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Educational benefits of video games
Educational benefits of video games
Educational benefits of video games
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Many people today feel as if gamers are unsuccessful people in life who have no sense of reality. These very people underestimate the abilities the gamers possess such as, ability to multi task, ability to comprehend complex situations and solve them efficiently, and the drive to persevere. Research shows “positive failure feedback reinforces our sense of control over the game’s outcome. And a feeling of control in a goal-oriented environment can create a powerful drive to succeed (McGonigal p67).” It further states “To optimists, set-backs are energizing and the more energized we get, the more fervently we believe that success is just around the corner. Which is why, on the whole, gamers just don’t give up (McGonigal p67).” Optimism is the key drive for us to strive to obtain the best possible outcome in every situation in life. I personally feel gaming helps us to reach higher levels of optimism than those that do not game. In McGonigal’s book REALITY IS BROKEN she states “Learning to stay urgently optimistic in the face of failure is an important emotional strength that we can learn in games and apply in our real lives. When we’re energized by failure, we develop emotional stamina. And emotional stamina makes it possible …show more content…
There has been extensive research done on the topic of adding video games to education to see if there were any benefits. In my opinion I feel that video games are a wonderful teaching tool used to help mold the minds of young ones through repetition. In his journal Alshaiji stated “Educational Video Games are activities that provide students the opportunity to reinforce the previous knowledge by repeating it in a more comfortable environment. They are software that helps students to learn the lesson subjects and to develop their problem-solving skills by using their desire and enthusiasm to play (Ang &Zaphiris, 2008)
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
With the introduction of in home entertainment, there is little more we have to do then turn on a television or plug in a game console to have instant satisfaction. We spend less time being active and more time in front of a screen. While this can be true for some people, others are using these same pieces of technology to further education in classrooms where funding may be lacking. Using a DVD as a classroom aid brings learning to life. Titles like Blue Planet and Life bring wild animals into the classroom at little cost. Video games have become a great tool for PE classes that do not have funding to purchase new sports equipment. Titles like Just Dance and Wii Sports can be used to get the exercise kids need and have even been used as a tool to lose weight. Technology can be used as a creative way to stimulate minds and bodies.
Failure can cause a torrent of mixed emotions and thoughts. One can begin to doubt their motives for even attempting to succeed at a certain task. Some people may choose to give up after failure, but there are a select few who rise up to the occasion and move forward to try and succeed no matter how many tries it takes. By overcoming those difficult moments in life, it gives a person a sense of accomplishment and pride and that alone is a beautiful thing.
Well, since I was a little boy, I have always loved video games. There was something about it that made me feel great. While I didn’t know what it was back then, I believe I have an answer now. It’s about the journey, the adventure of playing a video game. When you pick up a controller or log on to a PC game, you are entering a world of vast possibilities and endless adventures. I’ve had so much fun jumping into the world of a video game.The experience of doing so is unlike anything else. I also play video games for the connection that I get when playing with others. Whether it’s with friends or complete strangers, it can be a lot of fun to interact with others in a virtual world, competing or cooperating with them. It’s also about that first time experience playing a video game. It’s unlike anything else I have ever done in my life. Let’s take Destiny again for example. Destiny’s raids, the quests that I mentioned earlier, not only require a tremendous amount of teamwork and patience but also require a fair amount of skill, as these activities are some of the most difficult activities a player can attempt. Allow me to clarify even more. In Destiny’s raids, there is a boss battle at the end, a final showdown that will prove that our team can conquer anything. They also boast a ton of great loot to obtain at the end. So when our team has been attempting a boss encounter for hours to no avail, it
Studies show that video games can in fact, be beneficial to you. Many times when you hear people talk about video games, it is usually talking about how they ruin people’s minds. While there is little evidence to back up those claims, on the other hand, there is also evidence defending it. Video games can have many social, educational, and/or cognitive benefits.
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
For instance, when children are told to take out a certain textbook, you are almost certain to hear moans The kids can doze off and never learn the material. So, with these educational video games, Students will be happy to learn and excited! They will instantly pull out their devices and want to play with their classmates. Also, they will see different things and want to learn more about them! My brother never wants to learn but gets excited about playing his video games after he does his work. But, some people believe that kids can get addicted. I believe it will inspire the students to dig deeper and want to learn more about the subject. ” Educational video games are different from regular video games,” said Olivia Darnell who is a teacher able this have this amazing feature at their school. But there are several reasons more than just
Research has shown that gaming, in the right context, can be just as, if not more, effective than traditional e-learning. It improves problem-solving, creativity, risk assessment, and risk taking. Gaming also supports B.F. Skinner’s Behavioral Theory: that behavior is a function of its consequences. As in real life, when most people have a negative consequence to something they do, they don’t do it again. In gaming it’s the same concept: You go through that particular door and fall down an elevator shaft and lose the game…are you going to do that again? Probably not.
I have been playing video games since I was in kindergarten and I believe that they have been invaluable to my intellectual development. I owe about one third of my English vocabulary to video games. Strategy games such as Age of Empires and Age of Mythology have taught me planning and resource management, as well as a great deal about the history and culture of human civilizations. Shooters such as Counter-Strike and Unreal Tournament have taught me how to quickly make decisions while under stress, and have enhanced my hand-eye coordination and spatial orientation. Adventure and puzzle games such as Darksiders and Minesweeper have taught me problem solving and logical reasoning, in addition to improving my ability to concentrate and greatly increasing my perseverance.
Through games we are learning how to master motivation and engagement. Games have the amazing ability to keep people engaged for a long time, build relationships and trust between people, and develop their creative potentials.
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
Since they provide “safe” environments to be exposed to certain subject matter that would otherwise be inaccessible, they are able to expose individuals to a variety of people, mindsets, and experiences. Rage-quitting, BM’ing (showing disrespect towards another player in an online game), and an overall sour distaste towards other players are all but common within the gaming community. As both the aforementioned studies show, gamers who strike a balance between violent games and more neutral/empathetic games have a comparatively higher capacity for empathy because they actively build on their empathy skills with the games they play. Variation in the gaming library seems to be key in avoiding further apathy
One way in which video games can be beneficial is by supporting individuals’ intellectual development in the areas of problem solving and logic. Games like Cut the Rope, Angry Birds and The Incredible Machine require players to solve a puzzle under time limited conditions. When people are playing these games, they practice their critical thinking skills and creativity, which are both important components of intelligence.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.
First of all video games can benefit the person playing the game. Video games strengthen reading and visual skills. In the article “what video games can teach us” by Emily Sohn, Sohn says “because kids are interested in the game, they often end up reading at a level well above their grade.” This statement is true about anything, a person will do things as long as they think it benefits them. In a kids case they believe that reading during the game will help them beat the game. Therefore they will read even though they may not realize that they are improving their literacy skills at the same time as playing the game.A game may improve your visual skills as well. A study made by researchers from the University of Rochester came to the conclusion that video game players gain better visual skills than people that don’t play them. Video game players can keep track of more objects at a time. As well as pick out objects quicker out of a cluttered environment.