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The effect of technology in the teaching and learning process
Introducing technology into education
Technology in education
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Interactive Multimedia Systems
Interactive multimedia systems promise to revolutionize education. In a complex world of constant change, where knowledge becomes obsolete every few years, education can no longer be something that one aquires during youth to serve for an entire lifetime. Rather, education must focus on instilling the ability to continue learning throughout life. Fortunately, the information-technology revolution is creating a new form of electronic, interactive education that should blossom into a lifelong learning system that allows almost anyone to learn almost anything from anywhere, at anytime. The key technology in future education is interactive multimedia.
The purpose of multimedia in education as in so many other multimedia applications, is to: enhance the transfer of information, encourage participation, stimulate the senses and enhance information retention. Multimedia uses a powerful combination of earlier technologies that constitutes an extraordinary advance in the capability of machines to assist the educational process. Interactive multimedia combines computer hardware, software, and peripheral equipment to provide a rich mixture of text, graphics, sound, animation, full-motion video, data, and other information. Although multimedia has been technically feasible for many years, only recently has it become a major focus for commercial development. Interactive multimedia systems can serve a variety of purposes but their great power resides in highly sophisticated software that employs scientifically based educational methods to guide the student through a path of instruction individually tailored to suit the special needs of each person.
As instruction progresses and intelligent systems are used, the system learns about the student's strengths and weaknesses and then uses this knowledge to make the learning experience fit the need of that particular student. Interactive multimedia has several key advantages. First, students receive training when and where they need it. An instructor does not have to be present, so students can select the time best suited to their personal schedules. Second, students can adjourn training at any point in the lesson and return to it later. Third, the training is highly effective because it is based on the most powerful principles of individualized learning. Students find the program interesting, so they stick with it. Retention of the material learned is excellent.
It is helpful to connect the learning to a student’s prior experience. Teachers also need to consider the role of technology in their classroom.
The world’s technology advancements are quickly developing, thus, unquestionably, contributing to the extraordinary benefits obtained by students, parents, and educators. Students are provided an enhanced understanding of diverse subjects due to presentations, use of the Internet, and various programs, assisting them with projects, homework, tests, or merely general interest. Classroom computer use is certainly beneficial to parents as well. If a student does not have computer access at home to complete a project or essay, it could easily be completed on the classroom’s computer. This avoids any conflicts that may arise from families that do not have access to a personal computer. Teachers are able to easily compose a multimedia presentation to, not only help teach the class, but also to assist the pupils while taking notes and ensuring their understanding of the topic.
An Integrated Learning System (ILS) is a software package that delivers computer based instructional content that tracks student mastery of defined skills and based on studen...
Interactive textbooks that have youtube clips and wifi interfacing are innovations that will help students. Promethean boards, white boards, and smart boards will allow class interactions and research-based lessons for students. The use of ipads and tablets will cut the cost of textbooks and other materials. Teachers must be educated on the proper use of audiovisual arts in order to stay current. I intend to implement staff development and mentoring in order for us teachers to make reference more inligned with the way the new generation of students learn.
These students can explore new ways of learning with the integration of technology into the education system, because it is clear that the generation of students, “Concentrate in a different way when [they] are watching or listening or even reading a book,” proving education to not be the problem. Technology is one of the primary ways that the generation absorbs information. Learning for younger children, especially, is something that they can propel themselves into, “As long as there is a payoff, not what is won or achieved in statistical terms, but what is won and achieved inside, in a sense of self-confidence and competence;” they want a sense of self-satisfaction (67). This satisfaction is achieved by gaining knowledge in the subject of interest. Although a subject of interest will allow the topic to be easier to learn, this topic must be able to change or combined to create something to keep its significance.
the majority of the proposed multimedia learning environments combined electronically supported image, sound, text and graphics with live performances, their text may be in a written form (i.e. text on a computer screen) or in an audio form (i.e. narration), while their images may be static (i.e. photographs, graphs, symbols or maps) or dynamic (i.e. video, interactive depictions,
With HD equipment, there are several different connection options, but choosing the right one is easy. Only HDMI is made specifically with high definition in mind. HDMI means High-Definition Multimedia Interface. What separates HDMI from other cable options?
It focuses on understanding the learner and their needs and not just on a problem to fix. When working on a new course the designer has a defined roadmap of where to start and how to go through the process until the end. This is useful for instructional designers because there are no questions about what to do next. Since technology is built into the design, this is a strong format for designing an online course. The learner will have opportunities to participate and use active learning throughout the class as well.
The corresponding Internet site for this textbook greatly improves the overall effect on the education of students. Students have quick access to any part of the text. They also receive visual and audio stimulation, which has been proven to increase the amount of information the student remembers. Some students are simply not strictly audio learners. Listening to a professor or teacher lecture sometimes just isn't enough for students. With the site they can review material quickly and easily and see the multimedia imagery at their own pace. Students can even take practice tests to see if they have learned the material.
Using technology in education for the purpose of better understanding is a positive step taken by most of the schools, colleges and universities all around the world. Technology can play vital role in improving education systems. You can see electronic gadgets and computers being used in schools, colleges and universities. Audio visual tools are developed to teach complex topics to students in fun way. Faiza Abdur Rab, in her articles ‘Recreational Activities vs. Studies’ said that the lifestyle and education had become more competitive as science and technology is progressing (Rab, 2009). This advancement had brought many noticeable changes in methods and approach of learning and education. This progress is making people of the developing countries to meet the challenges of world. This is also helpful in improving the style and standards of living.
Modern society heavily depends on the abilities of computers, Information Technology, and information processing. As such, since access to information occurs mainly through digital means and media, the way information is arranged and presented on the screen is crucial. Because of this need for fast access and easy arrangement arose, in the early 1980s, companies started to work on various graphical user interfaces (or GUI for short). Most dictionaries define a GUI as ‘a way of arranging information on a computer screen that is easy to understand and use because it uses icons, menus and a mouse rather than only text.’ Introducing such software allowed a human-computer interaction on a visual plane, and took computing to an entirely new level of experience. The first GUI started to emerge, as stated above, in the early 1980s, and within the last 3 decades have completely dominated the way in which human-computer communication occurs. Although some sources argue about it, it is acknowledged that the first company to use a proper graphical user interface was Apple. In 1984 they released the Macintosh computer, which used a graphical system to present information on the screen using boxes and taskbars, and utilized a revolutionary pointer device, now widely known as the mouse. Following this event, other companies started releasing their versions of GUI based operating systems, until in 1995 Microsoft presented Windows 95, which soon became a dominant power on the market, and along with its later installments, led Microsoft to be the IT giant of the 20th century. Since its appearance, the GUI have greatly influenced the IT-centered society, and the role computing and digital devices play in its growth.
Modern technology has made it so much easier to obtain educational information for classroom or homework assignments. It offers educational games that stimulate the brain and help children who have difficulties focusing on traditional teaching and learning procedures. College students are even taking advantage of online courses that many colleges are offering as an alternative to physically attending classes. Advances in technology and computers will continue to play an important role in education for many generations to come.
Al-Fahad (2009) states that the advancement in “interactive multimedia technologies which promise to facilitate ‘individualized’ and ‘collaborative’ learning”, is playing an undeniable role in the process of language teaching and learning. Therefore this is not a new phenomenon. Teachers and researchers have always been working on this field to find a better way of using
Technology has had a large impact on the field of education. The proliferation of multimedia resources and limitless amounts of information available through the Internet has fundamentally affected the learning process. Students no longer search through cards and stacks for magazine articles; almost everything is at the click of a finger. Multimedia resources are increasingly utilized in the classroom to help instruct students. Some professors are making conscious efforts to use new technology, so as to introduce and familiarize their students with it. The significance of technology in education is now being elevated to a new plateau. Education through the Internet, the great equalizer, may make it more widely distributed through the phenomenon of online courses. It is the thesis of this paper that online courses are not an effective means to educate traditional undergraduate college aged students (people from 18-22 years old).
Technology properly used in the classroom has many advantages to a student’s learning. Technology can help students become more involved in their own learning process, which is not seen in the traditional classroom. It allows them to master basic skills at their own rate rather than being left behind. Teachers and students alike can connect to real life situations by using technology in the classroom; this can also help to prepare students for real world situations. Technology can be used to motivate students as well as to offer more challenging opportunities. It can also be used as a visualization tool to keep students interested in the subject that is being taught. When technology is used effectively, students have the opportunity to develop skills that they may not get without the use of technology (Cleaver, 2011). Assessing and monitoring students is easier on the teacher because of the ability to use technology in the classroom. When technology is used correctly it offers limitless resources to a classroom atmosphere.