Augmented Reality

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According to Oxford dictionaries, “Augmented Reality” is a technology that provides the user a computer produced image of the real world (“Augmented Reality”). A source states that augmented reality in programing language is the process of combining images and videos from the real world with computer generated data. The development of the new computers has made it possible to engage data with augmented reality. The practical uses of augmented reality started with military instruments such as real time video displays that were being used in airplanes and tanks to detect targets accurately. Augmented reality was also used in video games to increase the realism of the game. Thus, a lot of militaries have used that method to train their soldiers using augmented reality masks by adding equivalent real life time field and enemies (Hosch).
The source adds that, in recent years, augmented reality have been used in more varied ways. Augmented reality has been developed since its inception, for instance, it is now being used in smartphones to help users get better interface experiment, e.g., displaying information for the user about a product, shop or offers. Moreover, augmented reality is being used in global positioning system (GPS) and it is linked to an open-source database that helps users with directions (Hosch). This research paper will….
A source indicates that researches have shown that if augmented reality will be applied, it may enhance the educational level of the students. Thus, augmented reality still has its dilemmas such as the costs of its development and maintenance. Meanwhile, augmented reality is being developed to be used in the daily real life easily. Due to the development of the new computers and the applications tha...

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...” APLIS. Sep, 2011. Vol. 24. Issue 3. p125-132. EBSCO. Web.
Hosch, William L. “Augmented Reality.” Britannica encyclopedia. Web. 2-19-2013. Retrieved April 27, 2014. from http://www.britannica.com/EBchecked/topic/1196641/augmented-reality
Lee, Kangdon. “The Future of Learning and Training in Augmented Reality.” InSight: A Journal of Scholarly Teaching. Vol. 7 p31-42. 2012. ERIC. Web.
Klopfer, Eric, & Kurt Squire. “Environmental Detectives—the development of an augmented reality platform for environmental simulations.” Educational Technology Research & Development. Apr, 2008. Vol. 56 Issue 2. P203-228.
Liu, Pei-Hsun Emma, & Tsai Ming-Kuan. “Using augmented-reality-based mobile learning material in EFL English composition: An exploratory case study.” British Journal of Educational Technology. Jan, 2013. Vol. 44 Issue 1, pE1-E4. EBSCO. Web.

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