except native species that have adapted to such treacherous conditions. Samus, curious as to what the shuttle was doing at her home, travels down from the vantage point and inside the perimeter of her uncle’s homestead. The area is calm; save for a slight breeze from the west. As Samus begins to wander directly to the homestead entrance, she notices movement ten meters ahead to her left. Preparing her arm cannon, Samus cautiously walks towards the movement. As she steps around a wooden barrier
Entertainment in 1986, it was widely assumed that the famed bounty hunter was male. At the end of the adventure, the big reveal was made - removing her helmet to signify a job well done, Samus Aran, protagonist of the Metroid series, was indeed female. For the purpose of this paper, we’ll analyze the heroics of Samus through three distinct analytical lenses: The Hero’s Journey (from Joseph Campbell), Carl Jung’s archetypes, and through feminist analysis. Of course, to learn more about our heroine
Samus Aran sits in an almost empty room in an office building on the planet Anadyr V. A glowlamp provides the only light in the room, a small aurora near the northwest side of the room. She stares into a HoloVision, watching the recent news. A Galactic Federation cruiser, Nova Lord, has gone missing in the Tetra Galaxy, near the outskirts of the planet Arcterra in the Alimbic Cluster. The last known contact was three days ago, with Federation Commando Ron Wyatt issuing a distress signal, indicating
Art 7.1 Sprites 7.2 Animations 7.3 Music 7.4 Sound Effects 1. Game Summary 'Super Metroid' is a single player two-dimensional side-scrolling action platformer game released for the Super Nintendo in 1994. The player controls the bounty hunter Samus Aran as they track down space pirates who have stolen a dangerous breed of newly discovered creature called 'Metroids', which are capable of consuming the life-energy of other creatures. The space pirates have taken the Metroid to their deep planetary
conquer the dignity of the people. Riders to the Sea by J.M Synge is a tragic play regarding the sacrifice one family has made over their years on an island West of Ireland. When Synge wrote Riders to the Sea in 1904 he had been traveling between the Aran Islands and Ireland in order to develop his writing skills and find his “writing voice” (Merriman online). During this time he immersed himself into the culture, learning Gaelic, living with the fisherman’s families and absorbing the island’s history
J. M. Synge is one of the most prominent Irish writers of the twentieth century; his writing characterizes a broad, multifaceted range of political, social and religious anxieties shaping Ireland for the duration of its most remarkable period of change, which transformed the place from a relatively peaceful country to a more political and aggressive location. The picture Synge creates shows us that the question of identity relating to Ireland is problematic; however it has produced and provoked
John Millington Synge's Romantic Vision of the Aran Islands When John Millington Synge made his way to the western most islands of Ireland he was in search of inspiration for his writing. The fruit of his journey was the fame-winning book entitled “The Aran Islands”. Synge had many purposes for this book, but one of the most compelling was his desire to write an anthropologically geared account of the people and lifestyle of what many believed to be the last bastion of true Irishness. However
O’Flaherty was born on August 28th, 1896, in Gort na gCapall, translated as “the field of horses,” on Inishmór the largest of the Aran Islands. He was born to a peasant family which plays largely into his writings along with the harshness of the Islands. Fumio Yoshioka of Okayama university, points out how it has “become, commonplace to emphasize the influence of this environment over O’Flaherty”. She shows the reader what O’Flaherty grew up in and around through the use of Patrick Sheeran’s words
The book series “Rangers Apprentice” by John Flannagen is about the fictional country Araluen and a key part of the country, the Rangers*. England, an island country of Europe, has many sources about it, but the one sourced in this essay comes from the “BBC”, it is written by Professor Tom James. The “BBC” source is about England during its middle ages. This essay compares and contrasts England and Araluen. While the two sources are about the same topic, they have different conflicts, settings, and
never said that the pro-subversion argument was a winning one). The crippling stroke O'Brien applies to Synge deals exclusively with language: "[T]he worst was Synge. Here we had a moneyed dilettante coming straight from Paris to study the peasants of Aran not knowing a syllable of their language, then coming back to pour forth a deluge of homemade jargon all over the Abbey stage ..." From such jargon has emerged such wondrous entertainments as Darby O'Gill and the Little People, The Quiet Man, and even
To The Sea brings to life a realistic representation of Irish society, culture and religion. This one-act play portrays a poor Irish peasant family through a day of they're life. Synge's play is set in the Aran Islands, capturing the rural lifestyle and dialogue of the primitive area. The Aran Islands are a group of three small islands off the coast of County Galway in western Ireland. The characters lived modestly in a small cottage with no windows and only had what they could piece together themselves
Equal Gender Representation in The Gaming Franchise This paper tries to express how sexism/chauvinism ideas have infected the virtual-world of video games, and resulted in a male dominated video-gaming industry. Now, being that 49% of U.S. households own a dedicated gaming console (E.S.A. 2012), it is imperative that we address this issue. Gender disparity in the gaming business is exceedingly one-sided. Female employees constitute less than 10% of the gaming industry, and even though that shortcoming
The world of gaming is expanding with endless possibilities of ways to play. Gaming has advanced greatly over the years by expanding over many different platforms. Smartphones, tablets, and next generation consoles are just a few of the many possibilities to play. This expansion has broadened the demographic of players and changed the way we play today. Although the demographic has widened and the games have become more advanced, there seems to be a reoccurring theme in gaming. White males make up