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Virtual Reality history
Virtual Reality history
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Recommended: Virtual Reality history
But if we are looking for a more modern take on virtual reality we would start in the early 1800’s with a paint style called “Panoramic paintings”. So what are these and how do they relate to virtual reality. Well these paintings were made to fill a person’s field of vision, making them feel like they are at the historical event, scene, or battle they are looking at. (“History Of Virtual Reality”, 2017).
From these painting we jump to 1838 with stereoscope and then the view master in 1839. The stereoscope is a device that showed two side by side images or photos that gave the person using the steroscope a sense of immersion. The stereoscope was created by Charles Wheatstone, but then one year later William Gruber approved upon the idea of
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The link trainer was created by Edward Link and it is consisted to be the first flight simulator and it was entirely electromechanical. The link trainer was used to train pilots in world war two and improved the skills of those who already know how to fly. (“History Of Virtual Reality”, 2017).
Then we jump to the 1950’s with the Sensorama created by cinematographer Morton Heilig. The sensorama was an arcade-style theatre cabinet that would stimulate all your senses (hits the name sensorama). It has a stereoscopic 3D display along with stereo speakers. It also has smell generators, a fan and a vibrating chair. It was intended to fully immerse a person (“History Of Virtual Reality”, 2017).
Next we jump to 1960 with the first VR head mounted display called the Telesphere Mask .Which was created by the same guy that created the sensorama, Morton
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Especially with the Matrix coming out in 1999. It really brought the idea of virtual reality into the forefront.
So now that we have gone through the history, let’s talk about what’s been going on with virtual reality today. What’s it currently being used for. Well like in the past it is still mostly used for entertainment and training purposes. For example when it comes to entertainment we already talked about “Google cardboard”. With the Google cardboard you can kind of go on a virtual tour of different places around the world. Another example of entertainment would be Sony’s Playstation VR which we also talked about earlier.
So what are other things VR is being used for today? Well according to the article titled “Beyond Gaming: 10 Other Fascinating Uses for Virtual-Reality Tech” By Knvul Sheikh ( a staff writer for livescience.com) there are a heedful of other things that are being done with VR. So let’s go over some of them. Well one of the things that Sheikh talks about is Space and how astronauts have been using VR. One of the things that they are doing is that they are using VR technology to control robots on Mars. They also added a Virtuix Omni treadmill to their VR setup and now researchers are able to simulate a walk on Mars to prepare astronauts for a potential human landing. (Sheikh,
.... 'It is a moment when the visible escapes from the timeless incorporeal order of the camera obscura and becomes lodged in another apparatus, within the unstable physiology and temporality of the human body'. Crary further demonstrates the shift in vision's location from camera to body by examining the way in which it was reproduced in various optical devices invented during this same period, specifically the stereoscope, the kaleidoscope, the phenakistiscope, and the diorama. His examination is based on a provocative premise: 'There is a tendency to conflate all optical devices in the nineteenth century as equally implicated in a vague collective drive to higher and higher standards of verisimilitude' (110). According to Crary, such an approach tends to neglect entirely how some of these devices were expressions of what he calls 'nonveridical' models of perception.
The term Virtual Reality is a very unique way of bringing life to a world which doesn't even exist. There are many ways by which people have been trying to bring in the consent of the audience and to grab their interest. The history of virtual reality is marvelous in terms of what it was and what it is now. When before 1960s virtual reality existed, it was popular with the term "Pygmalion's Spectacles". Then there was "View-Master" a device in which there was a circular disc having small pictures in it and to view these pictures a person has to use a viewer where he places the disc inside of the designated place and then view in the direction of light. Then from the year 2000 onwards there were many platforms
Wagner, Richard. “Outlines of the Artwork of the Future,” in Multimedia from Wagner to Virtual Reality, eds. R. Packer and K. Jordan. W.W. Norton, 2001.
Ames room is a room that is used to create an optical illusion. It was created by Adalbert Ames Jr. in 1934. This room is viewed by a pinhole, and it appears to be an ordinary room. In reality the room is trapezoidal and within an Ames Room people or objects appear to grow or shrink just by moving from one corner to the other. When you look through the pinhole it looks normal and cubic, but in reality it’s distorted.
Two dimensional computer generated imagery was used to express depth and to produce new shades that could not be depicted just through animation and drawing.
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
People try to invent more inventions to help the world and making finishing some task simpler. According to Wikipedia, in 1901, L. Frank Baum thought about an idea of creating an electronic display that stream data to real life. However, it was not popular and common between people at that time. After that, many inventors tried to develop this idea and make it a reality that is useable by people. In 1980, Steve Mann invented the first wearable computer with vision systems that people envision with. Then, people began to use it for weather broadcasts and world maps. It became wider than before. In 2013, Google invented glasses that were based on this technology, and they called it Google Glasses (“Augmented Reality”).
In 1867 William Lincoln patented a contraption that would revolutionize the entertainment industry. Lincoln’s first film capturing camera was called the “zoopraxiscope” or the “Wheel of Life.” Later on, in the 1890’s people began creating their own versions of portable cameras, whereas Lincoln’s camera was always mounted to a tripod, to prevent moving pieces from breaking. There is no way they could have known what an impact they would have had on the world.
In conclusion, virtual reality has yet to fully mature, and only time will tell its true effects of society. It has potential to give us joy, but at what price? It is in our best interest to walk slowly through this path, so as not, to overlook possible unintended and irreversible consequences.
In conclusion to all this in the future I can see only improvement as technology itself is improving. Things such as virtual worlds will come into place soon enough, where the person will himself be able to control a 3D object wearing some possible device, the Nintendo Wii being an example.
"What to Expect in the Future." What to Expect in the Future for Virtual Reality Games. N.p., n.d. Web. 02 Mar. 2014. .
Virtual reality is a new exploration in science and technology using advanced and complex mechanics. Virtual reality allows for users to go far beyond simply looking at a computer screen. Instead, the user puts on a special suit or gloves equipped with fiber-optic sensors. These fiber-optic sensors are able to interpret body positions. The user also wears special goggles that have video screens and audio attachments. This equipment allows for the user's complete immersion into a 3-D, computer generated, model of reality (Carr 37). The use of a two-way data transfer is what enables this interaction with an alternate reality to occur. Fiber-optic and electronic cables are attached to the virtual reality equipment in order to record the user's movements (Newquist 93). These cables then send this information, called motion data, to workstations which modifies the graphics in the model. The new information is then sent back to the users headset, displaying a graphic and audio world that is time with his or her movements. It is because of this cabling process that the action/reaction information is continually updated (93).
A history of the beginning of the year augmented reality 1957-1962, when an inventor named Morton Heilig, a cinematographer, created and patented a simulator called Sensorama with visual, vibration and odor. In Virtual Reality technology, users interact with the virtual environment created for simulating the real world, but the user can not see the real world around him. In the augmented reality technology, the user can see the real world around him with the addition of a virtual object generated by a computer. Augmented reality 3D objects that appear directly in the media, it would require a special tool called a Head Mounted Display
Technology has gone from colorless block televisions and giant computer to computers you could fit on your fingertip and televisions that are flat and 3 Dimensional. Now they even are making holograms and televisions that go into an even better quality of graphics. There are thousands
Virtual Reality, aka VR, is an emerging technology that has yet to become mainstream like the smartphone or tablet. Even now when you ask someone about VR, chances are they will not seem too interested, but if it is someone who has already used it then they will show real excitement. VR is something that has to be experienced in order to realize its full potential.