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Bringing Up Play, Film, and Philosophy
(1) Wittgenstein once said, “A typical America film, naive and silly, can for all its silliness and even by means of it— be instructive . . . I have often learnt from a silly American film.” (Wittgenstein 57e). He is pointing out that the humor, and the means of humor, in some films can be a tool of instruction. The ability of film to cause a reaction like laughter is of philosophical interest. While Wittgenstein’s comment is itself playful and dense, it directs our attention to a philosophical aspect of some films. Understood in a wider scope, I believe the comment is a terse philosophy of film. Understood in an even wider scope, we can see it as a terse theory of philosophical method.
(2) Exploring implications of Wittgenstein’s comment, however, is not my intention in this essay. I will not explain how we can profit philosophically by examining film. My intention is to show how we can.
(3) When Wittgenstein admits he found some films instructive, he very well could have admitted Howard Hawk’s film entitled Bringing Up Baby. Despite the silliness of the film, even by means of it, Bringing Up Baby explores the role of play in the nature of romantic relationships. I argue that in the film a relationship that is principally animated by game-play is legitimate. We learn that game-play enters into the justification of a true relationship.[1]
(4) Johannes Huizinga symptomatically describes play as,
“ . . . a free activity standing quite consciously outside ‘ordinary’ life as being ‘not serious,’ but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner.” (Huizinga 13).
Play is defined as an open-ended set of ‘non-serious’ activities, chosen of free will in lieu of ‘serious’ or ‘ordinary’ activities. The distinction between ‘serious’ and ‘non-serious’ is not intended to characterize the mental state of a player because, more often than not, a silly game is still a mentally absorbing activity.
Braudy, Leo and Marshall Cohen, eds. Film Theory and Criticism: Introductory Readings, Fifth Edition. New York: Oxford UP, 1999.
Lehman, Peter and Luhr, William. Thinking About Movies: Watching, Questioning, Enjoying. 2nd ed. Oxford: Blackwell, 2003.
In chapter three, it says we are built for play, and says that the types of effects of play on brain development include new neural connections as well as learning and social interaction benefits. There are eight types of play personality that are described: the joker, kinesthete, explorer, competitor, director, collector, artist/creator, and storyteller. The joker is the most basic and extreme player throughout history. A joker always results in some kind of nonsense. Nonsense is the first type of human play we engage in; all babies talk nonsense when they first start talking. Kinesthetes are people who need to move in order to think. In fact, we all have started our lives by exploring the world around us. The chapter says some of us never lose their excited interest for it. The book says, “Exploration things become their preferred avenue into the different universe of play – their ways of remaining creative and provoking the imagination” (Brown 44). A competitor
Muesem of Tolerance.”Directory of Major concentration camps- Simon Weiesenthal center multimedia learning center.” N.p Web.26 Jan.2014.
When they decided to end the game they all said that they would want to play again. The play observation illustrated Huizinga’s play detentions in terms of free activity, no material interest, own boundaries, and fixed rules. One person suggested to play hide and seek and the rest decided to join knowing that there is no material reward. The A team added their own rules in order to create their own boundaries. In addition, Eberle’s play framework elements of pleasure and strength were displayed by the game because each player demonstrated enjoyment during the game and they enhanced their strength by running quickly. The game also illustrated Brown’s play properties of play being voluntary, and how it diminishes consciousness of self and a desire to play again. Like stated before, every player decided to play at their own will no one forced them to. Moreover, each player did not care who played or how everyone looked like, no one felt self-conscious. Lastly, when the game ended each player said they would want to play
Vardon, Ken. "Read the Chilling Proposition from Teper Et." AMERICAN CONCENTRATION CAMPS. APFN, 5 Feb. 2014. Web. 24 May 2014.
Rascaroli, Laura. "The Essay Film: Problems, Definitions, Textual Commitments." Framework: The Journal of Cinema and Media 49.2 (2008): 24-47. JSTOR. Web. 08 May 2014.
In his essay, “It’s Just a Movie: A Teaching Essay for Introductory Media Classes”, Greg M. Smith argues that analyzing a film does not ruin, but enhances a movie-viewing experience; he supports his argument with supporting evidence. He addresses the careful planning required for movies. Messages are not meant to be telegrams. Audiences read into movies to understand basic plotlines. Viewers should examine works rather than society’s explanations. Each piece contributes to Smith’s argument, movies are worth scrutinizing.
Meneghetti, Michael. “Review: Ellis Cashmore (2009) Martin Scorsese’s America.” Film Philosophy 14.2 (2010). 161-168. Web. 6 Apr. 2014
play can be humerous but most of the time it is serious. I think this
Livingstone, Paisley & Carl Plantinga. The Routledge Companion to Philosophy and Film. London: Routledge – Taylor & Francis Group. 2009. Print.
Classic narrative cinema is what Bordwell, Staiger and Thompson (The classic Hollywood Cinema, Columbia University press 1985) 1, calls “an excessively obvious cinema”1 in which cinematic style serves to explain and not to obscure the narrative. In this way it is made up of motivated events that lead the spectator to its inevitable conclusion. It causes the spectator to have an emotional investment in this conclusion coming to pass which in turn makes the predictable the most desirable outcome. The films are structured to create an atmosphere of verisimilitude, which is to give a perception of reality. On closer inspection it they are often far from realistic in a social sense but possibly portray a realism desired by the patriarchal and family value orientated society of the time. I feel that it is often the black and white representation of good and evil that creates such an atmosphere of predic...
‘Then came the films’; writes the German cultural theorist Walter Benjamin, evoking the arrival of a powerful new art form at the end of 19th century. By this statement, he tried to explain that films were not just another visual medium, but it has a clear differentiation from all previous mediums of visual culture.
A very wise man; Charles Schaefer, once said “We are never more fully alive, more completely ourselves, or more deeply engrossed in anything than when we are playing.” To begin with, there is no one explanation about what play really is, other than the fact that it holds infinite numbers of definitions according to every single individual. Play is just not a physical body movement involved in an activity, but more than that if you look outside of the box. For centuries, play has been practiced in its own unique way with not only children, but adults as well.
What is the real meaning to the term ‘playtime’? PPSG defined playtime as ‘a process that is freely chosen, personally d...