Inside the majority of American households rest the unlimited territory of the internet. The unlimited and always advancing possibilities have unlocked powerful new tools in communication and socialization. Tools such as: long distance visual communication, international circulation of personal thoughts, and massively multiplayer online role-playing games (MMORPG) have all led to a closer but more distant community of people. The positive side can attribute to the fact that the younger generation seems more in tune with their international counterparts. Youth have the ability to anonymously communicate with others through various message boards, mostly governed by one policy, freedom of speech. The anonymity of the internet has created a community where social outcasts mingle freely with others; a society where jocks can converse with geeks without fear of reprisal. This community releases people from the bounds of their own flesh. Yet, technological advances have pushed society into the next dimension of communication and socialization that seemingly override traditional and more personal vessels of communication.
The internet, initially developed by researchers at MIT and UCLA, had first purposes as a communications system between participating Universities. Walt Howe, Director of Libraries at Babson College, explains that the use of the system was limited to engineers, scientists, and those with the complex knowledge of computer operating systems. Because of the complexity involved many attempted to create a more user efficient system, one that home users could adopt. The most modern and user friendly system was pioneered around 1991 at University of Minnesota as a tool to access files and information local...
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...ally socializing face-to-face. The technological shield inhibits proxemics and makes it impossible for those communicating to see the involuntary body movements of their counterpart, leaving a dislocated and artificial feeling. But, increases in online networking will lead to social skill atrophy. By increasing online networking, people will become left experiencing life vicariously.
Works Cited
Hall, Edward T. "A System for the Notion of Proxemic Behavior." American Anthropologist: 65. Web. 28 Oct. 2014.
Howe, Walt. "A Brief History of the Internet." Walt Howe's Home Page. Web. 24 Mar. 2015. .
Massik, Sonia and Solomon, Jack. “You-Topian Dreams: Myspace, Yourspace, and the Semiotics of Web 2.0.” 2014. 426-7.
Simpson, Joanne Cavanaugh. “Multitasking State of Mind.” 2006. Massik and Solomon. 469-71.
In the essay “Say Everything” written by Emily Nussbaum, the author presents the argument that young people in this generation do not have a sense of privacy and tend to post whatever they like on the internet. She presents 3 different ideas of what happens when young adults are on the internet.
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The current generation of young people, known as Generation Y, have grown up with the Internet. They utilize it for social networking, researching, and gaming. It is difficult for many in this young group to imagine that there was a time when text messaging, e-mail, blogs, online news media, digital books, or social networking did not exist -- that people actually talked on the phone, visited, and engaged in face to face conversation with one another. Many young adults, especially teens and middle school age children, are in need of constant stimuli and instant gratification that only the Internet can deliver. Consequently, this has resulted in a generation of young people who are lazy learners, have shorter attention spans, and often lack familiarity and knowledge of general subjects.
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