Grand Theft Auto IV Essays

  • Grand Theft Auto IV

    1144 Words  | 3 Pages

    A. Introduction In Grand Theft Auto IV (GTA IV), you play the role of an Eastern European immigrant who has come to Liberty City to visit his self-proclaimed ‘successful’ cousin, Roman. After making the journey, Niko finds that his cousin is actually stuck in a cycle of debt and struggle and has been lying about his large mansion and beautiful women. After spending some time with Roman, Niko finds that his cousin is being harassed by local loan sharks. Niko must commit illegal activities for the

  • Summary Of Grand Theft Auto IV

    1769 Words  | 4 Pages

    MAS110 Final Essay Grand Theft Auto IV and issues of gender representation John Berger in his highly influential book, Ways of Seeing, observed that ‘according to usage and conventions which are at last being questioned but have by no means been overcome - men act and women appear’ (1972, pp. 45) Such conventions of hetronormative gender representation can be seen in all areas of the mass media today, such as advertising and film. The representation of both male and female bodies within the medium

  • Argumentative Essay On Rockstar Games

    1111 Words  | 3 Pages

    series, Grand Theft Auto, is perhaps the most controversial game series of all time. The original GTA sparked so much controversy that is was condemned in Germany, Britain, France, and Brazil. Whether you’re torturing innocent victims, killing civilians on the streets, or going to a strip club, Rockstar Games makes sure to pack their games tight with content that gets people talking. This policy holds true in Rockstar’s most recent addition to their extensive video game catalog: Grand Theft Auto V. Along

  • Social and Financial Effects of Video Games

    1175 Words  | 3 Pages

    there have been cases where video games seem to be the cause of aggression in teenagers. On March 6, 2005, in an article on CBS News it was mentioned that “a multi-million dollar lawsuit was filed in Alabama against the makers and marketers of Grand Theft Auto, claiming that months of playing the game led a teenager to go on a rampage and kill three men, two of them police officers.” (Ed Bradley, CBS News) In another case study, they observed one person playing a non-violent video game and the other

  • Grand Theft Auto

    965 Words  | 2 Pages

    the controversial world of Grand Theft Auto. My fifteen-year-old son desperately wants this game. All I can hear are the stories of violence associated with this game, which causes this mother’s heart to shudder. So began the search to back up my denials for his ownership of this game. The Grand Theft Auto series of games has been surrounded by controversy, however the research does not always back up public opinion as will be demonstrated in this paper. Grand Theft Auto got its start in 1998 with

  • The Death Penalty is a Necessary Deterrent to Crime

    1720 Words  | 4 Pages

    Penalty is a Necessary Deterrent to Crime Murder and rape are serious crimes, although they aren't the only crimes that could be considered serious. Others that might be considered are stealing, which has numerous categories under it such as grand theft auto, etc… The following story is the true account of a young female named Donna. This story tells of Donna's rape and then her murder by a man named McCorquodale and his friend Leroy. The author is telling this story in order to create the mental

  • What makes a good video game?

    633 Words  | 2 Pages

    that character, game play, is also extremely important. So what makes a good video game? For many people video games are a matter of tastes. While some people prefer adventure games such as Super Mario and Zelda I like realistic games such as Grand Theft Auto and FIFA soccer. A great game doesn’t need to have the most incredible graphics or the best sound. All a game needs to keep you playing is a good concept. One thing that draws me into a game is the storyline. The story must keep you on your toes

  • Friday Night Live Analysis

    1268 Words  | 3 Pages

    ROM’s performance objectives for the year of 2015. As the assistant vice-president of programs, events and commercial services at the ROM, Carrie Martin needs to maximize revenues and profits as well as attract a minimum of 3,500 visitors for FNL’s grand opening on October 9, 2015. Since Martin handles the strategic direction of FNL, she should focus on how to sustain

  • Violent Video Games Do NOT Contribute to Youth Violence

    2419 Words  | 5 Pages

    Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies

  • Grand Theft Theory: Vice City

    3830 Words  | 8 Pages

    Grand Theft Theory: Vice City Both Cote and Khan said it's up to parents to decide whether their teens should be allowed to play Vice City. "Parents should be informed of what this game is about," said Khan. "I would definitely warn kids of the violence." Cote said when his mother first discovered that he and his brother played Grand Theft Auto III, she was "mortified."[1] Patriarchal formations of familial angst and romance included, Vice City has been received again and again in the several

  • Grand Theft Auto: Vice City

    1374 Words  | 3 Pages

    Grand Theft Auto: Vice City Video games began modestly, in a primitive age that had a littile yellow dot scour a maze "eating" little white dots. Since then, video games have expanded exponentially. These games even spand genres, including action, adventure, sports, etc. In their progression, many video games have attempted to simualte really, emersing the gamer into this puesdo-reality. Although some attempts were unsuccessful in fully depicting reality, one game managed to bring this vision

  • Jack Thompson's Argumentative Essay: Grand Theft Auto

    1838 Words  | 4 Pages

    that the Grand Theft Auto series has raised in the past 14 years. Grand Theft Auto is a series of video games where the player is placed in an open world city where they can perform murder, carjacking and many more awful actions. One common name in all of these controversies is Jack Thompson, a famous activist and disbarred lawyer that is known for his frequent protests of violent video games, specifically Grand Theft Auto. Jack Thompson uses the argument that violent video games such as Grand Theft

  • Video Games Considered Art

    1312 Words  | 3 Pages

    visually represent art, they use creative media, and they are legally considered so. Video games deserve recognition as art because they visually represent it. By using beautiful forests in Drakes Fortune, the large realistic cityscapes in Grand Theft Auto: IV, and fluid movements in Heavenly Sword, gamers receive insight towards what video games offer as an artistic medium in the current generation. In the 2006 fantasy game The Elder Scrolls: Oblivion, players are given a fictional world to explore

  • Violent Video Games: Impact on Youth Behavior

    1319 Words  | 3 Pages

    They made an escape with the money and the heroin. I was then interrupted by reality and it was time to go to school. I paused Grand Theft Auto IV and prepared myself for school, as my brain was making its way back to the real-world. Intense violence, drug abuse, sexual content, foul language, and criminal behavior are some components of violent video games like Grand Theft Auto that fuel the multibillion dollar gaming industry. Recently, there have been concerns about the effects of violent video games

  • Three Aspects to Consider when Creating a Video Game

    965 Words  | 2 Pages

    Video games; the only form of entertainment that has the ability to give people the freedom to do whatever they want, whenever they want, without consequences. One moment you could be hitting a home run, the next you could be bombing an enemy country, or the next you could be running from the cops with strippers, rifles, and cocaine in your back seat. All good games have similar qualities, but there a few that stand out more than others. One of these qualities is that the video game takes place

  • Violent Video Games Do NOT Affect Children

    1540 Words  | 4 Pages

    “Welcome to America Niko!” he exclaims as he hands Niko a freshly lit cigar. Driving peacefully through streets filled with gangs and hookers Niko embarks on a new life filled with cocaine, murder and sex. The opening credits roll : Grand Theft Auto IV. Grand Theft Auto is one of the most notorious franchises in the entire video game industry. There are plenty of video games on shelf with violence, sex and drugs but GTA has one aspect that few other games achieve: it’s just so darn fun. Video games

  • Video Game Violence Essay

    1102 Words  | 3 Pages

    if they are the ones causing harm, the video game intensifies their aggressive proclivity. These effects have been seen all across the nation. Recently, an 8-year-old boy living in Louisiana shot an elderly woman in the head after playing “Grand Theft Auto IV”, a Rated-M video game (Mosbergen, Dominique). This particular video game has been known to create violent inclinations due to the fact that it is all about killing people and stealing things. It was also noted that in the game, people are

  • Diagnostic Essay: Do Video Games Promote Violence?

    548 Words  | 2 Pages

    1# Amezquita, JesusERWC English IV Period 48/19/16                    Diagnostic Essay     Running up on you, I start to creep so you won't notice me the flag you wear aint from my hood! Cold steel enters your right kidney. Then my mom calls me for dinner. It's around six in the evening and mom made me some chicken alfredo, but a few seconds ago I stabbed a man? Not really it was just a video game that, I was

  • Sex and Violence in Music

    1011 Words  | 3 Pages

    Throughout history society has been enchanted by music. Whether it is ritual, emotional release, religious, or just plainly relaxing to music has been at the center of our society. We use music to express ourselves, to tell stories, and let other into our thoughts. However, we often wonder if what we are saying has an effect on the listening audience. Recently, music references have been made to link violent and deviant behavior to music. The key social issues likely to arise in the next twenty

  • Opposition Towards Violence in Video Games

    1343 Words  | 3 Pages

    sid=cc0c6798-db0f-4068-aea8-9db2dc80ed02%40sessionmgr12&vid=1&hid=2&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=aph&AN=49312814 *** http://www.wired.com/gamelife/2008/09/jack-thompson-d/ *** http://www.escapistmagazine.com/news/view/80969-Jack-Thompson-Releases-Grand-Theft-Auto-IV-Statement *** http://www.fbi.gov/about-us/cjis/ucr/crime-in-the-u.s/2010/crime-in-the-u.s.-2010/violent-crime/violent-crime *** http://www.pcworld.com/article/244084/modern_warfare_3_has_best_5day_sales_in_history_of_known_universe.html