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Comparison and contrast essay
Comparative essay example
Comparison and contrast essay
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Comparing or Contrasting Two Items
There are two basic formats to Comparing or Contrasting two items. If one were to compare apples and oranges, for example, we would consider the fruits the items, and qualities such as flavor, color, texture, "juicability" and the like as the aspects.
Both are designed to evaluate the relative merits of two items so that the reader may come to some sort of conclusion. The writer's goal is to be as complete and fair as necessary; in other words, no important information should be omitted, especially any that would be likely to skew the overall picture from one side to another. Also, the writer must compare the same or similar aspects of the two items. One cannot fairly compare apples to oranges by merely comparing the oranges in juice form to the apples in sauce form. It would be fair, however, to include a discussion of the superior nutritive value of orange juice over that of apple juice. One could also discuss the "unsaucability" of oranges and compare it to the popularity of apple sauce. The purpose is to appear as unbiased as possible; if your favorite item is superior, then let it stand on its own merits.
The first style is side by side. The two items are compared aspect to aspect. Paragraphs focus on an individual aspect and explain how both items compare in that aspect.
INTRO
Background
Thesis
Body
Introduce Aspect 1
Item A
Item B
Summarize comparison Aspect 1
Introduce Aspect 2
Item A
Item B
Summarize comparison Aspect 2
Introduce Aspect 3
Item A
Item B
Summarize comparison Aspect 3
Overall Summary of Comparison
Explain which is superior
Explain what factors lead to that conclusion
Explain what detracting factors are overlooked or ignored
Conclusion
Summary-reiterate which item is better (one sentence)
Projection or Call to Action
Notice that organizationally the item that goes first in the first paragraph of the body then always goes first in every paragraph. Also , the writer needs to summarize each paragraph and determine the overall impact or result of that particular comparison.
Next is what I call A, then B. Examine all the aspects of Item A, then discuss those same aspects of Item B in the same order.
INTRO
Background
Thesis
Body
Item A
Aspect 1
Aspect 2
Aspect 3
Item B
Aspect 1
Aspect 2
Thank You, professor for amazing class. I never get up this early, and I failed a class this early back 3 semesters ago. But with your class, I looked forward to coming and letting myself speak on the topic and see what everyone had to say also. Thank you again!
Some people think that if they could only change one aspect of their lives, it would be perfect. They do not realize that anything that is changed could come with unintended consequences. “The Monkey’s Paw” by W.W. Jacobs and “The Third Wish” by Joan Aiken both illustrate this theme. They demonstrate this by granting the main character three wishes, but with each wish that is granted, brings undesirable consequences. The main idea of this essay is to compare and contrast “The Monkey’s Paw” and “The Third Wish.” Although the “The Monkey’s Paw” and “The Third Wish” are both fantasies and have similar themes, they have different main characters, wishes, and resolutions.
Why do directors choose to stay faithful to or depart from a text when they are producing a film? Many directors choose to either alter or maintain literary elements such as characters, plot, and resolution from a text. The presence or lack of these specific features affects the audience. For instance, in the story “The Monkey’s Paw”, a classic short horror story written by W.W. Jacobs, and its accompanying film, the similarities and differences in the characters, plot, and resolution have an effect on the readers and viewers.
The comparison and contrast between these two stories is evident. They both developed as characters in similar settings but have different situations and outcomes. They differed in their goals and how they would achieve their goals and their mental health status sets them apart. These stories have contrast and similarities, over all the differences outweigh the comparisons.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
W., C., and A. J. K. D. "Did Slavery Make Economic Sense?" The Economist. The Economist Newspaper, 27 Sept. 2013. Web. 23 Jan. 2014.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
In photography it is common for images to have similar qualities and at the same time, have qualities that oppose each other. In order to show that two photographs can be similar yet very different, the two images I chose were Chariots of Fire by Adam Bartos and The Open Door by William Henry Fox Talbot. These two images are not only similar and different in regards to their formal elements and composition but the artists who created them are focused on the same goals of their photography. These two photographers grew up differently had had two different interests. I felt that these two images were the best images to compare and contrast. Without learning formal elements such as light, color, depth and balance, these two images would look
Absolutely do not start out writing the paper with the opening or ending paragraph. It is best to
- GOOD COMPARISON, BUT BREAK PARAGRAPHS DOWN OR TAKE OUT SOME REDUNDANCIES OR MINOR DETAILS. ALSO, YOU REALLY NEED CITATIONS
David Hume’s essay “Of the Standard of Taste” addresses the problem of how objects are judged. Hume addresses three assumptions about how aesthetic value is determined. These assumptions are: all tastes are equal, some art is better than others, and aesthetic value of art is defined by a person’s taste(from lecture). However, Hume finds the three beliefs to be an “inconsistent triad” of assumptions. If all taste is equal but taste defines the aesthetic value, how can it be that some art is good and others bad?
Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
“Some children may become more aggressive as a result of watching and playing violent video games” (Violent). From the video games the children wants to try new things they learn from it. The children will think it's cool to act like the things they see in the video games. Kids will also be irritated cause of the video games they play and they will act aggressively to others. Children will also try to play aggressively with their friends. They will call their friends names for not being able to take t...