Final Fantasy VIII Essays

  • Elements of The Lord of the Rings in Final Fantasy VIII

    1716 Words  | 4 Pages

    Elements of The Lord of the Rings in Final Fantasy VIII J.R.R. Tolkien's The Lord of the Rings trilogy is arguably the most influential work of fantasy literature in modern times. Its epic tale of good against evil and its surreal world of magical and unusual characters and places have captured and enchanted readers since its publication half a century ago. The story of the struggle to destroy the One Ring still influences numerous tales of adventure in literature, film, and role-playing

  • Sophomore Year Experience

    1216 Words  | 3 Pages

    It was the most time I ever put into one piece of poetry. I wrote it after a character from the game Final Fantasy XIII. The letter was to the character’s sister explaining her feelings to her sister. The poem was really sad behind the sophisticated words, but I am still satisfied with the poem. Even today, I still have not written a poem that could beat this

  • Great RPG

    609 Words  | 2 Pages

    ”Jonez (2013). Many of the best RPG’s have no voice acting when some of the best voice acting are in horrible RPG’s. One example of a great RPG is Final Fantasy VII. The game came out in the late 90’s. It was popular in both Japan and America. Engulfing players across multiple consoles and PC’s in an in-depth world filled with adventure and fun. Final Fantasy VII changed the way RPG’s are made and revolutionized RPG’s as a whole with its intense in depth story line and its multi-leveling. “FF7 is, without

  • Types of Gamers

    835 Words  | 2 Pages

    Video games have become one of the largest forms of entertainment within the last decade or two. People of all ages play these games to get out of the boring reality of things and experience the thrill of fantasy, combat, or adventure. But what kind of games gives you the experience you want? Some may want to control one person, a great being on a quest to restore his or her torn land, wielding great powers and becoming enveloped in a great story. Others may want to control a million persons, on

  • Review of Final Fantasy 13

    1408 Words  | 3 Pages

    the roles of the characters and controls their actions in order to further character development. RPGs generally have a strong story and character back story that fully immerses the player in the fictional world. Final Fantasy 13 or FF13 for short is the 13th installment in the Final Fantasy franchise and it that falls under this genre of gaming. A game of this genre and style should strive to have well developed visuals, a complete story, full character backstories that are interesting, a non-linear

  • Square Enix: Success in the Gaming Industry

    1498 Words  | 3 Pages

    develop and release on one of the most well known game series on the market. They released Final Fantasy in 1987 and it soon became the company's first hit. (GameFAQs, n.d.) The designer, Hironobu Sakaguchi, created a game that would revolutionize game play for years to come. The game drew inspiration from Enix's Dragon Quest and Nintendo's smash hit, The Legend of Zelda.(GameFAQs, n.d.) Final Fantasy would go on to produce nearly thirty-games. (GameFAQs, n.d.) The franchise is still growing

  • What Are Yoshitaka Amano's Major Accomplishments

    753 Words  | 2 Pages

    town outside of Shizuoka, Japan, underneath Mount Fuji. Amano was born on March 26th, 1952 and is currently still alive to this day. Amano had many major accomplishments, mainly from working in Character Design. He worked on every one of the Final Fantasy games up until today. Another major accomplishment, in my mind, was that he was technically the creator (co-wrote) the animated movie Angel's Egg. The movie was based off of his style of art, as well as him co-writing it. The movie Angel's Egg

  • Interactive Fiction: Computer Games

    1620 Words  | 4 Pages

    characters I had grown attached to. Not long after this I bought a copy of a computer game called Final Fantasy 7. It changed the way I viewed storytelling completely. In the first few moments of the game I was placed in control of a character where I made the decisions. I chose where to go, what to do, who to talk to, even what to SAY! For the first time, I was able to actually live out a fantasy that all readers indulge in - being IN the story! And what a story it was. The game experience was

  • Final Fantasy 13: Breakthrough Video Game

    872 Words  | 2 Pages

    an excellent mixture of strategy and fast-paced motion? Well if that game is Final Fantasy 13, a single player game developed by Square Enix, you have played a game that Gaming Age calls “one of the most gorgeous games to grace a video game console”. Playing this game was one of the greatest moments of my life. This game has actually influenced me to go full force in wanting to make video games for a living. Final Fantasy 13, in my opinion, has accentuated the great gaming potential of the Xbox 360®

  • Pillars Of Competition Essay

    808 Words  | 2 Pages

    In 2015, Obsidian Entertainment, an independent American video game developer, released a 3D in 2D role-playing game called Pillars of Eternity. The game was the spiritual successor of popular game titles Baldur’s Gate and Icewind Dale, which ran the mechanics of Dungeons and Dragons. Visit its universe and experience a gameplay filled with heavy lore and tactical combat. Kickstarter Crowdfunding Campaign Pillars of Eternity used the game engine Unity that applied both 2D and 3D effects. When the

  • Comparing W. B. Yeats Leda And The Swan

    4472 Words  | 9 Pages

    Yeats's 'Leda and the Swan' - Psycho-Sexual Therapy in Action   This essay originally appeared in the Notes on Modern Irish Literature.         W.B. Yeats's heavily anthologized poem, "Leda and the Swan," can be read in endless ways:  as a political poem, a poem influenced by Nietzsche's idea of "Will to Power," a poem of knowledge ultimately achieved through violence.  Is the poem simply referring to a myth?  Is it addressing historical determinism?  Critical methodologies attempt

  • Pop Culture Personal Statement

    1726 Words  | 4 Pages

    Zelda, as I had similar fantasies growing up that the creator, Shigeru Miyamoto, had running around as a child, exploring the world, and imagining fighting various monsters. This desire for adventure, seeking treasure and magical items, and fighting to save the world, led me to Role-Playing Games or RPGs for short. RPGs have long been my favorite genre, due in part to many complex and rich stories, as well as some of the best soundtracks I have ever listened to. The Final Fantasy series holds a special

  • Heroes and Heroines

    2038 Words  | 5 Pages

    Heroes and Heroines "Who the heck are you?" Victor Frankenstein cried. "What the heck are you?" "I am the wretch created by your beloved Elizabeth," cried the vaguely female wretch. "Elizabeth has passed the limits of the human realm and in her feverish pursuit of the essential knowledge of the world she has spawned the being that you now see before you!" "And what do you want from me, you frightening monstrosity whom my innocent and sheltered eyes should never have been made to look upon

  • Charles Dickens' Great Expectations

    1695 Words  | 4 Pages

    Redemption The proof of Pip¡¦s redemption lies in good deeds rather than good words.: his secret acts of kindness, in securing Herbert a partnership in Clarricker¡¦s, and in securing Miss Havisham¡¦s good opinion of the long-suffering Matthew Pocket; his final refusal to accept money from MH, or from Magwitch; and, most significantly, his love for Magwitch. The last of these good deeds, and the one hardest for the writer to authenticate, is made piercingly vivid by a subtle modification of narrative technique

  • The Dispossessed and Invisible Man

    1332 Words  | 3 Pages

    dramatis personae . . . radically or at least significantly" alternative to the author's empirical environment "simultaneously perceived as not impossible within the cognitive (cosmological and anthropological) norms of the author's epoch" (Suvin viii). Unlike fantasy, science fiction is set in a realistic world, but one strange, alien. Only there are limits to how alien another world, another culture, can be, and it is the interface between those two realms that can give science fiction its power, by making

  • Ode to a Nightingale

    2329 Words  | 5 Pages

    which the reader can draw a conclusion or abstraction. Does the experience which Keats describes change the dreamer? As reader, you must follow the dreamer's development or his lack of development from his initial response to the nightingale to his final statement about the experience. Stanza I. The poet falls into a reverie while listening to an actual nightingale sing. He feels joy and pain, an ambivalent response. As you read, pick out which words express his pleasure and which ones express his

  • Gulliver in Gulliver's Travels

    1526 Words  | 4 Pages

    family with horses, wishing to never have to deal with mankind again. This novel can be interpreted in many ways, as we noticed in class. I think that one thing the entire class could agree on was that Gulliver, like Don Quixote, drove himself into a fantasy land where, in Gulliver’s case, horses could hold a conversation. Works Cited Swift, Jonathan. Gulliver's Travels. Adamant Media Corporation, 2008.

  • Book Review of "Freud for Historians"

    1503 Words  | 4 Pages

    presented by Peter Gay, which deals with psychoanalysis in historical writing. This topic of interest is a heated debate among historians. The argument is a final book in a trilogy Gay did not intend to write. Freud for Historians follows two historiographical books, Style in History and its sequel about causation, Art and Act (p. viii). In his book, Gay presents a strong defense against misunderstandings of psychoanalytic theory. He is developing his discussion on a principle he had discussed

  • The History of Nursery Ryhmes

    2499 Words  | 5 Pages

    Rhymes." Times Eduacational Supplement 4164 (1996) : B19. 21 Jan. 1999 . Sandlin, Kirsten. A Rhyme and a Reason. 13 Jan. 1999 . Seligman, Daniel. "Only in America." Fortune. 129:4 (1994) : 110. 21 Jan. 1999 . Winters, Charlene. "Fantasy Artist Takes Young Readers To Mother Goose Land." Daily Herald (1997) : 4. 21 Jan. 1999

  • The Search For Eternal Life In the Epic of Gilgamesh

    1847 Words  | 4 Pages

    Grieving for days, lost in thoughts, and stricken with immense sadness and loss of direction, Gilgamesh laments for days over the loss of his friend Enkidu. Gilgamesh shouts aloud the following statement in regards to his current state of bereavement: “Me! Will I too not die like Enkidu? Sorrow has come into my belly. I fear death; I roam over the hills. I will seize the road; quickly I will go to the house of Utnapishtim, offspring of Ubaratutu” (Gardner Tablet IX 2-7). Gilgamesh so much feared