Virtual Reality (“VR”) is the expression used to describe “a three-dimensional, computer generated environment which can be explored and interacted with by a person” (Virtual Reality Society, 2017). That person is immersed within a virtual Brittany Cotter 161379 Page 9 of 22 environment “and whilst there, is able to manipulate objects or perform a series of actions” (Virtual Reality Society, 2017). “It’s a powerful sensation to watch something in 360 degrees, far more so than to watch it on a flat, framed screen” (Smith, 2017), says Dylan South, the creative director at VR Playhouse. South’s firm have worked with several artists including R&B singer, Dawn Richard, on creating 360-degree VR videos. “You’re more present and so things are more heightened”, thus making it “emotionally intense” (Smith, 2017).
Whilst the technology is still very fresh and “affordable VR headsets have only recently come on to the market – experimentation is rife in the music industry” (Smith, 2017). Zach Fuller, a paid content analyst at MIDiA Research (UK media and technology firm), says that
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2017, however, seems to be the year where “music is finally catching up” (Harding, 2016). According to Harding, “2D music videos have become stale”, however, 360-degree video and virtual reality would help people to “re-engage with the medium” (Harding, 2016). This is supported by research conducted that suggests “people are far more likely to re-watch 360 video than flat video, because each viewing provides the potential for a new experience” (Harding, 2016). If this is true, it would be a “complete departure from the MTV model” (Harding, 2016) where they regulated what you watched and when you watched it. This new age of music videos would allow audiences to completely customise their own experience; something increasingly sought after and expected in todays digital
In the past the field of view was not that much and a user could not look more than 170 to 210 degree. But now the companies have focused on making the VR gears to be for a whole 360 degree experience. Star Wars game is also one of the best example in this regard as it makes you feel like you are the soldier who is in the game and you are in that battlefield.
Virtual reality or VR has been around long enough that most have seen it or experienced it before. For VR to be truly effective and believable it must convince the user that they are the ones in control of whatever is going on, whether it be walking through a virtual city or behind the wheel of a sports car. If it were not believable that the participant is present in ...
But if we are looking for a more modern take on virtual reality we would start in the early 1800’s with a paint style called “Panoramic paintings”. So what are these and how do they relate to virtual reality. Well these paintings were made to fill a person’s field of vision, making them feel like they are at the historical event, scene, or battle they are looking at. (“History Of Virtual Reality”, 2017).
VR is extremely useful for training solders in order to prepare for combat missions or other potentially dangerous scenarios as this can help them learn how to behave when on the battlefield. VR enables them to do so without immersing themselves into a real life situation before they are fully ready, this removes any risk of injury of fatalities. For example
Music and the relationships of music have changed drastically in our society. The course of studies and the evaluations of the applications of the technology of music, the making and the listening of music have changed in the way we listen to music, the styles of music in our society and in the media. The importance of the technology in music today, has, over the past century been charted through the study of musical examples and through viewing how human values are reflected in this century's timely music. There are very many different types of music that are listened to. There are readings, writings, lectures and discussions on all the different types of music.
The Google study revolves around the concept of “storyliving”, which essentially enables consumers to experience stories and brand messages through VR. Their study relieved consumer perceptions of what VR was ranging from a 360-degree video to fully immersive virtual reality with
Music Business Music Business Exam Number One Question 1 - What is The music publishing industry at a glance would seem to be those who print sheet music, method books, lead sheets, and all of the texts or notated music that musicians (and those aspiring to be musicians) use. Years ago, this was what most music publishers did, but as the industry has evolved, the process has become much more complex. Music is not just ink and paper, intellectual material and property to the individual who writes it. Therefore, the song does not become "a song" when it is written down. This is not an easy concept to grasp because the song itself has no physical makeup.
“VR introduces gameplay mechanics that simply aren’t possible with traditional gaming platforms” (Hoff). VR and AR bring a lot to the table. Virtual reality can cost anywhere from $10 with Google Cardboard, to upwards of thousands. Some people just want practicality, while others just go all out and get insane virtual reality setups. A new virtual reality experience is the Virtuix Omni which allows you to move freely without getting hurt. The only downside is it is super expensive and is still being developed, but looks like it will be amazing when completed. We still have to explore the realm of virtual reality that is untouched
...y captivating shows. With the way we currently support our music industry, heavy with electronics and special effects, the art of performing live may become lost in the near future.
SCOTT, T. (1996). Virtual Reality: A Historical Perspective. Available: http://ei.cs.vt.edu/~history/Tate.VR.html#2. Last accessed 8th January 2014.
Evaluating the previous statement, with technology and science emerging, it does not stop society from exploring our own ideas and thoughts but will teach us more as time progresses. Virtual reality is a technology that used in many ways and we will always have our opinions whether it’s good, bad, or indifference, it may be possibly that we would be lean more towards an indifference opinion as time goes on. Given today’s technology and societies different takes on use of new and emerging experiments or treatments, if we as the people see that it’s working for the good of people and enhances life then they are onboard, the morale is up.
In order to effectively create a 3-D environment for the user, virtual reality combines the elements of immersion and interactivity. Immersion is the user's contact with the virtual reality with as many senses as possible including; sight, hearing, and touch.
So what is virtual reality? It is sometimes referred to as immersive multimedia, it is a computer-simulated environment that can simulate some physical presence in places in the real world or imagined worlds. Most current virtual reality are primarily visual experience displayed either on a computer screen or through a head-mounted display. Some simulations include additional sensory information such as sound, tactile information or force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts (Wikipedia, 2014).
The science of Virtual Reality has stated its presence in the media and now it is turning the eyes to see the new generation of games and 3D application.
You are 10,000 feet in the air, the skydiving instructor yells for you to jump, you push yourself into the open air, you freefall for 10 straight minutes as the air pushes against your face, as you land, you remove your virtual reality goggles and you are back in your cozy living room. Alright we may not be at this point yet, but this could be how we entertain and thrill ourselves in the near future; the full implementation of virtual reality into our daily lives. As soon as I found out about virtual reality, I was entirely intrigued. The idea that you could experience anything without having to leave your home enticed the adventurer in me. We will explore the history and progression of virtual reality and discuss the pros and cons of the emerging