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The effect of Hollywood
The effect of Hollywood
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Disney’s Big Hero 6 is set in a futuristic amalgamation of San Francisco and Tokyo. Instead of following a stereotypical animation guideline, which disassociates the audience from the visceral and the moral, Disney created a diverse portmanteau of entertainment and thought which represents many aspects of modern youth. The film’s ability to explore themes which heavily relate to today’s youth has ensured its popularity with the Box Office and younger audiences alike. The film privileges justice, as the perspective of revenge being destructive is driven constantly throughout. Consequently, Disney is shaping the future generations with positive morals and ethics. A thorough examination of the film’s symbolism, musical accompaniment and plot reveal a constant thematic moral from Disney – that revenge is destructive. Symbolic colours and their representations are a key theme in Big Hero 6. Colour is a form of non-verbal communication. It is not a static energy, and its meaning depends on the person’s enigma. Baymax was built by Tadashi to make mankind’s lives better – but Hiro wanted to use him in the name of revenge. Hiro created a new chip for Baymax’s core, and the …show more content…
The name Yokai in Japanese folklore symbolises calamity and destruction, and he is quoted saying “This is a revenge story.” Yokai’s life was dramatically changed when he lost his daughter in an ‘accident’, and he was turned to corruption. Yokai’s beliefs entitled him to believe that revenge is the only option. Throughout the runtime of the movie, he is proven very wrong through multiple attempts resulting in destruction and negativity in his own life. Yokai’s life and assets were destroyed through causing havoc to others through revenge, and once again invites viewers to seek justice, as the idea of revenge is emphasised as being
The author of “Hollywood, Stop Exposing Our Kids to Violence” claims that filmmakers need to stop producing violent movies. The article argues that many children pick up bad habits from watching violent
In society today, we are conditioned to believe certain sets of ideals. We use these ideals to interact and get along with the other people we surround ourselves with. These ideals are often the societal norms that form common ground amongst individuals. However, living life based off these basic and unchanging beliefs is not beneficial to humanity, nor does it make life any easier to live. In fact, holding on to the most accepted beliefs holds back society as a whole. Judith Halberstam, in her essay “Animating Revolt and Revolting Animation” challenges these societal norms through the analysis of animated movies and, in doing so, carves a path for a new way of thinking.
Blackrock written by Australian playwright Nick Enright is a dramatic play created to challenge a dominant social belief of twentieth century Australian youth. Blackrock, being inspired by the real-life rape and murder of schoolgirl Leigh Leigh (in Stockton, near Newcastle, Australia on 3 November 1989), provides powerful criticism of a society of dominant Australian male youth culture, and highlights how outwardly harmless attitudes and ideologies can lead to the death of a young women. Many aspects of Australian cultural identity are seen in this drama play, including emphasis on physical achievement opposed to mental, the concept of mateship, and the role of violence, each encourage the reader to question the overall moral justice, logic and wisdom of Australian society. Enright uses Blackrock as a representation of Australian society, and through his creation of such realistic characters enables the teenage audience the ease to identify with the themes and ideas. Enright suggest the flawed value of marginalisation of women, which in my opinion is the biggest issue in the play.
There were many themes illustrated throughout the memoir, A Long Way Gone by Ishmael beah. These themes include survival/resilience despite great suffering, the loss of innocence, the importance of family/heritage, the power of hope and dreams, the effects of injustice on the individual, and the importance of social and political responsibility. Every theme listed has a great meaning, and the author puts them in there for the readers to analyze and take with them when they finish reading the book.
“The Trusty” is a work of fiction, written by Ron Rash, that tells the story of a man and a woman who try to escape their lives. In this short story, Sinkler is depicted as a scandalous but also as a distressed character. Many painted events lead to the illustration of a peculiar setting in which Sinkler is experiencing some abnormal instances. Sinkler is not dead, and his characterization has lead the audience to believe his flawed mental state is the reason why.
Short Term 12 is an independent film that was released in 2013 and directed by Destin Daniel Cretton. The film takes place in a group home and shows the focuses on the journey of Grace who was physically, mentally, and sexually abused as a young child by her father and her boyfriend/fiancé Mason who grew up as a “punk kid” in foster care. The two put attempt to put their own lives aside when they both work at the group home in an attempt to better the lives of the troubled youth they work with at the home.
In the short article titled “Virtual Morality” by Andrew Tuplin, Tuplin compares both video games and movies that violate moral beliefs according to the social norm. He argues the fact that technology is and will continue to challenge moral beliefs as well as the norm for what we see as acceptable in the real world. I for one see this issue to be harmful and threatening to the way we interact with the world on a daily basis. These so called “fantasy worlds” are confusing young minds and allowing them to create their own image to what is both morally right and wrong in society. This essay will explain why I feel that children should not be allowed to participate in violent video games and movies because the violence they learn will eventually introduce itself in society in one way or another.
The Illegal, and Some Great Thing by Lawrence Hill both contain several important themes. To explain, The Illegal features the main character’s loss of innocence, and the racism towards people because of their country of origin, and ethnic background. Next, Some Great Thing includes the themes of racism and prejudice towards not only the protagonist, but also to French Canadians because of the colour of their skin, or the language they speak, and the courage of characters to stand up for what they believe is right.
In “Violent Media is Good for Kids” Gerard Jones introduces us to his fearful and lonesome childhood. He lived in a world where he was taught to be the violence fearing, and passive boy his parents wanted him to be. But, when one of his mother’s students gave him a Marvel comic book, his fearfulness was transformed into inspiration. He found a way to escape these discouraging feelings through the “stifled rage and desire for power” (Jones 285) that he had newly found. The popular comic book hero “The Hulk” freed him from his passive and lonely persona. Throughout the article he cites his testimonies and the testimonies of others as examples; and shows how they used violence as a positive realm for “overcoming powerlessness.” (Jones 287) Ultimately, Jones is trying to convey the message that violent media can provide kids with psychological tools for coping with the problems that they face as they grow. Although there are slight hints of biased evidence, “Violent Media is Good for Kids” should be considered for the top prize for persuasive essays.
It has been happened frequently in today’s society that parents and teachers try to keep children away from violent media. Children are taught that violent is not right and dangerous. In the article, “Violent Media Is Good for Kids”, Gerard Jones asserts that allowing children to violent media instead of banned it can bring great benefit to children during their growing stage. By watching violent media, children learn to overcome fear, control the rage and prove the real self from the superheroes in the story. Jones believes that violent entertainment can assistance children to fulfill emotional and development need. In my opinion, Jones develops a persuasive argument because of his strong emotions, considerable evidences and reasonable assumptions.
Red this color can symbolize blood, passion or danger. Irony is another technique used in the story to give it a better understanding. Irony is said in a sarcasm way, twisting the actual meaning. It is the opposite of what is intended. Saying the same thing but with a different idea/meaning behind it. For example it’s very funny when people go to McDonalds and order Big Mac, extra large fires, and a diet coke. Another example is when someone states “ oh great!” now you broke your arm, there is nothing great in breaking an arm.
Rabison, Rebecca. “Representations of Crime in Disney Films: A Qualitative Analysis.” Wesleyan University Honors College. April 2008. Retrieved 18 Dec 2013 from .
of influence in both the characters and gender roles of people in our society. The films have brought about the shaping of morals, behaviors and characters of not only children, but also adults in todays society, through engaging them in a constant series of unthinking consumption. In addition, most of the films in Disney bring out many different gender roles and people who grew up watching them have been influenced greatly by the content in the films (Blum 13). This paper will involve the various roles played by the characters in the films and how their roles have influenced the society at large.
I chose to analyze Despicable Me, an animated film geared towards a younger audience, because I was interested in examining underlying theories and messages that this film would be relaying to its viewers. Often times, when watching animated films, children are not aware of these messages, as they are absorbed by the characters, special effects, and humor. But as we have learned throughout this semester, our brains are subconsciously primed by the various surroundings we are exposed to. Since we also studied the impacts of entertainment, such as television and video games, on children, I wanted to see how a popular children’s film might also affect them.
In our society, certain ideals are held in high regard. Individuals relentlessly pursue these ideals to achieve a perceived perfection. These principles are often depicted in media that further glorifies and establishes a desire to pursue these paragons. In a medium such as comic books, however, these standards and perceptions are heavily distorted by the characterizations and settings. Particularly, the superhero genre absorbs the ideals we strive towards and regurgitates them in an extreme and unrealistic manner. The superhero genre is often reflective of societal changes in ideas and morals. These ideals are then molded into misleading representations that influence the behaviors of viewers. Comic books absorb elements of our society and transform them. For example, as the enemies of America change, so do the enemies of our superheroes. However, the enemies are transformed into supervillains that are extremely dark and villainous. Such characterizations cloud people’s understanding of real threats and enemies affecting our society. Also, to cater to the value that American society places on intelligence, attractiveness, and physical strength, comic books create characters that epitomize these characteristics. Though the represent society’s ideals, these characters manipulate the ideas and convey them back to the audience in an unrecognizable manner. In developing such distorted representations, the superhero genre affects human behavior and perceptions of these ideals.