Backgammon is an Ancient board game, even now so many people like it. This is a addicted leisure pursuit of millions of people around the world in four corners. The game, it is between two people's match, each race 15 checkers around a prescribed track of twenty-four pips, framed within a rectangular board. The first one to remove all their pieces from the board has won the victory. The movement of the checkers is determined by the chance that generated by a roll of two dies.The game is free from any political or linguistic boundaries: from the Arabia desert to the Amazon rain forest, the game's popularity includes every continent. Casual games use skills and / or chances is a common feature throughout the panoply of global civilization . The existence of such a game can be traced back to thousands of years ago in the Middle East and Asia ancient culture. However, the specific origins and their date of invention is still shrouded in the mists of time. …show more content…
The second oldest backgammon board, about 5000 years old, was found in the 1926 by archaeologist Sir Charles Leonard Woolley in Royal Tombs of Ur of the Chaldees, southern Mesopotamia, the ancient city build by Sumerians , the same civilization due to the invention of the wheel and the first language and the first known mathematical system. Variant of backgammon was played later by many early cultures,in China, India, Egypt, Greece and Rome and from there spread to many countries, because of the great popularity it has earn the title of "The King of Games". In some societies, it can only play by the upper class, nobility and aristocracy, so also known as "The Game of
By Herman, Leonard, Horwitz, Jer, Kent, Steve, and Miller, Skyler .”the ultimate history of games”.2002.web.Gamespot.
Ø Greater Baltimore Committee (1997, February) GBC report on gaming: executive summary. Retrieved April 14, 2004, from http://www.gbc.org/reports/gaming/html
The man with the most impact that changed history was Thomas Paine. He created a pamphlet called Common Sense . Not only did he have an impact he had a somewhat negative life. His burial was very awful. Paines beliefs in religion was different from other people. That belief caused him to create a book the age of reason.
Mesopotamia’s first invention was a form of writing called cuneiform which was written on clay tablets with a sharp reed called a stylus. This permitted for recording events and writing formal laws. The Sumerians, a civilization in Mesopotamia designed the wheel which was used to help transfer heavy objects to and from places. They also began constructing daggers, spears and chariots, which has led to their successful wars. The Mesopotamians were also responsible for the first laws and the discoveries of glass, sailboats, and ziggurats. With interest high in religion and mythology, Sumerians and their successors worshiped gods and goddesses just like Egyptians, Greeks, and Aegean cultures.
Moortgat, Anton. The Art of Ancient Mesopotamia. 1st. New York: Phaidon Publishers Inc., 1969. Print.
The coastal border of Asia was inhabited by some of the world's earliest known civilizations that developed around fertile river valleys. These people “may well have exchanged technologies and ideas such as mathematics and the wheel with one another”1.
According to the united stat patent office: the idea of Monopoly game has been originated by Elizabeth J. Magie back in 1903 when she registered similar board game which was called the landlord's game (Orbanes, 2006). After that, different kinds of board games has been created.
There are many claims that state Tarot cards to be the first playing cards ever created, and that standard playing cards were based off of the Tarot deck. However, this is untrue; for it was the standard playing cards that were seen first in China around 1375 that are considered the first playing cards. These cards quickly spread throughout Western Europe by way of the Mamluk Empire of Egypt, who discovered them i...
From the ancient Greeks avoiding thoughts of famine 2,400 years ago, to arcade cabinets in the 80’s, games have been a massive influence on modern culture and has had a significant impact on the interaction between human beings in every scientific, emotional, and physical aspects. Herodotus, The Father of Games 2,400 years ago, Lydia was in a nationwide famine. Panic and crime filled the streets in fear of what the next decade might bring. According to Jane McGonigal at the 2010 TED Talk convention in Long Beach, Florida, Herodotus, a Greek historian, was called upon by the King to solve this chaos. Herodotus responded in a rather unexpected way: dice games.
The first primary civilization was located in Southern Mesopotamia, known as Sumer. The Sumerians invented the first writing known as Cuneiform. We are left with tens of thousands of written records on many aspects of the Sumerians, the most notable of these being the Epic of Gilgamesh. This is an a...
Bell, Chris. "Video Games: The Sport of the Future?" The Telegraph. Telegraph Media Group, 26 June 2013. Web. 11 Dec. 2013.
The use of computer based games as learning tools in the classroom has steadily increased over the past several years and is a trend that David Martz, sales VP of education software company Muzzy Lane, believes will continue in the future. Among the games developed by Muzzy Lane is Making History, in which the player leads a European nation in the years preceding World War II (Electronic Education Report 2). Playing a game such as this one allows the learner to immerse himself or herself in the period they are learning about rather than...
This categorizes Through the Desert as an abstract strategy game. Much like Chess and Go, all of the game’s information is displayed to all players, so that each participant can base a decision in accordance with the current setup. Perfect information games, as well as abstract games, provide the foundation for one or more favorable strategies to be used. For example, in this game specifically, players can choose which tiles camels will be placed on to accumulate the highest amount of points. Because of this, success is directly related to which choices players make - not attributed to the element of luck in any
The Web. 18 Feb 2014 Google.com Marquet-Rousse, Jennifer. “Online gaming: An integral part of South Korean culture”. inaglobal.fr. 6 June 2013.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.