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Cyber space and identity
Essay on Identity in cyberspace
Cyber space and identity
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In William Gibson’s Neuromancer, the theme of cyberspace allowing characters to restructure their identities is prevalent. Yet, does cyberspace, as Gibson outlines it, actually allow characters like Case, Molly, and Linda to create new identities or are these new identities formed superficially? Is Gibson critical of present anxieties about how cyberspace shapes identities or is he simply projecting speculative and hopeful aspects of cyberspace into the future? There are aspects of reality that cannot be replicated or replaced in cyberspace, and this is emphasized through the fact that Case tends to avoid reality in any way possible and instead prefers the virtual world over the physical. Gibson questions whether or not people can remain the same as they transfer from reality to the virtual world. The blurred boundaries between cyberspace and reality is interweaved with the formations of identity for characters such as Case, Molly, and Linda. Through the blurred boundaries between machines and people, Gibson expresses several anxieties about how …show more content…
In the final chapter, on page 270, Case mentions that he “spent the bulk of his Swiss account on a new pancreas and liver” (Gibson, 270). This scene is a pivotal turning point for Case as it shows how he has come to appreciate his body on some level, despite spending the majority of the novel calling his body “meat” (Gibson, 6). Case’s new acknowledgement of his body contrasts his previous focus on “the bodiless exultation of cyberspace” (Gibson, 6). By choosing the real world over living in cyberspace with a Linda replica, Case understands that he has been using the virtual world as a mode of escape, even if it did give some purpose to his life. Yet, there seems to be a sense that even though Case has come to see the importance of his body, he still prefers and desires to be in
While his best arguments come from cultural criticism. Written text led to the decline of oral reading and television obliterated the radio. Every technology comes with it’s trade-offs, it just comes down to moderation. There is little doubt that the internet is changing our brain. What Carr neglects to mention, however, is how the internet can change our brain for the better. Computer games have the ability to improve cognitive tasks and increase visual attention. He doesn’t always address the good effects that the internet has had on the world. One of the better strategies Carr uses is switching his point of view from third to first person. He reflects on his personal life and how his life has changed in response to what he has learned. Carr shows how even he has his faults but, being aware of a problem is the first step to finding
Nicholas Carr gives a sense of unbiased in his work when he writes, “I’ve been spending a lot of time online, searching and surfing and sometimes adding to the database of the internet. The web has been a godsend to me as a writer” (394). Though this statement it is clear that he sees both sides of the argument and by demonstrating this to the author he strategically is appealing to ethos and supporting his own argument. In hopes of building credibility, he begins to write, “Over the past few years I’ve had an uncomfortable sense that someone, or something, has been tinkering with my brain, remapping the neural circuitry, reprogramming the memory. My mind isn’t going ─ so far as I can tell—but it’s changing. I’m not thinking the way I used to think” (394). Granted that he writes this in the beginning of his essay he is trying to credit himself as a victim which helps him support his argument against the constant usage of the internet. Nicholas Carr is aware that without building credibility within his essay the audience will dismiss his points as uneducated and meaningless.
In “‘Plug In’ Better: A Manifesto”, technology writer and commentator Dr. Alexandra Samuel states that she believe that there is a middle ground between completely “plugging in” and “unplugging”. She states that we should approach our online interactions in the same ways we approach our offline ones. In “Attached to Technology and Paying a Price” (part of the New York Times’ “Your Brain on Computers” series), journalist Matt Richtel details technology’s effects on an actual family and recounts their experiences. Although Drs. Restak and Samuel are both widely respected in their individual fields, Mr. Richtel’s journalistic career has been almost exclusively devoted to studying technology’s impact on our lives and attention, and his views are voiced loudly throughout his work, even though they are not explicitly stated.
Throughout William Gibson's Neuromancer, the text shows many ways of using the syntactic rhetorical strategy. Within the text, many examples show a break in perception or explain quickly areas that span over a long period of time. For all of these reasons Gibson cleverly uses the syntactic approach to allow his readers the freedom to make their own assumptions and to illustrate his plot in this novel Neuromancer.
Individuals conceived between the years of 1980 and 2000, as indicated by this article, experience serious difficulties finding their actual self due to the online networking outlets; they regularly depict another person life of a fantasy dream American life on the web. As today’s more youthful era makes the transition to adulthood, trying to accommodate between online and offline characters can be hard. “Van den Bergh asked 4,056 individuals, ages 15 to 25, when they felt they were or weren't being genuine online or logged off, with companions, folks, accomplices or employers.” Through this research he found,
William Gibson’s Neuromancer is a science fiction novel that is seen by many as the preeminent work of the “cyberpunk” genre. Neuromancer, like the countless others of its kind to follow, addresses themes concerning identity and/or lack there of. The “cyberpunk” genre as argued by Bruce Sterling was born out of the 1980's and was due in part to the rapid decentralization of technology. With the influx of computers, the internet, and virtual reality into the everyday household came technological discoveries that affected the individual. Certain themes that are central to “cyberpunk” involve implanted circuitry, cosmetic surgery, and mind invasions such as brain computer interfaces and artificial intelligence. (Sterling 346) With these issues in mind one must wonder what affect they have on the self or one’s identity. Within Neuomancer, Gibson creates a future where identities can become obscure/ambiguous, due to the sophisticated technology available which may alter various facets of a person’s physical or mental identity.
Trying to reflect the fears instilled in himself through comparison to an unrealistic movie. I believe that the internet hasn’t changed everyone’s the way the he says its changed his. I think that people who were born into the world of technology have the ability to analyze into a deeper thought what is needed and skim for instant answer when it’s not needed. On the other side those whom have been forced to adapt to it, such as Carr, find themselves losing abilities they once relied on because they were taught growing up to do both things. Now that the internet has forced them to adapt to it, they can’t focus of doing both types of thinking. The complexity of our minds is deep and that can’t be made shallow by the ability to get instant gratification of information. We simply begin to rule out unimportant things, once the important thing is found then it can be analyzed. Although Carr says his mind isn’t going as far as it used to, clearly that’s exactly what he did in this essay. He used the older “traditional way” of over-analyzing unnecessary things to reach a point that ends up being moot. Clearly, his use of logos, ethos and pathos, although present were not enough to prove his opinion to be
Cyberpunk is, as its authors would have it, a revolutionary new genre. The Movement is made up of radical new authors breaking from traditional SF ideology and prose. The style evokes a sense of fear and paranoia while overloading the reader with information. Aside from these indefinable feelings evoked by the genre, cyberpunk contains several concrete, identifiable themes in every story. The central theme is about fringe characters -- outsiders -- living in a grimy, seedy world ruled over by huge, all-encompassing megacorporations. The megacorps permeate the world of these characters with an impersonal, hopeless aura. One can either work for them as a wage-drone in mediocrity, or against them as against gods in a pitiful fight to outwit them. The cyberpunk world is completely overwhelmed, infused, and inundated by corporate technology such as decks, the Matrix, "prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration" (Sterling xiii), and artificial intelligences. The megacorporate philosophy that everything can be bought and sold, like the technology that is bought and sold, makes human life cheap and worthless. Technology has replaced humans, much like machines today have already replaced workers on the assembly line.
William Gibson's Neuromancer sets tone 'postmodern science fiction' or 'cyberpunk science fiction.' According to the author of "Science Fiction and the Postmodern," John R. R. Christie, postmodern requires that humans take the associations of everyday life and transform them into something different (39).Sarah also claims that Neuromancer follows the cyberpunk category.Unlike other science fiction books that we read in this class, Gibson's story takes place everywhere in this planet, starting from Chiba in Japan, Istanbul, Paris and Vancouver in Canada. These familiar settings make Gibson's story more understandable and believable.
"Finding One's Own in Cyberspace." Composing Cyberspace. Richard Holeton. United States: McGraw-Hill, 1998. 171-178. SafeSurf. Press Release.
Gibson chooses words to aid the reader in imagining the "dystopia" of the Freeside, a place where the main portion of the book takes place: "For Case, who'd lived for the bodiless exultation of cyberspace, it was the Fall" (6). "The sky above the port was the color of television, tuned to a dead channel" (3). Gibson describes Freeside as if it is one of the worst places to go. Katie Cooper also describes the dystopia portrayed in this book as well. Gibson also uses words out of the science fiction terminology such as "jack-in and flatline" to encourage the reader to feel as though he or she is actually in the mist of cyberspace. Even the title of the novel depicts a certain characteristic of the book: "'Neuromancer,' the boy said, slitting long gray eyes'The lane of the land of the dead. Where you are, my friend Neuro from the nerves, the silver paths. Romancer" (243). Through Gibson's use of specific words he creates a constantly depressing mood and he allows the reader in many ways to visualize cyberspace themselves.
With this in mind, we can analyze the high-technology used in Neuromancer and its importance to the cyberpunk form of writing. Gibson creates an advanced technological machine called Flatline's construct, which is a "hardwired ROM cassette replicating a dead man's skills, obsessions, knee jerk responses" (Gibson, 20). This futuristic device that brings back human personalities from the dead, can be viewed as a result of the present fascination with bringing dead people back to life. This fascination is evident in hospital emergency rooms and in game boards like the Ouija board. Both examples are similar the use of he Flatline's construct, in the sense that all three bring life back to the dead. This incorporation of high-technology with society's present interests in mind, is a frequent form recognizable in Neuromancer and in the cyberpunk fiction of Sterling, Rucker, Shirley and Lewis.
Before the internet, our characteristics such as style, identity, and values were primarily exposed by our materialistic properties which psychologists define as the extended self. But people’s inferences to the idea of online self vs. offline self insisted a translation to these signals into a personality profile. In today’s generation, many of our dear possessions have been demolished. Psychologist Russell W belk suggest that: “until we choose to call them forth, our information, communications, photos, videos, music, and more are now largely invisible and immaterial.” Yet in terms of psychology there is no difference between the meaning of our “online selves” and “offline selves. They both assist us in expressing important parts of our identity to others and provide the key elements of our online reputation. Numerous scientific research has emphasized the mobility of our analogue selves to the online world. The consistent themes to these studies is, even though the internet may have possibly created an escape from everyday life, it is in some ways impersonating
In Conclusion William Gibson created a cyberpunk/ postmodernism tale that has blurred not only the physical state between mechanics and human anatomy, but has as well blurred the line between the natural and virtual world. He is making the reader contemplate how both software and hardware have influenced the natural world. Gibson’s fictional world would have not been possible without the existence of software and hardware, that is why the distinction between them is very crucial and play a different part within the text. Without these two things, the reader would not be able to comprehend and relate to Gibson’s view on how our society is interlocking with the advances of technology and the normality of today will no longer exist in the future.
Multiple identities have been increased by the creation of cyberspace communications according to "Cyberspace and Identity" by Sherry Turkle. Turkle uses four main points to establish this argument. Her first point is that online identity is a textual construction. Secondly she states that online identity is a consequence-free moratorium. Turkle's third point is online identity expands real identity. Finally, her last point states that online identity illustrates a cultural concept of multiplicity. I disagree with many aspects of her argument and I have found flaws in her argument. Technology is an area that does not stand still and consequently outpaced Turkle's argument.