Video Games Causing Violence

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A Word on Video Games Causing Violence “Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth,” said Marcus Aurelius, co-emperor of the Roman Empire from 161 to 180 A.D. It’s almost as if the guy could predict what human society would turn into by the twenty-first century. In more modern terms, this is Aurelius going full Stardust Dragon/Assault Mode (look it up) on the modern press and other public media. It seems that every major news outlet has at least one story attempting to link this particular video game to that particular crime or that particular video game to this particular crime. There’s a point where all the media bias becomes too ridiculous and-according to a scientific (that’s right, …show more content…

Modern media outlets are all too willing to create a link between video games and violent crime. Moreover, society is even more willing to believe whatever garbage Fox News shovels down its ignorant gullet. In this world, seeing is no longer believing. Subjectivity and personal thoughts are running rampant in the news and it just needs to be stopped before everything gets even more out of hand. First things first, video games causing violence is objectively wrong. Mental health and past experiences have to be taken into account when determining the cause for violence. Take Adam Lanza and the Sandy Hook shooting. Lanza was a twenty year-old who was diagnosed with Asperger’s in 2005. According to Pilkington’s article on theguardian, investigators found “photocopies of newspaper articles on shootings of children dating back to 1891” and “a spreadsheet recording mass murders over the years.” It was also stated in the article that Lanza was “obsessed with mass murder.” Pilkington’s article goes on to say that, although Lanza had been diagnosed with Aspergers, “he declined to take any medication for his condition and would not engage …show more content…

Minecraft, a game which has sold over nineteen-million copies-not counting all the purchases made on smartphones and gaming consoles-has been out of the development stages for four years. Nineteen-million over four years is a lot when the game was designed by a relatively small company in just under sixty hours, according to Tom Cheshire’s article about Markus “Notch” Persson and Mojang, the company behind Minecraft. Minecraft isn’t a game where the player goes around from area to area mindlessly killing like Call of Duty and Grand Theft Auto. No, Minecraft is about creation and survival. The player base of the game is constantly making it more challenging, adding more elements, or developing a new way to build massive structures to fuel that creativity and survival instinct. When Mojang made the game open source and invited modders to come in and change their game however they saw fit, that was when the game began to capture the hearts of millions of players. If someone says that video games in general cause violence in youth, said someone is also stating that a game that encourages community and creativity is also causing violence. In Andrew Leonard’s article on video games not being the main case for antisocial youth, he goes into “how being part of a community of gamers can generate as much satisfaction and

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