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violent video games affecting young people behavior
violent video games affecting young people behavior
do violent video games cause aressive behavior
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Since the rise of violent video games, a common topic of discussion has been that violent video games incite violence in young teens. Despite what these people may think, violent video games have many upsides as well as the whole idea of inciting violence may just not be true. Research has stated that among many things that violent games do help, they can help reduce the amount of youth violence, increase intellectual skills, provide an output for aggressive behavior, and help kids or even adults relax. With many groups of people trying to get violence in video games taken away, I believe that violent video games are what helps regulate emotions in young teens as well as helping improve thought processing and memory retention. Research has found that linking violent video games to violent or aggressive behavior is unwarranted and unnecessary. It has been shown that there is yet to be any proof of this revelation being true, and even more proving it to be false. Statistics show that “sales of video games from 1995-2008 have more than quadrupled, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period.”(Akhaven) Another study done in 2005 states that “the US had 2,279 murders committed by teenagers compared to 73 in Japan while per capita video game sales were $5.20 in the US compared to $47 in Japan.”(Goldfein) A few people have went far enough to be able to say through their research that a lot of things said about violence in video games are linked to aggressive behavior is completely false. A duo of people have even stated that “a casual link between violent video games and violent behavior has not been proven.”(Dmitri) The same duo has also st... ... middle of paper ... ...search, Jan. 2008 Dmitri Williams and Marko Skoric, "Internet Fantasy Violence: A Test of Aggression in an Online Game," Communication Monographs, June 2005 Susan Villani, Cheryl Olson, and Michael Jellinek, "Media Literacy for Clinicians and Parents," Child Adolescent Psychiatric Clinics of North America, July 2005 Olson, Cheryl, Sc. D. "8 Reasons Video Games Can Improve Your Child." Parents Magazine. Parents, n.d. Web. 12 Feb. 2014. Grohol, John M., Psy. D. "Video Games Can Help Boost Social, Memory & Cognitive Skills." Psych Central.com. PsychCentral, 26 Nov. 2013. Web. 09 Feb. 2014. Jeffrey Goldstein, "Immortal Kombat: War Toys and Violent Video Games," Why We Watch, 1998 "The Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States" (1.6 MB), United States Secret Service website, July 2004
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
One would be hard-pressed to find a household without any video gaming devices. In fact, over eighty percent of American households some sort of gaming device. On top of all that, violent video games have surged in popularity, occupying over 50% of the 30 top video games sold in 2015 (Kain). In light of recent mass shootings, video games are routinely accused as the culprit that influences one to violence. Researchers all over the world have tried to establish a causal relationship between video games and violence. Some researchers have come to the conclusion that video games, specifically violent ones, spark aggression. However, other researchers have come up with the opposite conclusion, that the studies that portray video games as detrimental
However, one of the worst results of violent video games is increased aggression levels. Professor Mark Griffith did a study, from which he commented "The s...
Violent video games and violent adolescent behavior, is there a connection? Millions of violent video games are sold around the United States, millions more are sold overseas, but the numbers of violent crimes, that could be associated with violent video games is low. Assault, robbery, burglary, rape and murder occur daily. The drug industry accounts for the majority of these crimes. The cases not related to drugs, fall into a number of categories, including Psychological Disorders. Disorders that can cause violent behavior are psychotic or anti-social behavior, depression, schizophrenia, delusion, disassociation, and any others recognized by a Psychologist.
In conclusion violent video games could make the player so violent to make the player kill a person and cause behaviour problems. However, violent video games may lead to a positive impact on student’s behaviour at school, as reported form teachers, maybe it isn’t the games causing violence in people, and it could be because of the area that they are living in. Therefore it is clear that violent video games don’t cause violence in real life, it’s generally because of the way they are treated at
In recent years, more and more people have disputed the popular sentiment about the violent video games are harmful for teens. Full blood and thunder scene in most violent video games, and moderating the fury and killing scenes in the game, and still some violence tour still plays with horror. Violent games can be sorted into four phases of violence:Violent video games are full aggressive games. It touches the teenager’s daily life.
In this research called: The good, the Bad and the Ugly. Ferguson points out that there is continuing concern that playing violent video games may increase the risk of aggression in players. Not often discussed is the possibility that playing violent video games may promote certain positive developments, particularly related to visuals cognition. In his results Ferguson found that violent games may increase aggressive thoughts, but these thoughts do not seems to lead to aggressive behavior. This doesn’t means that video games is completely sane, but it give a opportunity to considerate that video games is not the only reason of aggressive behavior on children, even though they are playing violent
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
In today’s day and age it has been suggested that teens are becoming more violent. Some worry that certain aspects of our technology, including the intenseness of violent video games, are affecting the violence among America’s youth, while others don’t see this as an issue at all. A study done in 2004, Factors Correlated with Violent Video Games Use by Adolescent Boys and Girls, reported that boys in grades seventh and eighth played violent video games to either release their anger or help them relax. According to the suggestion that video games act as a stress reliever, violence in video games should not be blamed for violent behavior. Even though many views about the effect of violent video games are negative, I argue that they don’t have any effect on the violent behavior preformed by today’s youth.
Violent video games have been around for quite some time from Pac-man to Space Invaders. Throughout the years, these video games have improved along with technology. With new and improved technology there’s better sound and better graphics on this violent video games. However, they seem to be a problem in our century. Violent Video games tend to affect behavior in those who play them. Behavior is affected in such as communication, maladaptive, and aggressiveness.
The study includes a group of students playing first person shooting games and measuring their aggression after playing the game (Keim, 2013). According to Brad Bushman, a psychologist at Ohio State University “We did a comprehensive review of every experimental study, reviewing 381 effects from studies involving 130,000 people, and results show that playing violent video games increases aggressive thoughts, angry feelings, and physiological arousal.” Although the results didn’t clarify if anger and aggression carries into their everyday life, imagine those who play on an everyday basis for hours at a time. Another physiologist Teena Willoughby, from Brook University did a study on 1,492 kids from ages ranging from 8 to 19. The study showed that the ones who played the violent games for a long time, their aggressive behavior increased (Etchells, 2013). To get more of a deeper understanding on if this theory is true the Youth Violence and Juvenile Justice examined 227 juvenile offenders in Pennsylvania. The investigation showed the level of video game exposer of the criminals. Those who frequently played violent games were associated with violent acts such as gang fighting, hitting their parent, or attacking another person (ISU,
There I was, about to do a drug deal with the Colombian Cartel. As I made the exchange, they pulled automatic rifles out and started shooting at me. I ran for cover and started shooting back with my handgun. They made an escape with the money and the heroin. I was then interrupted by reality and it was time to go to school. I paused Grand Theft Auto IV and prepared myself for school, as my brain was making its way back to the real-world. Intense violence, drug abuse, sexual content, foul language, and criminal behavior are some components of violent video games like Grand Theft Auto that fuel the multibillion dollar gaming industry. Recently, there have been concerns about the effects of violent video games on young people who play them excessively. The mass shootings at Sandy Hook Elementary school, Washington Navy Yard, and in Aurora, just to name a few, have led to a series of media claims that violence in video games causes violence in the real world. It is natural for the media to make connections with violent video games and a gunman who avidly plays Call of Duty or Grand Theft Auto. However, that is not to say that violent video games promote violence. In fact, research shows that while video game sales are at an all-time high, violent crime is at an all-time low. Therefore, playing these types of games may not be detrimental to a persons’ well-being.
Every study has had mixed results from saying there is no correlation to violence and the other extreme, that videogames are to blame for violence among young teens and children. A study published by Vincent (2014), suggest that there is no correlation between videogames and violence. This article points out that not only is there no relation between the two, but that other studies have been collecting their research in the wrong way. The article states that, “the resultant aggressive behaviors are also outside a real-world context in which the aggression appears to be sanctioned by the researchers themselves,”(Vincent,2014). This is suggesting that videogames have absolutely no relation to violence and the researcher’s themselves are creating the violence in the
Today our world is surrounded by technology and new inventions that make our lives better. Some of the most popular of hobbies among children and teenagers are video games, but what many people don’t know is that they are bad for them. Violent video games in particular have been proven to not be appropriate for the age groups that play them and to have a negative effect on school, social behavior, and increase aggression.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to