BioShock Essays

  • Bioshock Rapture Analysis

    1120 Words  | 3 Pages

    Bioshock the first installment in the bioshock series it is a story based, linear, first person shooter that takes place in the underwater city of rapture. Rapture was founded by Andrew Ryan as a haven from the society above the sea. Andrew Ryan is inspired by Ayn Rand and her controversial philosophy. Ryans beliefs are said best by his own quote “ Is a man not entitled to the sweat of his brow? No, says the man in Washington, it belongs to the poor. No, says the man in the Vatican, "it belongs to

  • Analysis Of The Bioshock Franchise

    1667 Words  | 4 Pages

    and a learning game is going to be very boring for most adults. The game I’m going to be talking about is the whole BioShock franchise. This series has currently three games in it and all of them have scored very high and are generally

  • Bioshock: Dystopian Video Games

    948 Words  | 2 Pages

    technology play out against the logic of dystopian alternative histories. Irrational Games’ video game series Bioshock represent an important example of video games that have the potential to be thought-provoking and complicated texts. This essay will address the alternative histories that the Bioshock series presents, understanding these alternative histories through scholarly exploration and ?. Bioshock is an exceptional exemplification of a video game that simultaneously celebrates and investigates dystopian

  • Art Deco, By Franchise Bioshock

    1648 Words  | 4 Pages

    (Editors encyclopaedia Britannica,2016). I am specifically going to be speaking about the franchise Bioshock because it has a lot of examples of art deco, ranging from clothing to furniture to buildings. I will be speaking about art deco in buildings because bioshock has a lot of examples of them. Each Bioshock includes a lot of art deco but

  • Bioshock Video Game

    1415 Words  | 3 Pages

    Bioshock Infinite (2013 Video Game): The game takes place in 1912 and protagonist, Booker DeWitt taken to a lighthouse on boat by a mysterious pair of twins named Lutece. The Lutece twins tell Booker to "bring us the girl and wipe away the debt," DeWitt traverses the lighthouse which contains a rocket silo that carries Booker to Columbia, a floating city. Booker wanders around Columbia until he is stopped by a policeman who recognizes the branded letters, “AD” on Booker’s hand. The letters are seen

  • The Hero with a Thousand Faces by Joseph Campbell

    935 Words  | 2 Pages

    different mediums which involve narrative. The pattern is generally easy to identify within a story, but can sometimes be harder to decipher as is the case with the narrative in Bioshock Infinite (Irrational Games, 2013) (Infinite), and for this reason, not all stages are mentioned. On a psychological and cultural level, Bioshock Infinite draws the player in, making them connect on a deep level with the main characters, involving them in the story and convincing them to continue playing. The first stage

  • What Ever

    827 Words  | 2 Pages

    might be very emotional. But there are 2 game you should definitely play, and those games are Bioshock Infinite and Half life 2. The two franchises are very fun and mind-bending plot. These games are both great but which one is greater. So I will be comparing the two together by their price,plot, and game concepts. First when we are buying video games most gamers will be looking at the price. The Bioshock Infinite is $29.99 approximately 1000 Baht. Even though the Price is a little expensive the gameplay

  • The Analysis of Steampunk Elements in Various Video Games

    2452 Words  | 5 Pages

    teleported to another dimension because of the malfunction in the machine. The energy emitted from the Eidolon awoke the creature... ... middle of paper ... ...C Reviews." Metacritic.com, 2014. Web. 6 Jan 2014. . Official Xbox Magazine. "Review: Bioshock." Oxm.co.uk, 2007. Web. 6 Jan 2014. . Olafson, Peter. "The Angry Red Planet." Computer Gaming World 1991: Print. Onion, Rebecca. "Reclaiming the Machine: An Introductory Look at Steampunk in Everyday Practice." Neo-Victorian Studies, 1. 1 (2014):

  • Biohock And 1984 Similarities

    1055 Words  | 3 Pages

    Bioshock v. 1984 There are many similarities between the book 1984 and the game named bioshock. The game of bioshock takes place in a lighthouse that leads to underwater city that is ruled a man who brainwashed people to control the city and his trigger word would be “would you kindly”. The book 1984 take place in london with a totalitarian government uses technology to control the people as well as they brainwash the people into believing the government is there saviors. One of the connections

  • Video Games Can Also Have Benefits

    731 Words  | 2 Pages

    between the 1970 and now are growing up playing video games. These young adults have participated in the rapid development of video games from the most simple of games like Pong all the way to games like the super-realistic BioShock. The game of pong was very simple while BioShock is anything but simple. There are dozens of genres of video games, but the most controversial of which are “first person shooters”. These games also have a focus on violent game play where the main objective is to shoot enemies

  • An Analysis Of 'Neverwinter Nights'

    1927 Words  | 4 Pages

    plot is think of the story in terms of climbing a mountain and you start at the bottom of the mountain with exposition. Exposition is essentially is at the base of the mountain or the beginning of the story. This is where, in Neverwinter Nights, Bioshock sets up the story including player, setting, and main conflicts. Next is the rising of action. The rise of action occurs as you begin to move throughout the game and story. This is where conflicts start to build just like when you climb a mountain

  • The Advantages of Video Games

    1299 Words  | 3 Pages

    The video game phenomenon is somewhat new in this modern society. Despite being designed for entertainment, in the recent years the content has become more violent and disturbing. Due to the increasing popularity of these violent videogames, there has also been an increase of controversy regarding the negative effects these games have on people’s minds. Concerned parents and experts think that these games are too violent, which has led to demands made towards the government to control the sales of

  • Project Orion Research Paper

    688 Words  | 2 Pages

    community – except, this time, instead of small-town Americana, we get a utopian society straight out of a 1950s sci-fi magazine. Some reviewers referred to the show as “Mad Men in space”, but the far better comparison would be 2007 computer game Bioshock, in which the player explores a 1950s underwater utopia torn apart by the civil

  • Sci Fi (Science Fiction) and Fantasy

    860 Words  | 2 Pages

    Whether you are a fan or not, Science Fiction and Fantasy is, or has been, present in your life at some point. The genre has helped progress society in many ways. Sci-fi and Fantasy are for the creative. One cannot embrace the wild and imaginative plot lines without the ability to think creatively. Sometimes the fantastical ideas presented in the books and shows are absorbed by these creative and inventive minds and applied to the real world. Gene Roddenberry, the creator of Star Trek once said,

  • Promotions through the Advent of Videogames

    1075 Words  | 3 Pages

    In our modern age there is a constant need to point fingers and call something evil that was only made to better people’s lives. It happened with the television, it happened with the internet, and now this epidemic has set its sights on videogames. This media has been unfairly criticized, mainly by parents, since its release. They claim it causes violence and isolation but more over, in their arrogance, claim it is nothing more than a blatant waste of time. What these people don’t see is the

  • Howard Hughes Biography Essay

    1034 Words  | 3 Pages

    father’s inheritances. He inspired many people during his time and in the modern society (Morganthau, & Warner, 1985). Depictions of his character and lifestyle are portrayed in a Video Game as “Andrew Ryan,” the founder of the underwater city in “Bioshock 2007.” His story was turned into a major motion picture movie The Aviator 2004, Staring Leonardo DiCaprio. Despite all the success, Hughes suffered from a varied mix of mental disorders (OCD) and nutritional deficiencies. Based on his obsessive

  • Art and Video Game

    861 Words  | 2 Pages

    Video games are increasingly becoming literacy art by telling stories that are equal if not better than those found in most movies. Not just mediocre stories to have them in the games, but compelling stories that drive the player to push forward. Bioshock, a 2007 release, is an example of this increasing importance of stories in video games. Influenced by philosophy and the works of Ayn Rand, the creator where able to create a cautionary tale of man’s individualism and genetic tweaking (VerBruggen)

  • Cloudbank Research Paper

    1243 Words  | 3 Pages

    So, what about the future? Huxley has shown what his future looks like, but many other minds have shown their predicted futures as well. One such mind is the one that truly helped technology, and computing as a whole, get to where it is today. In a recent interview with theverge.com’s Nilay Patel, Bill Gates had mentioned his stance on many issues currently being debated by the United Nations. Numerous topics were discussed, including the futures of health, farming, money, and technology. These topics

  • Video Games as an Art Form

    1069 Words  | 3 Pages

    village in Assassin’s Creed III, sadness at the death of Shadow in Sonic Adventure 2, freedom and control in games as open as Minecraft or the Grand Theft Auto series, the shock realizing the beautiful and supposedly utopian society of Columbia in Bioshock Infinite has institutionalized racism and elitism, the grea... ... middle of paper ... .... 2014. . Magazine writer arguing videogames should be considered an art form. 4. Melissinos, Chris, and Patrick O'Rourke. The Art of Video Games: From

  • Positive Effects Of Video Games: Good Or Bad?

    1680 Words  | 4 Pages

    Video games: Good or Bad? Since the last decade, video game – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video game is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills. The most