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The impact of technology on society
Social effects of technology
The impact of technology on society
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As Edmund Burke so wisely said, “The only thing necessary for the triumph of evil is for good men to do nothing.” Ernest Cline shows how human beings do not sit back but take action in the face of injustices in his novel, Ready Player One. Ready Player One is a novel set in futuristic Earth that is suffering from an energy crisis. The populace escapes the grimness of their lives and the even more grim prospects for the future using the OASIS, a virtual reality simulation. IOI, a major telecommunications company, is planning to take over the OASIS and pervert its original purpose by monetizing it in a way that would restrict most of the populace from using it due to the extreme poverty they live in. Ernest Cline illustrates the great lengths …show more content…
to which humans will go to prevent injustice through the characters of Wade and Shoto. Wade Watts, the main protagonist, makes enormous sacrifices to rebel against what he believes is persecution and restriction by IOI.
In his own words, “The thought of the simulation being privatized by IOI horrified us…. it was like threatening to take away the sun.” (Cline,34) He perseveres through abuse, violence and threats to his life in order to prevent IOI from carrying out their plan. After a bomb planted by IOI goes off at his home, he says, “My aunt Alice and her boyfriend were dead, along with everyone who had lived in our trailer….If I had been at home I would be dead now too.”(146) Despite having the last remaining members of his family killed, he continues on his life goal of preventing IOI from winning and gaining the OASIS. The sacrifices he is willing to make are made startlingly clear when he carries out an insane plan of allowing himself to become an indentured servant to IOI to sabotage it from the inside. As Wade puts it, “I would alter the financial records and allow myself to become indentured by IOI….. If this didn’t work, I would have sold myself to lifelong slavery.” He is willing to sacrifice his own life and others just to stop IOI, showing his unyielding and adamant nature. His determination and perseverance to his cause are astounding and demonstrate human nature’s ability to make sacrifices for the greater
good. Shoto, another protagonist, remains steadfast in the face of possible death from IOI to help Wade in his cause. Shoto hears from Wade how IOI tried to kill him and is still resolute in the face of this extreme danger; Wade explains, “No joke? They tried to kill you?.... If they’re able to locate any one of us, we’re dead meat.”(154) As Shoto explains to Wade after his own brother is killed, “The Sixers killed my brother last night…. They broke into his apartment, pulled him out of his haptic chair, and threw him off his balcony.” (242) Despite enormous trials and sacrifices he had to make, Shoto stands unfazed and courageous in their quest to defeat IOI. Shoto and Wade are examples of humanity’s ability to stand up for what one believes in even in the face of extreme danger. Their devotion to their cause is what ultimately allows them to defeat IOI and let the OASIS remain open for all. Ernest Cline uses these characters to convey the message that humans are not spineless, weak-willed creatures that buck in the face of danger.
Wade Watts is a geeky orphan who whose determination may shift depending on the situation. Wade started out living in his aunt's trailer at the Stacks, with very little money and his only access to OASIS was on a school-issued laptop. He then learned of the hunt for Halliday’s egg, a hunt which the winner would receive the late James Halliday’s fortune and unlimited power in OASIS. Wade becomes obsessed with the hunt and abandons school altogether trying to win. Yet, this is not the only sidetrack he faces. In Ernest Cline’s Ready Player One, Wade’s main adversity and how he overcomes it shows that no matter how much you get distracted if you have the drive you can pull yourself back together.
The Enders Game written by Orson Scott Card provides understanding of the characters and their relationships with others through indirect characterization and diction. Orson Scott Card uses literacy devices and specific word choice to let the reader draw conclusions about the characters and the relationships between Peter and Ender, the symbolism of the bugger mask/bugger-astronaut game, and the foreshadowing of Peter and Valentines death.
I have recently finished the book and movie The Westing Game. The book had more detail than the movie Get a Clue. They changed some of the characters and removed some of the character in the movie. I will talk about the characters and the movie. The Westing Game was a great book.
“It is not what you have, it’s what you don’t have that counts.” (Raskin, p.175) A key quote from The Westing Game by Ellen Raskin. If the reader of The Westing Game chooses to watch the movie as well, they will notice major differences throughout the movie including the characters, plot, and setting. However, in all it’s many differences, similarities are found. When 216 pages of a great mystery novel are transferred to a movie some things are bound to be left out however this movie at times can feel completely different than the book in some important aspects. The Westing Game book and movie contain many similarities and differences that are worth analyzing closely.
Based on McKenzie Wark’s game theory written in his article called “Agony (On the Cave)”. Games, like our society, have its own rules that everyone should follow without questioning. Everyone is treated equally and can’t escape from these rules’ controlling power. The relationship between rules and games is also revealing in the film Wreck-it Ralph. The film talks about the main character, Ralph, leaving his own game, escaping to the “Sugar Rush” game, fighting with Turbo, and finally solving a big threat to the whole game world. In this scene, Turbo, the antagonist, disturbs the “Road Blaster” game because he envies its taking over his place and ultimately moving out from the arcade. In this essay, I will use Wark’s theory as the lens to discuss
Eugenio Derbez is a Mexican actor, director, producer, and writer. He started his acting career at 12 years old and continues in the same career. He is well known for his outstanding personality and great acting. He is “one of the most influential creative forces in Latin America.” Eugenio’s TV shows and movies are not only popular in Mexico, but also in the United Stated through Univision. For over twenty years, he has won thousands of people’s hearts.
“I hunt more dangerous game….” Similarities and differences can appear anywhere, especially in the short story and the movie called The Most Dangerous Game. They have similar, yet different expositions, characters, and plots with conflicts. Many people say that books or short stories are better than movies because of the similarities and differences that are found. Books or short stories are usually more descriptive, informative, and do not stray too far from the central idea or main theme, while movies only fall into one or two of these categories. Movies hardly ever fall into all three categories, however if they do the movies become better. This is not the case with The Most Dangerous Game. One place where movies and short stories have major similarities and differences is at the beginning of the story or the exposition.
Ready Player One by Ernest Cline is a novel set in the year 2045 where almost everyone engages in a virtual reality called the OASIS. Cline’s novel published in 2011 can be compared to The Hunger Games series by Suzanne Collins and the Divergent trilogy by Veronica Roth. Collins’ first book was published in 2008 and Roth’s published in 2011. These three novels written and published during the same time period share many similar ideas and concerns of our culture. The appalling future society, the budding romance, the teenage protagonist are all found in novels like Cline’s. A Cultural Criticism of Ready Player One examines the similarities it shares with other dystopian novels of the twenty-first century and possibilities as to why the genre has been thriving.
In Ain’t No Making It, Jay Macleod explains his theories and findings on social reproduction of inequality. He begins by telling us more about some authors and their theories. This helped me have a better understanding on what this book is really trying to portray. One author I found interesting was Bernstein who focused on language patterns and social reproduction. By bringing up issues like this one that most people usually don’t think about, I was able to look at the problems that the Brothers and Hallway Hangers faced from a whole new perspective. I would not have noticed this throughout the book if these issues were not mentioned right away. I come from a very traditional family that believes that success depends on how much work you
In 1954, a drastic change to the educational system by integrating schools across the U.S. Prior to this event, students were sent to certain schools based on their race. R.V Cassill wrote The First Day of School at the point of the transition to integrate schools. Cassill writes a tale of an African American family that was confronted with the challenge of one of six black children to attend and all whites school. Cassill shows progression of John, the protagonist, facing struggles leading up to his first day at and integrated school.
Film Analysis - The Notebook Introduction The film is portrayed in the past and present scenario setting. It is based on a young couple’s love and passion for one another, but are unexpectedly separated due to the disapproval of the teen girl parents and the social differences in their life. At the start of the movie, it displays a nursing home style setting with an elderly man named Duke (James Garner), reading to an elderly woman named Mrs. Hamilton (Gena Rowlands), whose memory is inevitably deteriorating. The story he reads to her is a love story about two teenagers named Allie (Rachel McAdams) and Noah (Ryan Gosling), that met in the 1940’s at a carnival in Seabrook Island, South Carolina.
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
In Hollywood there is also a lack of representation with executives because the most of the power resides in people that are ethnically white. Brent Lang and Dave McNary believe that black films are usually not picked up by studios because very few people in powerful positions are black. Therefore, most studios don’t understand what would appeal to black audiences. This causes analysts to undervalue the potential profit of black films, turning executives away from being interested in pursuing black film projects. Examples of black movie profits far exceeding predictions are found in this quote from their article , How Tracking Fails Diverse Movies: “"Straight Outta Compton 's" $60.2 million debut was roughly $20 million more than most trade publications had predicted. "War Room," a faith-based drama about the power of prayer, more than doubled predictions with its $11.3 million launch. And last weekend 's champ, Sony 's "Perfect Guy," exceeded expectations by nearly $15 million when it kicked off with $29.4 million” (Lang and McNary). The history between black and whites in America come into play with the existence of a phenomenon called the “Hollywood plantation arrangement” which alludes to the relationship of black slaves and white slaveowners pre-civil war. This idea describes how “the relationship between African Americans and White Americans is rooted in a tradition of ownership, guidance, and responsibility” which “directly influences African Americans’ ability to access economic power and ownership, thereby limiting creative control and cultural protection (Ndoubou 7). The ruling class, which in Hollywood is the whites, use their power to maintain control by creating these images in media that make the blacks seem lesser...
Divergent is set in a futuristic Chicago were everyone is separated into 5 sections of Chicago. Throughout the story the characters take trips to the Ferris Wheel of Navy Prier, the Hancock building, the Willis (formally Sears) Tower, and Millennium Park.
Video games have been a rapidly expanding industry since their inception in the 1970s. Along with their growth have come concerns about violent video games and their effects on aggression and violence in young people. The endless numbers of school shootings have pushed this issue to the forefront. These events brought about the question: do violent video games induce aggression in youth? That’s the question I set out to answer by looking at research. The research shows that there is a link between playing video games and increases in aggression in adolescents. What implications does this fact have ethically? It means that video game producers and distributors need to be held responsible for their releases and the way they end up in the hands of kids.