Super Metroid Video Game Evaluation Instructor: Ismail Alihan Hadimlioglu Prepared by: Andrew Frost Spring 2014 Table of Contents 1. Game Summary 1.1 Genre 1.2 Visual Style 1.3 High Concept 1.4 Synopsis 1.5 Setting 2. Gameplay 2.1 Features 2.2 Artificial Intelligence 3. Story, Setting, and Character 3.1 Story 3.2 Environment 3.3 Characters 4. Game Related Details 4.1 Upgrades (In expected order of acquisition) 4.2 Game Mechanics 5. Controls 6. Interface 7. Art 7.1 Sprites 7.2 Animations
She is all too familiar with the Pirates; in fact their interference was the reason behind the Metroid crisis, in particular the SR388 infestation. As the pirate mocks Samus for being a coward, the nimble bounty hunter leaps over the barrier and lands on top of the Pirate. Screaming in confusion, the Pirate tries to slash Samus off in vain. Samus casually
Samus Aran sits in an almost empty room in an office building on the planet Anadyr V. A glowlamp provides the only light in the room, a small aurora near the northwest side of the room. She stares into a HoloVision, watching the recent news. A Galactic Federation cruiser, Nova Lord, has gone missing in the Tetra Galaxy, near the outskirts of the planet Arcterra in the Alimbic Cluster. The last known contact was three days ago, with Federation Commando Ron Wyatt issuing a distress signal, indicating