Nintendo DS Essays

  • Nintendo DS Analysis

    1178 Words  | 3 Pages

    Introduction The product I have chosen to study is the Nintendo DS. This product is one of Nintendo’s most recently released games consoles. I will explain what the Nintendo DS does. It is a handheld games console that consists of a book like structure. It has a small LCD screen on each side. One is a touch screen and the other is a viewing screen. The console also incorporates a microphone and has Wi-Fi capabilities. This allows the user to operate the game by using a small stylus on the touch

  • Marketing Fictional Product

    2324 Words  | 5 Pages

    designed to offer all the advantages of having a PC or laptop all in a device that can fit in your pocket; delivering both on entertainment and functionality in a tight 6 ounce package. The Lige' will be positioned against the Nokia N-Gage, Nintendo DS, Sony PSP, and the Tiger Telemetrics Gizmondo. The market for handheld gaming devices has traditionally been geared toward early teens and juvenile males but in recent years the adult market has grown considerably. The Lige' will take a ‘something

  • Nintendo Essay

    747 Words  | 2 Pages

    products (not game related). Nintendo, a popular videogame company, focuses nothing but videogames. It brings up a good question, why is it a popular company? Well Nintendo helps communities, successful games, and how their improved consoles give a better gaming experience. To start, Nintendo was founded in 1889 by Fusajiro Yamauchi in Kyoto, Japan (IGN). Today Nintendo is running efficiently and it’s all thanks to Nintendo’s current president, Satoru Iwata (IGN). Nintendo of America’s president is

  • Will we see the Downfall of Nintendo?

    1405 Words  | 3 Pages

    as we know of today, the Nintendo Home Entertainment System. Although Japan struggled to get North America to market the Nintendo system, Japan featured now and more exciting ways to play video games using the Zapper, ROB the Robot, story lines and saving data that couldn’t compare to how we used to play in the arcades.” No stranger to difficult times, Nintendo able to turn this crash into a good thing by surviving while many of their competitors did not”(History of Nintendo). When we think of the

  • The Nintendo Wii

    883 Words  | 2 Pages

    Product Description The Nintendo Wii was launched in the United Sates on November 19, 2006. Its compact console is less than 2 inches thick, weighing a mere 2.65 pounds, and is approximately 8.5 inches long and 7 inches wide (Wii, 2010). It comes with a wireless, motion sensitive, ergonomic remote, with eternal connectors for the Nunchuk and the Classic Controller; and motion sensors that can be used from six to ten feet away (Wii Controllers, n.d.; Wii Console, n.d.). Nintendo also offers the MotionPlus

  • The History of Nintendo

    917 Words  | 2 Pages

    Nintendo has been around for a long time. 125 years, to be exact. This report will explain how Nintendo got so deeply rooted in our culture by examining the moves they made with their consoles, including both successes and failures. Fusajiro Yamauchi was a skilled craftsman, he made karuta, playing cards. He would often make hanafuda cards, flower cards that people often used in various games. (Interesting tidbit, Nintendo offers hanafuda cards as a reward for a service called Club Nintendo to this

  • Gaming Consoles : The Future

    1766 Words  | 4 Pages

    around different parts of the world where resources were available and competition grew and so did the ideas as great as ever. A couple companies that revolutionized these gaming consoles into what we know them for today are Nintendo, Sega, Bandai, Atari, Sony, and Microsoft. Nintendo being the most successful company throughout the years and most dominant company in the market has made some remarkable advancements in gaming consoles the past decade and continue to make better models in which make other

  • The Video Game Industry In The 1980's

    1284 Words  | 3 Pages

    realized that if Nintendo were to survive, they would have to change their core business. During the 1960’s and early 1970’s Nintendo expanded into many different markets, they started a taxi company, food production, even a TV network(3). These ventures failed but one showed some promise, the toy market. With the Ultra Hand, the Ultra machine and some light-gun games, Nintendo found a new market. Bandai and other companies were established in the general toy market so Nintendo turned their focus

  • Essay On Nintendo

    1000 Words  | 2 Pages

    we use only Porters 5 forces to analyse the Nintendo Wii situation we will get better results because Porter’s 5 forces help to provide the clear picture of where power lies in Nintendo wii business situation. In our 1 and 2 assessment we didn’t give much importance to porters five forces. But because of the reasons given below tell us that competitive rivalry, bargaining power of customers and threat of new entrants is the important areas for Nintendo wii. Why?? • The threat of new entrants in

  • Shigeru Miyamoto Research Paper

    996 Words  | 2 Pages

    Shigeru Miyamoto: Game Design Legend My parents tell me when I was born, I was holding a video game controller. As long as I can remember I have played video games. They allowed me to escape reality. I could take on the roles that young children only dream about. One day I could be a superhero and perform feats that are not humanly possible; the next I was fighting aliens in the far away galaxies. Games were like books to me, each a new adventure where mystery and challenge await. Some of the fondest

  • History of Video Games

    2092 Words  | 5 Pages

    Did you know that Pong; the first game made by Atari, wasn’t originally meant to be released to the public? A new Atari employee was given the assignment of making it simply as a test of his game design skills. Since Pong became a hit, video games have been a large part of the entertainment business. They have found their way into homes all over the world. “You can’t say that video games grew out of pinball, but you can assume that video games wouldn’t have happened without it. It’s like bicycles

  • History of Nintendo Technology

    1946 Words  | 4 Pages

    The evolution of the video game industry can be traced through the metamorphosis of the early, complex, fantasy-world based games that were focused on the avid adolescent gamers using conventional joysticks and consoles, to easy, realistic games that appealed to a broader spectrum of age groups using innovative wand-like joysticks and consoles. When at its nascent stage, the video game industry focused on enticing adolescents by installing gaming systems at recreation centers and malls. With advanced

  • Nintendo Research Paper

    2054 Words  | 5 Pages

    company, and ran competitors into the ground. Twelve years ago, Playstation stood no chance against the empire Nintendo built. Even when the Nintendo Wii entered market, Sony’s Playstation 3 and Microsoft’s Xbox360 initially lost profits while Nintendo raised millions (Kuchera). Nowadays, however, when comparing Nintendo to other gaming kings, the general public favors anything non-Nintendo. Some people attribute their profit loss to the rise of Apple and iPhone apps, others argue Nintendo’s products

  • Nintendo History

    655 Words  | 2 Pages

    The history of Nintendo goes all the way back to 1889 when it manufactured hanafuda (flower cards) and was owned by Fusajiro Yamauchi in Kyoto, Japan. He then started making the first western-style playing cards in 1902 in Japan. They were supposed to be mainly for export, but they became very popular in Japan and most of the world. This was when it was called Yamauchi Nintendo & Co. Flash forward to 1950, when Hiroshi Yamauchi became president of Yamauchi Nintendo & Co. . One year later

  • Nintendo Switch Considerations

    626 Words  | 2 Pages

    on the New Nintendo Switch The Nintendo Switch is inconceivably interesting for what it brings to the table and for the gaming encounters it endeavors to convey to the gaming masses. Generally, I am captivated myself about it. Everything I can do is envisioned what I think the framework could give and how I can utilize this framework to play any number games. With points of interest so tight-lipped and few and far between, we don't generally comprehend what's in store for the Nintendo Switch once

  • Pokemon Research Paper

    758 Words  | 2 Pages

    Officially announced on January 8, 2013, and released simultaneously worldwide on October 12, 2013, Pokémon X and Y for the Nintendo 3DS are part of the sixth generation of games.[26]Introducing the France-inspired Kalos region, these are the first Pokémon games rendered in 3D, and the first released worldwide together.[27] On May 7, 2014, Nintendo announced remakes of the third generation games Pokémon Ruby and Sapphire titled Pokémon Omega Ruby and Alpha Sapphire which were released

  • The History of Video Game Consoles

    1358 Words  | 3 Pages

    School Edition. Web. 25 Mar. 2014. Fisher, Adam. "Hot-Tub Time Machine." Time 179.6 (2012): 54. MAS Ultra - School Edition. Web. 25 Mar. 2014. "History of the Sony PlayStation." About.com Classic Video Games. N.p., n.d. Web. 24 Mar. 2014. "Nintendo History." Nintendo of Europe GmbH. N.p., n.d. Web. 23 Mar. 2014. Oxlade, Chris. Gaming Technology. Mankato, MN: Smart Apple Media, 2010. Print. "The History of the Xbox." Digital Trends. N.p., n.d. Web. 25 Mar. 2014. "Main Page." Sega Retro. N.p., n.d. Web

  • Sony vs Connectix

    2390 Words  | 5 Pages

    Sony vs Connectix Introduction Reverse engineering has become a controversial topic in the software industry. In 1999, Sony filed a suit against Connectix alleging copyright infringement concerning a Macintosh emulator of the Sony Playstation known as the Virtual Game Station. This emulator allows Macintosh users to play Playstation games without a Sony Playstation. A federal judge ruled in favor of Sony, and issued an order that Connectix halt its sales of the emulator. The next year

  • Technology: Augmented Reality And Virtual Reality (VR)

    918 Words  | 2 Pages

    Below is a review of some of current technological trends  Augmented Reality (AR)/Virtual Reality (VR) . AR is generally used to refer to a live, real world environment, augmented with additional video and/or data. Since the success of Pokémon Go, an AR game where computer-generated characters appear on a mobile device screen as if they’re in the real world, exploded with over 100 million downloads, Hollywood has been exploring the technology's potential for storytelling. But AR could soon move

  • Competition and Innovation in the Video Gaming Industry

    943 Words  | 2 Pages

    3) Based on your reading of Malerba, F. 2007. “Innovation and the dynamics and evolution of industries: Progress and challenges” International Journal of Industrial Organization, Vol. 25, No. 4, pp. 675-¬‐699, choose an industry and describe how its structure and current state of emergence affect competition and innovation. Video games have had high demand over the past decade. Many titles such Call Of Duty and Grand Theft Auto make billions of dollars in profits. (1) What began as a small market