• How Does Candy Crush Relate To Motivation In The Workplace?

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Bedard (2015) takes an interesting approach to understanding motivation; she talks about gamification, which refers to the use of game elements in contexts other than entertainment. Businesses, she says, are increasingly “bringing game elements into the work place to motivate employees to engage in numerous kinds of efforts, from learning to creative idea generation to quality improvement” (Bedard, 2015, p. 43). It makes sense that games can serve as illustrations of motivation: people are drawn to playing games for a reason, and that reason is –often- to seek new challenges and become winners. Bedard (2015) uses the game Candy Crush Saga to analyze the different factors that motivate people; candy crush saga is a game that consists of a board …show more content…

So, how does candy crush relate to motivation in the workplace? First of all, by having variety in the degree of challenge each level has, it keeps people interested. Nobody likes to lose all the time, so the game developers make sure that there is a balance between levels of ease and difficulty. Bedard (2015) explains that “an individual gains satisfaction that stems from engaging in increasingly complex challenges and from the increasing confidence that comes along with mastering those challenges” (p. 44). Taking that into account, managers can provide challenging tasks to employees, which will keep them interested and motivated to complete those …show more content…

For example, if there is reduced productivity in a certain department, managers focus on finding out what the issue is within that particular department only; however, lack of motivation can sometimes be the result of something bigger. Organizations need to look at the bigger picture when looking for ways to improve motivation. Kaufman (2015) defines this as the Whac-a-Mole approach; he explains that “by looking at individual performance problems, including our associated motivational schemes, in isolation from each other and apart from the total system’s contribution to external clients and our shared society, we are playing Whac-A-Mole” (Kaufman, 2015, p. 9). Further, by only looking at one problem at a time, organizations are simply treating the symptoms and not the illness. One may think that giving Joe a higher salary will make him feel excited about doing his job, and it does for a while until Joe gets bored again and does not perform at his best. By taking this approach we have just temporarily dealt with the issue, and it will likely come back in the future; temporary solutions can only do so much, and if we ignore the underlying situation, we are only contributing to the overall detriment of the

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