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Effects of media on child development
Impact of media on children
Impact of media on children
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Age-based rating system is where any media shown in public or internet is rated based on a certain group of age. In each country, they have their own board of classification for movies, television shows or video games. Even though age rating may help a person to choose on what movies are suitable for them, but not all use the age rating given wisely. For example, two students who were a fanatic of a video game called “Doom” killed 12 fellow students and a teacher in 1999. Age rating should not be subjected to media content because it does not meet the parents’ expectation, it only focuses on the amount of violence and it attracts the children from what they are shield from. The major problem for age-based rating is it does not meet the parents’ …show more content…
The children are more curious to the age rating just because they were restricted from watching the movies. As for content based rating, it simply describes the content, not recommendation for people. Based on the research conducted by Cantor (et al) with children from age 5-15 which they received a booklet resembled a TV guide. The children were more interested in PG-13 or R-rated movies and they were suddenly not interested when the movie is rated G. They also found that the younger children who were heavy viewers of television were also showing a lot of interest when they found out the television show was rated restrictive. Cantor et al also made another research to show fairness and they found that the content indicators do not influence the children’s interest in watching the movie. In contrast, majority of the parents used the TV system rating and more than half believed that it is useful for video games, Mr. Jurgen Freund , Modulum chief executive said that, by rating the video games with a mature content was seen to be promoting the video game rather than stopping the underage from buying. In general, age rating does influence the children on any media content. In contrast, majority of the parents used the TV system rating and more than half believed that it is
The article draws attention to the limitations of age-equivalent (AE) scores in reporting the result of norm-referenced tests. Using a group study and the Peabody Picture Vocabulary test-III (PPVT-III), Emily Maloney and Linda Larrivee have built a strong argument against the use of AE scores. They provide ample information about the limitations of AE scores, as well as results that speech-language pathologists should not continue to use age-equivalence scores in reporting results of norm-referenced testing.
Although Valenti and the Rating System's advocates claim that parents should have the final choice in what their children view, the system may, in practice, obstruct that purpose for parents who decide that their children should see some films. For films with the controversial NC-17 rating, the theatre is prevented from letting young John Small and his under-aged ilk from seeing a film despite his parents' permission. In fact, had John actually been accompanied by his parents, the theatre would have had every right -- some would even say responsibility -- to refuse his admission. The printing of the NC-17 rating often does not read -- as would be reasonable -- "Intended for Adults Only" but rather the more rigid "Not to be Attended by Children Under Seventeen.
The MPAA rating system was once a good source for people to find out whether a movie would contain immoral or violent images; currently the system has grown to become ineffective in today’s society. Society changes as well as movies; content and subject matter has changed for movies of this generation. If the system is not changed it will not help parents to know what movies will be appropriate for their children to watch. Because of the influence and prevalence of movies in our society and culture today a rating system is important, if that system fails to do its duty the negative influence that the movies can have on the children and youth of tomorrow will be great.
In today’s world of multimedia it has become extremely hard to avoid the introduction of adult themes to younger children, who lack the maturity to process and question the information. Young people are bombarded continually with unsuitable and undesirable concepts that give false images of acceptable behavior. Music, movies, television, internet and video games are accredited with the moral deterioration of present day youth. Great strides have been made to establish rating guidelines, parental controls and warning labels that assist adults in making informed choices on what their children should or should not be able to access but they are not perfect.
Going to the movies is a favorite past-time event of American lives. A long time ago, however, there wasn’t any rating system. Making one seemed like a good idea at the time. Today, the system is still the same way and doesn’t fit today’s changed time. Therefore, the movie rating system should be revised because the current rating system is outdated.
...jective, then the parents also need to be subjective and judge whether or not their child should be able to see the film in question. However, with films, such as 2013’s raunchy The Wolf of Wall Street, containing record setting language, abundant amounts of nudity, and a gratuitous quantity of drug use, continuously pushing the limits and boundaries of what can be seen in a movie theatre, the MPAA has to not only classify what is in films, but make sure they are keeping kids safe and restricting the limits filmmakers can go to to make sure their motion picture can fit into the most financially suitable rating. The MPAA is not doing its job to keep the undeveloped minds of the youth of America from seeing the things that they are unable to handle and is creating a reality in which lives do not carry meaning, morals are not upheld, and life is just like the movies.
Violent video games are becoming more popular among children and adolescents of all ages since its debut approximately 30 years ago. This growing popularity is generating an increasing concern that these sometimes very graphic videos and life like characters can have a negative influence on the younger generation. Although never proven, there has been speculation that some of the high school shootings across the country were committed by students who were habitual players of violent video games. Due to these concerns, a non-profit, self-regulatory organization was established in 1994 by the Entertainment Software Rating Board (ESRB) to appropriately rate all video games from EC (early childhood), E (everyone), E10+ (everyone 10 and over), T (teen), M (mature), and AO (adults only). While assessing the efficacy of violent video game ratings, it is unknown how effective these ratings are for the intended audience (Becker-Olsen & Norberg, 2010).
The first reason video games are an issue is that many video games made today possess content that many people would consider to be obscene. The term obscene covers violence, profanity, and sexual images (obviously). Such videogames are usually branded with the M (mature audiences only) rating on the front of the videogame cover. This means that only players seventeen or older should be playing such games. However, many children around the ages of twelve and under are acquiring these video games as gifts or are purchasing the games themselves. Therefore, it can be assumed that the parents are purchasing M-rated games for their children, and that stores are willingly selling these young children M-rated games. As Paul Keegan says, parents are not following these ratings and stores are not enforcing them, thus allowing young children to view content that is considered obscene (6). Thus, if parents understand and follow the various video game rating labels, and if stores enforce the videogame rating system, then young children will not be as easily able to view mature material.
“Age is a very unreliable estimate of maturity, some people can be mentally mature at 9 or some people can be 90 and still young at heart. So what makes people think that after you turn 17 you are automatically mature?” (Should teens above 13). Every individual grows up at a different age; some people need more time respective to others. Therefore, it's not the laws choice to determine only people above 17 can watch rated R movies.
Video games are a rapidly growing industry. There are nearly two games sold for every household in America each year (Anders 271). The vast majority of these are sold to adults, but there is no national law that prohibits minors from buying violent video games. A few states have legislation pending that will prevent this, but the fact is that minors do have access to violent video games. There is a voluntary rating system implemented by the ESRB, where games are rated based on their content. The games that are rated Mature are not supposed to be sold to anyone under seventeen and Adults Only titles, but “some retailers do not impose such limitations” (Anders 271). The bottom line is that minors do have access to these violent games.
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
Just like movies and TV shows, video games have the same rating system based on age.
Young people especially the teenagers are sensitive and receptive to learning new things. The media provides more than they can handle. Access to different programs, shows, and movies affect the manner that the teenagers behave. Today, it is unfortunate to say that the media is becoming more sexual and violent than the older days, resulting in similar behaviors among the teens (Craig, & Baucum, 2001). By watching programs intended for the adults, teenagers are drifting even further. They start behaving like adults without the prerequisites of becoming one. This means that they have contents that do not match with their ages. And then terrible things begin – increased college dropouts, teenage pregnancies, and increased cases of suicides. Some teenagers who had bright future ahead of them will
Restricted or R-rated movies, are an omnipresent source of entertainment for adolescent and adults. Restricted movies are a source of entertainment and art as on par with Parental Guidance-13 (PG-13) and General (G-rated films). Teens exposed to content in R-rated movies create exposure to increase maturity. Young adolescents under the age of seventeen should be permitted to watch R-rated movies for the understanding that it is a form of entertainment and art. The legal age to be permitted to view Restricted films should be lowered to younger adolescents.
In 2008, the computer and video game industry has made $1.7 billion in revenue. Of this, 16% was made through the sale of violent video games (FYI: Video Game Statistics by the Entertainment Software Association | Critical Gaming Project). Many parents are concerned about these violent games because of how they can affect their children. Many think that these games are dangerous and should be banned. Others believe that the sale of these games should go unregulated. Whereas still others believe that there is a middle ground between these in restricting the sale or rental to minors.