Avatars Essay

876 Words2 Pages

In today’s society technology plays an important role in the lives of many adolescents. Technology is a major key to countless needs in the world and helps with many important issues. Technology is used daily by adolescents in school for educational purposes and in their homes for pleasure and education. There are numerous types of technology such as cell phones, televisions, radios, computers, gaming systems and many other different venues that are used by these adolescences. The use of technology has dramatically increased over the years and can result in positive and negative effects in adolescence development. Some of these technological venues allow adolescents to create avatars. As Daniela Villani explains, “an avatar is a graphic representation …show more content…

Interaction and communication are important skills in school and in the work place. These skills are necessary because they help with self-identity and also can help adolescents prepare for future career choices. As adolescents play games with avatars they may learn how to communicate and interact better with others, especially if they are shy in the real world. Technological venues allow an adolescent to create an avatar and communicate with other avatars in the virtual world. When talking to these other avatars, adolescents can learn the importance of relationships and this can teach them how to do this in the real world. For adolescents that are shy and do not have good communication skills, these avatars can help them learn how to talk to other people and learn how to develop common interest with this people. These avatars can also have negative side effects with communications. Some adolescents may because obsessed with these games and the life that they experience in the virtual world. These avatars can cause problems with communication in the real world and can lead to other serious problems. In her essay “How Computers Change The Way We Think,” Sherry Turkle writes about how some adolescents write narratives for their avatars and how they may sometimes feel uncomfortable sharing their feelings and communicating with other people in real

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