite series that they will read time and time again, but they are often buying new books to read, even though they already have a stack of books twenty books high to read at home. We book nerds are compulsive buyers when it comes to buying books, we will rationalize that buying three books is more important than buying lunch that day. Book nerds are the shyest of the nerds because most of them often have anxiety or are just socially awkward. Once book nerds get used to a person though, they never stop talking and that person will often wish that the book nerd would go back to being silent. Book nerds can often come across as know-it-alls, we do not mean to do this but we get excited when we know something, and cannot help but say what we know. Gamers and book nerds are the two most popular and well-known groups of nerds. They are easy to spot and easy to tell apart for the most part, but when the two groups are together they are nearly impossible to tell apart unless one knows these key differences. Nerds are often quiet people who keep to themselves and ignore the rest of the world. When nerds do come out of their shells and socialize like normal people it is one of the funniest and most sarcastic events ever. Nerds come in many different shapes and sizes and they all have different
personalities.
depict nerds how I described them are just reinforcing that definition and basically making it permanent. Second, when kids grow up seeing how nerds are depicted and that they get made fun of, it will make them not want to be like that. But, in reality nerds are the real winners. Nerds will be the happy ones with the stable job and bright future. We do not want our future kids growing up with this image of nerds in their head. One could say that nerds have been seen like this since the beginning and that hasn't affected how kids grow up. Lastly, if a kid that looks like the stereotypical nerd and he gets treated like one he will brand himself like a nerd. That could wouldn’t be able to reach his full potential if he feels mistreated or
The Geeks Shall Inherit The Earth is a book by Alexandra Robbins which summarizes the story of seven different teenagers that have many different problems, which many of todays teenagers also have. I found myself having many similarities to the teenagers in the story, for example, when with her group Whitney, the popular bitch, thinks “You didn't day that when we were alone, but now that you're in front of a group you do” (Robbins 21). I can relate to this because I feel as though many people are pressured to say or do things they normally wouldn't whenever they are with their group or ‘clique’. Robbins has this idea that the freaks and geeks, or “cafeteria fringe” will someday grow up and use what they are criticized for to become more successful than the other peopler people. She calls this the ‘Quirk Theory’ (Robbins page 11). This helped me to learn that right now, in high school, not being ‘popular’ may seem like the end of the world, but the reality of it is that after these four years, it wont even matter, but what will be important is how you learned to grow as a person and the true friendships that were made. This makes me want to focus more on my education and learning to grow as a person instead of focusing on how many friends I have or who I sit with at lunch, because truthfully it wont matter once high school is over.
Author and Harvard graduate, Leonid Fridman, in an excerpt of his article, America Needs Its Nerds, points out America’s anti-intellectualism. Fridman’s purpose is to inform the reader of the contempt held for the intellectually curious and call for a change in the country’s attitude. He adopts a condemning tone to make the reader aware of the issue and encourage them to change their mindset.
The media portrays adolescents in television shows as being rebellious, sex crazed, and unreasonable people. Freaks and Geeks, created by Paul Feig and produced by Feig, himself, and Judd Apatow, is a one hour TV show that aired on NBC from 1999-2000. The show centers around the siblings, Sam and Lindsay Weir, and their friends while they all attend McKinley High School. Freaks and Geeks is a show that portray adolescents in a way that the media doesn’t because of the lessons the characters have to learn , the choices that they choose to take, and the struggles they have to endure.
Robbins, Alexandra. The Geeks Shall Inherit the Earth: Popularity, Quirk Theory, and Why Outsiders Thrive after High School. New York: Hyperion, 2011. Print.
Throughout The Geeks Shall Inherit the Earth, Alexandra Robbins makes a variety of assertions. Her main claim is that there are many students who feel as if they must fit into certain groups in school to be accepted. To support this claim, Robbins has gathered evidence by interviewing common high schoolers from several different areas. Throughout her interviews, the students tell her about their experience. She observes a common pattern in all of the students, as a result, she has strong proof to support the claims she makes throughout the book. Within this essay, I will explain the specific claim, the evidence, and the form the evidence
High school is one of the most memorable times in a person’s life. For some those memories are full with excitement, happiness, and joy. For others it ends up being a stressful and a hormonal rollercoaster of a nightmare that they wish they could forget. And of course, there are always those stuck in between, who just float on by through their 4 years, whether going unnoticed or just sticking close to the shadows instead of the limelight. This dynamic can be broken down between social classes within the high school scenes, using jocks, class clowns, trouble makers, and the Hollywood favorite, geeks. Movies such as Revenge of the Nerds, the Social Network, and Super Bad have shed light on these clever misfits who make you question the amount of attention we all gave them during school. For this essay I will analyze the social class within the movie Super Bad and describe what high school was like for the “Super” trio of Seth, Evan, and, Fogell, through the focus of 3 main lenses: Friends; Social Experience; and Sexual Experience.
Imagine being alone with no friends and no one to talk to. Now, place yourself in a location where you are surrounded by closed tight-knit groups where acceptance from those groups is a challenge to obtain. Then, picture yourself back when you were in high school, but this time, apply the image you have created for yourself. Do you wish for acceptance? Or friendship? Do you feel confident in taking the challenges that high school will bring? High school has a significant impact on an individual’s development. Whether it is their personality or behavior, an individual who goes through high school can see changes in their characteristics. A common stereotype in high school that is largely portrayed in the media is the existence of cliques. Cliques can give an individual a sense of belonging or a sense of betrayal. These two behaviors are commonly seen with the acceptance or rejection from these groups. An immediate result from these two actions is a change in morale or confidence for that individual. Cliques exist in high school due to individual conformity. An individual conforms to the group in order to feel accepted or to feel secured. Groups or cliques in high school have a significant negative effect on an individual’s development of characteristic and personality and the reasons as to why individuals join these types are not justified.
If you were to walk into a high school lunchroom, what is the first thing you would see? Groups, cliques, friend circles, and separations. Tables split up in detached formations, almost completely unaware of the other surrounding pupils nearby. The most common groups in high school are the populars and the outcasts. The kids who have endless friends, engage in team sports, and meet the ideal teenage standards, against the ones who are quiet, solitary, and unconventional. The ones that are outcasts fall into the second description. They don’t line up with society's norms therefore, they tend to be looked upon as bizarre and atypical. Outsiders are too often misjudged and misunderstood
Everyone is different in their own unique ways. We are characterized by what we wear, what we look like, how we walk, and how we move. We are also characterized by our likes, dislikes, hobbies, and more. In addition to all of this, each one of us is characterized by what culture we are a part of. We represent that culture and its subcultures in unique and interesting ways. Today, I will share with you what subculture I belong to. I belong to a subculture of gaming, and I will talk about how, when, and why I participate in this culture.
My relationship with books and reading has not been the greatest adventure for me thus far. I will not say that all my experience has been terrible but for the most part not that great. I know for me it started when I was little and unfortunately it has carried to my adulthood.
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
Soergel, Matt. “RETURN OF THE NERDS: Geeks are the coolest things in movies this summer.” Florida Times Union 28 Jul. 2004, city ed., c-1.
Since the industry of video games has been around, people have been skeptical about video games and their effects to our society. People are so used criticizing video games, claiming that they only corrupt our families, ruin our social lives, and make us and our children more violent. People that are against video games also claim that spending your time reading books is a better and more beneficial alternative. But to blindly claim these things while there are so many benefits for playing video games is really absurd. In the essay “Games” written by Steven Johnson he talks about multiple advantages that there are to playing video games over reading books. Shigeru Miyamoto, a renowned video game designer, once said in response to critics “Video games are bad for you? That’s what they said about rock-n-roll.” Video games are an important developmental tool for young people because they enhance hand-eye coordination, teach problem-solving skills and strategy, relieve stress, and build team work, things which you would usually not find in reading books. Video games can be proved just as useful as reading books by statistics and studies, as well personal experiences from people who read, or play video games, or both. One doesn’t simply restrict themselves to one or the other and receive the qualities of both.
Not a single person fits into a category like jock, nerd, cheerleader, ect. We all have different interests, family lives, and different friends. People might suffer from mental illness and some might not. So to say someone might have a similar experience as you, but the only person who can dictate what you feel, is you. You might not fit in, but there will always be people to help you in your most dire, or mundane situations. Your Identity isn’t fixed, it changes naturally over time; so in turn, there is no set definition for you, or the people around