Final Fantasy XII Essays

  • Pillars Of Competition Essay

    808 Words  | 2 Pages

    In 2015, Obsidian Entertainment, an independent American video game developer, released a 3D in 2D role-playing game called Pillars of Eternity. The game was the spiritual successor of popular game titles Baldur’s Gate and Icewind Dale, which ran the mechanics of Dungeons and Dragons. Visit its universe and experience a gameplay filled with heavy lore and tactical combat. Kickstarter Crowdfunding Campaign Pillars of Eternity used the game engine Unity that applied both 2D and 3D effects. When the

  • Sophomore Year Experience

    1216 Words  | 3 Pages

    It was the most time I ever put into one piece of poetry. I wrote it after a character from the game Final Fantasy XIII. The letter was to the character’s sister explaining her feelings to her sister. The poem was really sad behind the sophisticated words, but I am still satisfied with the poem. Even today, I still have not written a poem that could beat this

  • Types of Gamers

    835 Words  | 2 Pages

    Video games have become one of the largest forms of entertainment within the last decade or two. People of all ages play these games to get out of the boring reality of things and experience the thrill of fantasy, combat, or adventure. But what kind of games gives you the experience you want? Some may want to control one person, a great being on a quest to restore his or her torn land, wielding great powers and becoming enveloped in a great story. Others may want to control a million persons, on

  • Review of Final Fantasy 13

    1408 Words  | 3 Pages

    the roles of the characters and controls their actions in order to further character development. RPGs generally have a strong story and character back story that fully immerses the player in the fictional world. Final Fantasy 13 or FF13 for short is the 13th installment in the Final Fantasy franchise and it that falls under this genre of gaming. A game of this genre and style should strive to have well developed visuals, a complete story, full character backstories that are interesting, a non-linear

  • Square Enix: Success in the Gaming Industry

    1498 Words  | 3 Pages

    develop and release on one of the most well known game series on the market. They released Final Fantasy in 1987 and it soon became the company's first hit. (GameFAQs, n.d.) The designer, Hironobu Sakaguchi, created a game that would revolutionize game play for years to come. The game drew inspiration from Enix's Dragon Quest and Nintendo's smash hit, The Legend of Zelda.(GameFAQs, n.d.) Final Fantasy would go on to produce nearly thirty-games. (GameFAQs, n.d.) The franchise is still growing

  • What Are Yoshitaka Amano's Major Accomplishments

    753 Words  | 2 Pages

    town outside of Shizuoka, Japan, underneath Mount Fuji. Amano was born on March 26th, 1952 and is currently still alive to this day. Amano had many major accomplishments, mainly from working in Character Design. He worked on every one of the Final Fantasy games up until today. Another major accomplishment, in my mind, was that he was technically the creator (co-wrote) the animated movie Angel's Egg. The movie was based off of his style of art, as well as him co-writing it. The movie Angel's Egg

  • Interactive Fiction: Computer Games

    1620 Words  | 4 Pages

    characters I had grown attached to. Not long after this I bought a copy of a computer game called Final Fantasy 7. It changed the way I viewed storytelling completely. In the first few moments of the game I was placed in control of a character where I made the decisions. I chose where to go, what to do, who to talk to, even what to SAY! For the first time, I was able to actually live out a fantasy that all readers indulge in - being IN the story! And what a story it was. The game experience was

  • Elements of The Lord of the Rings in Final Fantasy VIII

    1716 Words  | 4 Pages

    Elements of The Lord of the Rings in Final Fantasy VIII J.R.R. Tolkien's The Lord of the Rings trilogy is arguably the most influential work of fantasy literature in modern times. Its epic tale of good against evil and its surreal world of magical and unusual characters and places have captured and enchanted readers since its publication half a century ago. The story of the struggle to destroy the One Ring still influences numerous tales of adventure in literature, film, and role-playing

  • Final Fantasy 13: Breakthrough Video Game

    872 Words  | 2 Pages

    an excellent mixture of strategy and fast-paced motion? Well if that game is Final Fantasy 13, a single player game developed by Square Enix, you have played a game that Gaming Age calls “one of the most gorgeous games to grace a video game console”. Playing this game was one of the greatest moments of my life. This game has actually influenced me to go full force in wanting to make video games for a living. Final Fantasy 13, in my opinion, has accentuated the great gaming potential of the Xbox 360®

  • Great RPG

    609 Words  | 2 Pages

    ”Jonez (2013). Many of the best RPG’s have no voice acting when some of the best voice acting are in horrible RPG’s. One example of a great RPG is Final Fantasy VII. The game came out in the late 90’s. It was popular in both Japan and America. Engulfing players across multiple consoles and PC’s in an in-depth world filled with adventure and fun. Final Fantasy VII changed the way RPG’s are made and revolutionized RPG’s as a whole with its intense in depth story line and its multi-leveling. “FF7 is, without

  • Social Criticism in the Hollywood Melodramas of the Fifties

    1764 Words  | 4 Pages

    "tearjerkers" or "female weepies" (Schatz 224), critics in the seventies re-examined Sirk's work and developed an "academic respect for the genre" and declared that the films actually had "subversive relationship to the dominant ideology" (Klinger xii). Douglas Sirk's Magnificent Obsession (1954) and Imitation of Life (1959) are representative of the techniques melodramas used to address relevant fifties issues like class, gender, and race. One characteristic of melodrama is the "lavishly artificial

  • Gulliver in Gulliver's Travels

    1526 Words  | 4 Pages

    the Lilliputians turned against him, deciding to punish him, they wanted to blind him. By doing ... ... middle of paper ... ...t those who have any tincture of this absurd vice, that they will not presume to appear in my sight” (Part IV, Chapter XII, pg. 277). Gulliver began his journeys, to find wealth and returned with an entirely different view on life. Gulliver began his travels with an open-mind about his society and the different cultures that existed in the world. Being away from his people

  • Analysis Of Djuna Barnes's Nightwood

    1389 Words  | 3 Pages

    In her 1936 novel Nightwood, Djuna Barnes explores colorful facets of the characters that we may liken to the dazzling performers in a popular Paris cabaret or cirque noir (p. 11). Although readers may argue that the novel’s central character is the “tall girl with the body of a boy,” whom we come to know as Mademoiselle Robin Vote, I agree with critics who claim, Dr. Matthew Dante O’Connor is the main character. Evan as O’Connor is serving as a friend and confidante to other characters in the novel

  • Book Review of "Freud for Historians"

    1503 Words  | 4 Pages

    Preface, bibliography, acknowledgments, index.) Freud for Historians is an argument, presented by Peter Gay, which deals with psychoanalysis in historical writing. This topic of interest is a heated debate among historians. The argument is a final book in a trilogy Gay did not intend to write. Freud for Historians follows two historiographical books, Style in History and its sequel about causation, Art and Act (p. viii). In his book, Gay presents a strong defense against misunderstandings

  • The Theme of Paralysis in The Love Song of J. Alfred Prufrock

    1858 Words  | 4 Pages

    Alfred Prufrock" instead, echoing the form of his name that Eliot himself was using at the time, that of T. Stearns Eliot (Southam 1). In 1909, Eliot completed his undergraduate studies at Harvard, and wrote what would be relatively unchanged in its final edition, the beginning of "Prufrock", lines 1-14.

  • Henrik Ibsen: His Two Aesthetics

    1895 Words  | 4 Pages

    Henrik Ibsen was born in March of 1828 in the town of Skien, Norway. Ibsen spent most of his young life in poverty. At 16 years old, he moved to the town of Grimstad to apprentice for a future in pharmacy. Although Ibsen did not succeed in pharmacy school, his time spent in Grimstad still had importance because it was here that Ibsen discovered his knack for poetry. After spending several years in Grimstad learning and reading, Ibsen thought it time to head to Christiania. His intensions were

  • Personal Legends: A Study in Paulo Coelho's 'The Alchemist'

    2293 Words  | 5 Pages

    In the world today, a vast diversity of individuals strive towards their “Personal Legend”: the largest accomplishment of one individual’s lifetime. This phrase appeared in Paulo Coelho’s best-selling novel, The Alchemist, where he concretely defines a person’s “Personal Legend”. Throughout this novel, Santiago, a youthful shepherd, strived to follow his Personal Legend of finding treasure at the Egyptian Pyramids; he encountered numerous hindrances as well as met numerous people that guided him

  • Dostoevsky and Psychology

    2901 Words  | 6 Pages

    Dostoevsky and Psychology "A sick man's dreams are often extraordinarily distinct and vivid and extremely life-like. A scene may be composed of the most unnatural and incongruous elements, but the setting and presentation are so plausible, the details so subtle, so unexpected, so artistically in harmony with the whole picture, that the dreamer could not invent them for himself in his waking state. . . "1 Fyodor Dostoevsky's remarkable insight into the psychology of man is seen here in the

  • Class and Identity Flexibility in Ben Jonson’s Volpone

    3149 Words  | 7 Pages

    Upon first impression, Ben Jonson’s Volpone has the most authority out of all the characters in the play. Indeed Volpone’s initial high social rank provides him the privilege to morph into various identities without tangible social consequences. On the contrary, Mosca’s rank confines him to the role of Volpone’s parasite. He constantly aids Volpone in transformation, but he can never partake in transformation himself. However, when Volpone finally falls, the parasite usurps Volpone’s master identity

  • Power Relationships in Hughes's "Father and Son" and Lawrence's "The Prussian Officer"

    3104 Words  | 7 Pages

    Power Relationships in Hughes's "Father and Son" and Lawrence's "The Prussian Officer" There are many similarities in plot and theme in Langston Hughes’ "Father and Son" and D. H. Lawrence’s "The Prussian Officer." While each story is told in a very different style, the general tone is similar in each. The focal point in each story is a relationship between one man in power, and another man who is a subordinate. The dominant man has generally benevolent feelings towards his subordinate, information