Erebos: Who Is To Blame?

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What lengths will someone go to in order to get revenge on someone that did them wrong? It becomes clear, in Erebos, that, in this particular case, people would go to extreme lengths to get revenge on someone who did something unpleasant to them. Larry McVay, Adrian's father, was extremely angry at Ortolan, who had done wrong to McVay. He was accused of copying and other charges alike this. So, Erebos was created. Erebos was just a means of getting revenge, and since Mcvay was blinded by his urge to get revenge, he was willing to manipulate and trick people, namely kids, and get them to do horrible things. Larry was willing to let kids kill people, get in lots of trouble, and do things that they would never to do if they weren't under Mcvay's …show more content…

Furthermore, it was created in order to destroy Ortolan, and it was created before Larry had killed himself. This reminds me of countless stories, but real life as well. If someone does something bad to you, it's natural to feel a thirst for revenge. However, making a video game designed to have its sole purpose to kill a man who had committed few crimes, is way over the top. Nevertheless, Ortolan did commit a few crimes, and they were done at the expense of Larry McVay. This mainly reminds me of books like Percy Jackson. In Percy Jackson, a demigod named Luke turns against everyone on the 'good' side because he is angry at his father, an Olympian God. Moreover, he is seeking revenge, and tries everything he can to bring Olympus crumbling down, and also tries to kill everyone that opposes him. Countless stories are like this; it's a common theme in books. It seems like so many problems are created in stories when someone does something to someone, and it makes them turn evil, and they want revenge. Common theme. Furthermore, I think that all of the things that the people playing the game were made to do were actually tests. They were tests of

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