Metroid Essays

  • Super Metroid Video Game Analysis

    2926 Words  | 6 Pages

    Super Metroid Video Game Evaluation Instructor: Ismail Alihan Hadimlioglu Prepared by: Andrew Frost Spring 2014 Table of Contents 1. Game Summary 1.1 Genre 1.2 Visual Style 1.3 High Concept 1.4 Synopsis 1.5 Setting 2. Gameplay 2.1 Features 2.2 Artificial Intelligence 3. Story, Setting, and Character 3.1 Story 3.2 Environment 3.3 Characters 4. Game Related Details 4.1 Upgrades (In expected order of acquisition) 4.2 Game Mechanics 5. Controls 6. Interface 7. Art 7.1 Sprites 7.2 Animations

  • Analyzing the Heroics of Samus through Cambell's A Hero's Journey, Jung's archetypes and Feminist Analysis

    2026 Words  | 5 Pages

    a job well done, Samus Aran, protagonist of the Metroid series, was indeed female. For the purpose of this paper, we’ll analyze the heroics of Samus through three distinct analytical lenses: The Hero’s Journey (from Joseph Campbell), Carl Jung’s archetypes, and through feminist analysis. Of course, to learn more about our heroine, we must first find out what drives her, what makes her tick, and her purpose as a bounty hunter. The story of Metroid stretches along 11 games, and various Japanese manga

  • Planet Daiban, Capital Planet of the Galactic Federation

    2078 Words  | 5 Pages

    Samus Aran sits in an almost empty room in an office building on the planet Anadyr V. A glowlamp provides the only light in the room, a small aurora near the northwest side of the room. She stares into a HoloVision, watching the recent news. A Galactic Federation cruiser, Nova Lord, has gone missing in the Tetra Galaxy, near the outskirts of the planet Arcterra in the Alimbic Cluster. The last known contact was three days ago, with Federation Commando Ron Wyatt issuing a distress signal, indicating

  • Samus And Fire

    1265 Words  | 3 Pages

    She is all too familiar with the Pirates; in fact their interference was the reason behind the Metroid crisis, in particular the SR388 infestation. As the pirate mocks Samus for being a coward, the nimble bounty hunter leaps over the barrier and lands on top of the Pirate. Screaming in confusion, the Pirate tries to slash Samus off in vain. Samus casually

  • Tomb Raider: The Representation Of Females In Gaming

    843 Words  | 2 Pages

    gaming community had the Metroid series’ to play. Metroid defined gaming with the “original jaw-dropping moment”. At the end of the 1986 Metroid release it's revealed that the character under the suit is Samas Aran, a female in a pink bikini, at a time when gaming was all about man power and saving the "Damsel in Distress". No one assumed that a female was the one kicking alien arse. Instead many gamers played the game thinking the main protagonist was a male called Metroid…Later it was released that

  • Argumentative Essay: Do Aliens Exist?

    877 Words  | 2 Pages

    Throughout history there has been a single question sparking debates from classrooms to well-respected citizens. Society has always had thoughts varying from: aliens exist, aliens do not exist or there are aliens, but we have never made contact with them. The evidence proving that aliens exist is overwhelming, so much that the thought that aliens do not exist is unfathomable. An incident suggesting the existence of aliens occurred in 1947 in Roswell, New Mexico. This is one of the most, perhaps

  • What makes good User Interface in Games?

    1401 Words  | 3 Pages

    User Interface in Video games holds more value than most could realize. When you play a video game, the user interface is usually the number one thing you spend time “interacting” with when you play the game. In order to even play it, you have to use the options in front of you the play. It usually comes in the form of a group of menus or a small display showing the buttons that you need to use, like shortcuts for your abilities. It can display information such as your health, or the resource

  • Nintendo Research Paper

    661 Words  | 2 Pages

    On September 23, 1889, Fusajiro Yamauchi founded a Japanese multinational company Nintendo, which is the world’s largest and famous video game company. At the beginning, it produced handmade playing cards, then in 1963 it started different businesses, such as, Cab services and hotels. Later in 1970s, it started to develop video games. On January 11, 1978 Nintendo followed the footsteps of Atari and made the similar games like Atari; moreover, Nintendo released its first series of color console in

  • Nintendo

    1712 Words  | 4 Pages

    image of its most beloved characters. In fact, some would say the company has occasionally been too protective of its strongest franchises. For instance, between 1994 and 2002 there were no new Metroid games, despite the popularity of that franchise. The benefit of such a strategy is that when Metroid Prime was released in 2002, it received extraordinary reviews and sold over a million units. The downside to this approach is obvious. Nintendo effectively surrendered the revenue (almost certainly

  • Nintendo History

    655 Words  | 2 Pages

    later renamed the NES (Nintendo Entertainment System), in Japan. This Nintendo console bring with some of the best games of the century,in my opinion, game titles that have been around for decades like Super Mario Bros, The Legend Of Zelda, Metroid, Megaman, Punch Out, Pitfall etc. I have personally played and enjoyed this library of games myself. The next instalment in the Nintendo franchise was the gameboy which came with tetris in 1989. it became an instant hit, selling over 150 million

  • Frankenstein Narrative

    643 Words  | 2 Pages

    Slowing down, my breathing was non distinct as I seemed almost lifeless, standing upright as a platform raised me above, my head slightly tilted towards the sky above as it ever closened. Suddenly, the platform locked into place, as I was within a large arena devoid of any sign of life, walls towering high above and encircling me.Gushing out, the pipes around the arena filled it with a noxious water, consequently, the platform I stood on raised itself until it was floating seemingly a few feet off

  • Sexism Research Paper

    1948 Words  | 4 Pages

    games, some have where you can choose if you want to be a girl or guy but normally there are less options for the girls and you have to be close to naked. Now don’t get me wrong, there are a few games where the girl gets the lead, some examples are Metroid and Tomb Raider, but there are always games where the girls need saving and they can’t handle themselves. The men always have to go in and save them,

  • History of Video Games

    2092 Words  | 5 Pages

    Did you know that Pong; the first game made by Atari, wasn’t originally meant to be released to the public? A new Atari employee was given the assignment of making it simply as a test of his game design skills. Since Pong became a hit, video games have been a large part of the entertainment business. They have found their way into homes all over the world. “You can’t say that video games grew out of pinball, but you can assume that video games wouldn’t have happened without it. It’s like bicycles

  • Equal Gender Representation in The Gaming Franchise

    2432 Words  | 5 Pages

    Equal Gender Representation in The Gaming Franchise This paper tries to express how sexism/chauvinism ideas have infected the virtual-world of video games, and resulted in a male dominated video-gaming industry. Now, being that 49% of U.S. households own a dedicated gaming console (E.S.A. 2012), it is imperative that we address this issue. Gender disparity in the gaming business is exceedingly one-sided. Female employees constitute less than 10% of the gaming industry, and even though that shortcoming

  • Nintendo Research Paper

    1288 Words  | 3 Pages

    been alive for many years and most video game companies died off and Nintendo is One of the video games Nintendo made(also their mascot) “Super Mario” or Mario. Nintendo made more famous games we love today like Legend of Zelda, Kirby, Mario Kart, Metroid, Super Smash Bros. Those games are not all and, they even made more than these great video games. They made consoles like the NES, Super Nintendo, Nintendo, DS, WIIU, Nintendo Switch, and many more. The purpose of these consoles were to entertain

  • Analytical Essay: The Rise Of The Tomb Raider

    1276 Words  | 3 Pages

    gated by ability unlocks. New items open new zones in the valley, but also let you explore previous areas more thoroughly. By going back to older environments, you can venture off the beaten path in search of useful abilities, a la Castlevania or Metroid. Now more than ever, you have territory worth

  • Promotional Strategies

    1542 Words  | 4 Pages

    “How do I get my product/service out there?” This is a question that many people who plan to begin their own businesses, or even larger companies who have already established a name for themselves, frequently ask. Your product or service may be the latest and greatest on the market today, but that doesn't help you if no one knows it exists. You need to find someway to make yourself and your product known. That is where promotion comes into play. But what exactly is promotion? Well, www.dictionary

  • Will we see the Downfall of Nintendo?

    1405 Words  | 3 Pages

    Let’s go back in time for a moment and recapture the epic crash to the video game industry in North America that took place in 1983. There was a flood of bad games that shrunk the games industry’s value from three billion dollars down to a few hundred million. The Atari 2600 system was pretty much the basic and most populated console in the states in the early 80s. Atari was mainly responsible for its lack of productions and marketing. Even the Commodore 64 and the ColecoVision had its share of failed

  • Nintendo Research Paper

    2054 Words  | 5 Pages

    Back in the day, the common household paraded around Nintendo’s latest gaming console, and goggled at every E3 unveiling. Shingeru Miyamoto, a once major gaming producer, had dominance over any other company, and ran competitors into the ground. Twelve years ago, Playstation stood no chance against the empire Nintendo built. Even when the Nintendo Wii entered market, Sony’s Playstation 3 and Microsoft’s Xbox360 initially lost profits while Nintendo raised millions (Kuchera). Nowadays, however

  • Koji Kondo Research Paper

    2238 Words  | 5 Pages

    Elton John has stated, "Music has healing power." It can take people out of themselves for a few hours." Similarly, video games provide the player with the ability to escape reality while in their virtual world. Utilizing music within the video game intensifies this fantasy. The influence of music on video games enhances the video game experience. Specifically, the influence of music within the Nintendo video game world played an important role in enhancing gameplay experiences, shaping emotional