biography of Mario Savio: the legendary Free Speech Movement orator. Mario Savio graduated as class valedictorian from a Catholic school, rarely questioned authority, followed rules, received a full ride scholarship for college and acted in a manner that would make his parents proud. Savio grew up in a Catholic family, and never throughout high school questioned what he was doing. Not until he transferred to his third college, UC Berkeley, he found a greater meaning in life: standing
The FSM was proof that when students unite for a cause they can instigate dramatic change in campus life. The movement’s greatest inspiration and influence was the Civil Rights movement. In the summer of 1964, some Berkeley students, including Mario Savio, participated in civil rights activities in the south. The experience had a profound impact on them and gave them the courage to attack the bay area’s racial discrimination issues and campus politics. By the time the protests ended, there had been
The Free Speech Movement (FSM) at the University of California at Berkeley started during the fall of 1964. (Freeman, Jo) But there were many events leading up to this point. The Free Speech Movement began to obtain momentum in the fall of 1963 and the spring of 1964 the Bay Area was rocked with the civil rights demonstrations against employers who practiced racial discrimination. (Freeman, Jo) These students believed that this was wrong and felt the need to do something about it. So many Berkeley
A school shooting has just taken place. As I write this, the newscaster wonders if there is any connection between this and other school shootings, whether through method or motive. There will likely be a discussion on one of the myriad talk shows later, the ubiquitous scrolling headline at the bottom reading something along the lines of “Shooters Played Violent Video Games” or “Teen Killers Watched Action Movies.” And why not? Violence in the media has received an ample amount of attention in the
Mr Waltz when he went out in the world he went to look to see his new society that he lived in now. When he saw something the first thing he saw was a PlayStation 2 he was wondering what it was. He went in the store the first thing he asked is what is this PlayStation 2 it's a interesting looking machine. The guy in the store was in shock he never thought he would be asked a question like that ever in his life because he knows lots of people who plays video games. The store clerk said that the PlayStation
My Latino Heart by Mario Garcia and Of Cholos and Surfers by Jack Lopez For my essay I have chosen to go with the idea, that not everything in California is what it seems. The truth behind the idea of California and the things that you can accomplish. What is hidden is the struggles and failure of some people when they do come to California. The connections in two stories one being “My Latino Heart” by Mario Garcia. The next story will be “Of Cholos and Surfers” by Jack Lopez. The connections
character you're moving around your screen. How you move that character, game play, is also extremely important. So what makes a good video game? For many people video games are a matter of tastes. While some people prefer adventure games such as Super Mario and Zelda I like realistic games such as Grand Theft Auto and FIFA soccer. A great game doesn’t need to have the most incredible graphics or the best sound. All a game needs to keep you playing is a good concept. One thing that draws me into a game
the changes and developments he brought about in Argentina. The one thing that can be concluded by all is that this man led a very complex and important life. Perón was born on October 8, 1895, in a province of Buenos Aires. He was the second son of Mario and Juana Perón. His father was an employee of the local court. When Juan was five years old his father abandoned the family. To make ends meet, Juana married a man whom was a farm hand. When he was ten he went to live with his uncle in Buenos Aires
experience. For example this past spring I quit my full-time job at Tim Horton?s and was in need of a new job. I started to print of my resumes and hand them out to various stores, restaurants and other places. I had a few interviews even one at East Side Mario?s ? my dream job. While I was being interviewed, I soon understood that if I did not have the experience at Tim Horton?s they probably would not have even considered me for an interview. Now with a fair bit of experience to back me up I talk to employers
a fist at her and beating her to the floor. Caitlin was than taken away from a few friends, including Nick’s best friend. Caitlin and her parents than procured a restraining order to keep Nick away from her, and the judge had also sentenced him to Mario Ortega’s family violence class, where he sat around with other men who beat their wives or girlfriends because they are unable to keep their hands to themselves. Another sentence the court gave Nick was to write journals about his relationship with
preferred to just play the arcade games as opposed to buying a home console anyway. This persisted until the third generation of video game consoles. In 1985, Nintendo came out with the Nintendo Entertainment System (NES). It was bundled with Super Mario Bros and quickly became a huge success(Herz 20). During the 1980's, the video-game market became more and more popular, and the budget for the creation of video games increased as well, as more and more publishers and fans bought into the craze. Then
The McDonaldization of: If you have ever had a meal in a restaurant (fast-food/formal dining), used an ATM in a bank, spent your vacation at an amusement park or simply browsed through a mall, you have been exposed to McDonaldization. McDonaldization is “the process by which the principles of the fast food restaurant are coming to dominate more and more sectors of America society as well as the rest of the world” (Ritzer, 1996, 1). Nearly ever aspect of today’s society has been affected by McDonaldization
Shigeru Miyamoto, the father of the Mario and Zelda franchises, tells us that he designs his games around a series of specific emotional experiences. Console manufacturer Sony have christened the PlayStation 2's CPU the ‘emotion engine'. Clearly the gaming community understands the importance of emotion in games, so why do most games offer the player such a shallow emotional play experience? The reason is partly due to the relative immaturity of the games industry. Whereas the film industry has
to another fighter, and yet another, obviously asking the same question and obviously getting the same negative response. He glanced over, saw several fighters in my vicinity, and came over. Curious, I edged closer. 'Hello,' he said to them. 'I'm Mario from the Mas Oyama Karate school. We're having a kids tournament tomorrow and I was wondering if you could come?' The Fighters, understandably tired after their bouts, all shook their heads. 'Some other time, man,' one said. Then they all walked
Minstrel Show survived for the past 70 years? It is very simple, IT MAKES MONEY!!!!! I remember reading the obituary for Mario Puzo. It listed the sales of his books, his wonderful novel about Italian American immigrants, The Fortunate Pilgrim, had sold maybe 10,000 copies and The Godfather, a novel that featured the Mafia Minstrel Show, had sold 15 million copies. Mario Puzo, a man who admitted he had never known a gangster before he wrote The Godfather, obviously was given a lot of cash to
Imagine every major Nintendo character fighting to win a competition. That’s basically what Super Smash Bros. is. Next is a game with extreme innovations from it’s previous versions. That’s right, we’re talking about Super Mario 64. Take every basic aspect about Super Mario Bros.and throw it out the window. It goes from a 2-dimensional platformer to a 3-dimensional platformer, all because Nintendo knows how to get more fans of good games. Now I know what you’re thinking, “Why does Nintendo want
Sovik 8 Smash Brothers 64 community, the first iteration of the series, is very respectful and wise. They play the game because they enjoy it and the people they associate themselves with. The maturity of the community shows as they were very welcoming to me when I participated in my first ever Super Smash Brothers 64 tournament. I associated myself with the 64 community a good portion of the second day. The Super Smash Brothers Melee is similar to the 64 community in many ways. Much like 64
genius the Chelsea revolution begun. Some Chelsea players were axed from the team such as: Sebastian Veron - on loan to inter Milan Marcel Desially - released Jesper Gronkjear – transfer to Birmingham Jimmy flloyd Hasselbaink – released Mario Melchiot – released Emanuel Petit – released Winston Bogarde – released This could only mean one thing that there were some new arrivals at the bridge and Chelsea went all out buying quality players such as: 2003- 2004 season Scott
Antonio Leal, had been screened. From then on Brazil’s film industry made continuous progress and, although it has never been large, its output over the years has attracted international attention. In 1930, still the era of the silent movie in Brazil, Mario Peixoto’s film, Limite was made. Limite is a surrealistic work dealing with the conflicts raised by the human condition and how life conspires to prevent total fulfillment. It was considered a landmark film in the Brazilian cinema history. In 1933
turned back to Latin American scenes as the basis for their work. During the Boom, however, this trend was reversed, and turned the literary focus turned towards the universal, abandoning realistic Latin American settings for more universal ones. Says Mario Vargas Llosa, one of the principal figures in Boom literature: "La novela deja de ser latinoamericana, se libera de esa servidumbre. Ya no sirve a la realidad; ahora se sirve de la realidad" (Franco 219). This quote is roughly translated as "The novel