Konami Essays

  • Heart Of Darkness: The Dark Themes Of Gothic Literature

    1639 Words  | 4 Pages

    scenery ranges from monster filled forests, dark and foreboding castles to haunted towns and mansions. An example of the Castlevania series being gothic is the game ‘Castlevania: Lament of Innocence’. ‘Castlevania: Lament of Innocence’ was developed by Konami for the PlayStation 2 console. This particular game relies heavily on the dark castle as its gothic setting. Although the story of the game revolves around a vampire and the loss of a loved one. There are many other aspects of the game that are considered

  • pirate childrens story

    1412 Words  | 3 Pages

    Some called him a pirate, some called him a scoundrel, and some said he was the devil himself! His name was Jack and he had been a sailor and an adventurer for a long, long time. His body carried the scars of a hundred sword fights, a map of the marvelous travels he had, a constant reminder of the things he had done. His schooner had sailed the seven seas and was beginning to show signs of old age, just like her master. Her sails were tattered, and she too had scars, from cannonballs and chain shots

  • Pes201 Compare And Contrast

    574 Words  | 2 Pages

    football is the most popular sport competition in the world. Everyone who loves football is likely to familiar with PES and FIFA which are the great series of football simulation video games. PES or Pro Evolution Soccer or Winning Eleven is developed by Konami in Japan, but FIFA is developed by EA Sports in Europe. FIFA and PES compete for the supremacy in football simulation video game in every year, and their latest version of their series are released in 2017 which are FIFA18 and PES2018. However, these

  • Yu-Gi-Oh: Popular Trading Card Game

    517 Words  | 2 Pages

    The simple answer is that Konami is able to hook the younger audience while the older audience is still learning new mechanics, for example “if veteran players have to relearn the game while new players are learning it for the first time it creates an atmosphere that entices those

  • The Future of Violence

    3106 Words  | 7 Pages

    In his Presidential Farewell Address, President Dwight D. Eisenhower warned the American public, and by extension, the world, about the future role of the military-industrial complex if it was left unchecked. In the 21st century, the consequences of a quickly evolving military machine are being felt, especially with the recent developments in the field of robotics. The problematic issue, however, is the role of technology as a driving factor behind this revolution in military affairs (RME), and

  • Legal Issues In Sports Essay

    1589 Words  | 4 Pages

    1. Explain the legal issue selected and how it affects the sports world. 2. Review the legal cases surrounding this sport law issue. 3. Suggest changes or modifications that might strengthen the current law. The topic I chose for the research paper was O’Bannon vs. NCAA, because I found this case has lots of aspects worth discussing, like one of the defendants is Electronic Arts Inc., a videogame corporation (I played lots of videogames from EA like NBA LIVE series and FIFA series and I do love them)

  • Herodotus: The Impact Of Games Influence On Modern Culture

    692 Words  | 2 Pages

    From the ancient Greeks avoiding thoughts of famine 2,400 years ago, to arcade cabinets in the 80’s, games have been a massive influence on modern culture and has had a significant impact on the interaction between human beings in every scientific, emotional, and physical aspects. Herodotus, The Father of Games 2,400 years ago, Lydia was in a nationwide famine. Panic and crime filled the streets in fear of what the next decade might bring. According to Jane McGonigal at the 2010 TED Talk convention

  • Eleven 7 vs FIFA2004

    881 Words  | 2 Pages

    of time playing two soccer games for PlayStation2 (PS2). They are Winning Eleven 7 (WE7) and FIFA 2004, which are two of the most popular soccer games ever. WE7 is the most recent version of the popular Winning Eleven series. It is created by Konami, a Japanese company which is known around the world. The international version of the game came out in February 2004. It has many upgrades compared to the previous version, Winning Eleven 6, which was also very popular. FIFA 2004 is developed by

  • Accraft 2 Essay

    949 Words  | 2 Pages

    Top 10 Games with Best Plot The story in a video game is one of the most important parts to make the players engaged into the game. In this article we take a look at the top 10 games with the best stories. 10. StarCraft 2: Legacy of the Void StarCraft 2 was released back in 2010 and has finally come to an end with StarCraft 2: Legacy of the Void. Legacy of the Void is a stand-alone expansion and while StarCraft is one of the most competitive games in the world, there's also a terrific story attached

  • War is Hell, War is Peace - War is Necessary

    796 Words  | 2 Pages

    capita output. War has saved economies from disaster, promoted the welfare of health, and the quality of life for not just humans. War may be hell, and it may be wrong, but war is certainly necessary. Works Cited Kojima, Hideo. Metal Gear Solid 4.Konami Digital Entertainment. 2008. PlayStation3 BD-ROM Neurath, Paul. From Malthus to the Club of Rome and Back. New York: Knopf Books for Young Readers, 1994. Eldredge, Niles. The Sixth Extinction. June 2001. 30 March 2010. “The Manhattan Project

  • Silent Hill Research Paper

    1235 Words  | 3 Pages

    Silent Hill is one of the most influential survival horror games to ever be created. The developers creative use of the concept of the everyman, atmospherics, clever use of mechanics, and psychological thriller aspect come together to bring us a truly terrifying experience. This franchise raised the bar for its competitors as well as defining the genre's standards for more than a decade! Not only did they create a titan in the gaming industry, but they also challenged the traditional idea of horror

  • Argumentative Essay On Obesity

    2235 Words  | 5 Pages

    Obesity is an epidemic that’s affecting much of our society today, including children. According to the Center for Disease Control, more than one-third of American adults today are dealing with obesity. Obesity is more common amongst middle aged adults, because as you age your metabolism slows down, which helps you break down chemicals when you eat. When your metabolism slow down, this leads to chemicals being stored as fat, which leads to obesity. The disease also leads to other health risks; including

  • the videogames industry

    1634 Words  | 4 Pages

    The video game industry has become a huge influence on society and the economy today. It is an industry that is so huge that it is estimated that 70% of U.S homes will own a Video game system by the year 2005, (Cassandra, 2002) Just one year away. But what made it the way it is? Since it is still an industry it has to follow the natural laws of economics. In this paper we will dive into the industry that now has gone beyond movies and recordings in profit. The first is that the video game consol

  • Video Games: Beyond Entertainment and Into Education

    1198 Words  | 3 Pages

    way. Video games take you from a camera’s point of view and allow you to enter the game in which you can dance, have a workout, take a jog, or play sports with a family member or friend. One well-known game from 1998, 6Dance Dance Revolution made by Konami; a game that is very well known by many people as a sensation in which you step onto a platform with arrows on them, on screen would be arrows and as you matched the arrows to the music you would feel as if you were dancing. Video games that usually

  • Video Games: Unseen Benefits in Medical Rehabilitation

    1400 Words  | 3 Pages

    are games that require physical movement from the player (Hernandez et al.). These games may be more common than some realize, having been around since the 1980’s. One of the world’s most popular exergames is the “Dance Dance Revolution” series by Konami. Mixing timing and fancy footwork with catchy music made this series a household name since it’s release in 1998. More recent examples include the Nintendo Wii and the Xbox Kinect, which are two of the most commonly studied exergame systems in the

  • Tickle Me Elma Research Paper

    1506 Words  | 4 Pages

    Cool Toys You Never Had but Today's Kids Do Toys are known to stimulate creativity and enhance cognitive behavior in children. From a collection of games and puzzles to action figures and enchanting dolls, it is evident that toys offer never ending entertainment and education to children of all ages. If you reminisce about the past, it is easy to point out one of two toys that you coveted but couldn’t get your hands on mostly because they were too expensive or impractical from the parent’s point

  • The History of Video Game Music

    3058 Words  | 7 Pages

    The History of Video Game Music In America, video game music is seen as one of the lowest forms of entertainment and its composers are obscure and unknown to most of those who play the games, while in Japan, it is a major component of their popular culture, and composers such as Koji Kondo are treated like famed celebrities. Game music is still not widely considered an art form, and yet the compositions have become as complex and sophisticated as arrangements for film and television.