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negative effects of technology to people's life
negative effects of technology to people's life
negative effects of technology to people's life
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Virtual Reality
Today’s science fiction is often tomorrow’s reality. As the pace of change has quickened, so it appears that we are actually living within a science fiction movie. Programs on TV continue to amaze or frighten us with yet more technological break through and with clever new products and gadgets. Over the last decade and certainly through the rest of this century, the major agent for these changes has been and will continue to be electronic computer and its derivatives. The Digital Age exploded into existence not with a whimper but a bang. The globe still shakes from its entry. The journey was long, but the impact is immediate. Now, for instance, the breath of an unborn baby can be captured and rendered visible, the Dead Sea Scrolls have been bathed in enhanced color, and Mona Lisa’s smile is safely preserved in GIF file. Throughout the world, many homes are lit by dim reflection of computer monitors. Illuminated manuscripts and images coax people to recompose reality simply by clicking in. Mutation is taking place before our charged and filtered eyes. It is a dynamic re-vision that has altered every aspect of life, as we knew it. This phenomenon is not a fad or a trend, but an evolution. As frightening the new Virtual Technology may seem, it can benefit us in many different ways. Hence it is ethical to pursue developing this new field.
Virtual Reality
History
Virtual Reality (VR) as a concept had its beginnings in the 1960s and it is mostly credited to the work of scientists like Ivan Sutherland and D.L. Vickers [1]. It is a simulation of a real or imaginary phenomenon in a three- dimensional environment. This simulated environment, believed to be real through feeling, is made of virtual objects crea...
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BIBLIOGRAPHY
May, William. Edges of Reality- Mind vs. Computer. New York and London: Plenum Press 1996
Weimann, Gabriel. Communicating Unreality. London: Sage Publications, Inc. 2000
Kizza, Joseph. Ethical and Social Issues in the Information Age. New York: Springer 1998
Rachels, James. Elements of Moral Philosophy. New York: McGraw-Hill 2003
Inition ltd, Innovative Graphics Solutions. United Kingdom 28 Feb. 2003
http://www.inition.co.uk/inition/services.htm
Barrie, Frost, Virtual Reality. Queens University 1 Sep. 1999
http://pavlov.psyc.queensu.ca/~frostlab/vr.html
Altaf, Atif. Overview of Tele-Immersion. Universität des Saarlandes 28 Feb. 2003
http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/TeleImmersion/
Hot Virtual Reality Sites. 28 Feb. 2003
http://www.itl.nist.gov/iaui/ovrt/hotvr.html
People all around agree that technology is changing how we think, but is it changing us for the better? Clive Thompson definitely thinks so and this book is his collection of why that is. As an avid fiction reader I wasn’t sure this book would captivate me, but the 352 pages seemingly flew past me. The book is a whirlwind of interesting ideas, captivating people, and fascinating thoughts on how technology is changing how we work and think.
Ethylene, H2 C = CH2, the lightest olefin. It is a colorless, flammable gas, produced mainly by thermal decomposition in the presence of steam (steam cracking) from petroleum-based raw materials. Ethylene has virtually no direct inhalation, but almost exclusively acts as an intermediate in the production of other chemicals, especially plastics. Polyethylene, which is the most commonly used plastic, is directly produced from ethylene by its polymerization. Ethylene can also be chlorinated or combined with benzene to produce 1,2-dichloroethane, a precursor of plastic polyvinyl chloride to produce ethylbenzene, which is another important plastic used in the manufacture of polystyrene. Lesser amounts of ethylene are oxidized to produce chemicals containing ethylene oxide,
Virtual reality or VR has been around long enough that most have seen it or experienced it before. For VR to be truly effective and believable it must convince the user that they are the ones in control of whatever is going on, whether it be walking through a virtual city or behind the wheel of a sports car. If it were not believable that the participant is present in ...
According to the American Council of Chemistry, plastics, which are otherwise known as polymers, are comprised of carbon, hydrogen, chlorine, nitrogen, sulfur, oxygen, and other elements that are combined through the conversion of natural products like oil, natural gas, or coal (ACA, n.d.). Between 7 and 8 % of the oil and natural gasses produced annually are used either directly in the conversion of such fossil fuels to plastics, or in powering the processes to produce plastics (Hopewell, Dvorak & Kosior, 2009). Plastic combinations can either form as thermoplastics, which are plastics whose atoms are connected in long chains that can be melted and reused, or thermosets, which are plastics whose atoms are arranged in three dimensional patterns that cannot be melted or reused (ACC, n.d.). Plastics are used in a wide range of products. For example, polyesters are used in textiles and fabrics, polyvinylidene chlorides are used for food packaging, polycarbonates are used for glasses and disks, and more. By the United States energy averages of 2015, each kg of plastic produced requires 62-108 mega joules of energy. The plastic requiring the largest amount of energy per kg is silicon which required about 235 mega joules of energy per kg. Three hundred and twenty two million metric tons of plastic produced in 2015 alone, and that value continues to raise, (Global plastic production,
The synthesis of polymers starts with ethylene, (or ethene). Ethylene is obtained as a by-product of petrol refining from crude oil or by dehydration of ethanol. Ethylene molecules compose of two methylene units (CH2) linked together by a double carbon
The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So, the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation. Also, virtual reality is the term used to describe a three-dimensional, computer generated environment which a person can explore and interact with. That person becomes part of this virtual world or is immersed within this environment and whilst there, a series of actions can be manipulated objects or performed.
For today’s generation, virtual reality has become all too real in our everyday lives. Modern technology has almost replaced our generation’s physical social lives, is has left many basic skills unlearned, and has ultimately become a physical part of us. We rely on text messaging and email to keep in touch. We almost always have a device with us or near us at all times, and the simple tasks that require basic skills to complete cannot be completed without using a device, because most of the knowledge needed to complete them is left unlearned. Everywhere we go, and everything we do seems to involve technology, and the effects technology has on this generation, are all but small.
There have been many great books that have been based on the growing relationship of technology and human beings. Today, technology is continuously changing and evolving along with the way people adapt to these technological advances. Technology has completely changed our way of living, it has entwined with our humanity, by being able to replace limbs and organs that we once thought could not be replaced. One of the most crucial things that technology has changed is the way people in society interact with one another. A story written by William Gibson titled “Burning Chrome”, portrays that very idea. In his text, Gibson presents that the reader lives within a world where there is no boundaries or limitations between technology and humans. They become a part of each other and have evolved side by side into a society where a person can turn their conscious mind into data and upload it to non-physical, virtual world. In this research paper I will discuss how our society’s culture and interaction with one another has changed and adapted with the advancements of technology over the years.
German Chemist Hans von Pechmann first synthesized Polyethylene by accident in 1898 by heating diazomethane. His colleagues characterized the waxy substance polyethylene due to the fact that they recognized that it consisted of long ethene chains. It was then first industrially synthesized by accident in 1933 by applying extremely high pressure to ethylene and benzaldehyde. Over the years, development of polyethylene has increased due to the additions of catalyst. This makes ethylene polymerization possible at lower temperatures and pressures.1
Polypropylene is one of those most versatile polymers available with applications, both as a plastic and as a fiber, in virtually all of the plastics end-use markets.[3]
“Virtual reality promises a kind of transcendence of the limits of physical reality” (Biocca, Kim, Levy 06). “Virtual Reality” is a computer-generated simulation of a three-dimensional environment in a seemingly real way by a person using special electronic equipment. When most people hear this they think of movies like “The Matrix”. They think films are the only place virtual reality is seen and used. However they are sorely mistaken in that aspect. Virtual reality is used in other fields and can be used in real life. Some of the fields that virtual reality can is used in are military, healthcare, and on the consumer level.
Deutsch, David, "Virtual reality" In D. Deutsch, 1998, The Fabric of Reality, Harmondsworth: Penguin, 98-122.
Over the years, man has come up with countless inventions, each more resourceful than the last. However, as the computer age continues, mankind is threatened. Ridiculous, some may say, but I say look around! The computer has already begun to control so many of the vital functions that man has prided himself upon before. Our lives are now dependent on a computer and what it tells you. Even now, I type this essay on a computer, trusting that it will produce a result far superior to what I can do with my own to hands.
The ethics and morals of using virtual reality with medicine have many faces. Ethics is defined as the way we should act towards others; also the justification of right and wrong, in this case a set rules or expectations that are set forth in the medical profession.
What is virtual reality (VR)? There are tons of definitions been searched easily by surfing the internet. Actually it is from both the word ‘virtual’ and ‘reality’ which means what we see through the 3-dimensional view near and reality is what we experience as human beings. It allows us to see the surrounding world in another dimension and to experience things and sensation that are not accessible in real life or even not had been created yet. Virtual reality is the creation of virtual environment that presented to our eyes vision and senses in such a way that we can experience it as if we were really there. It uses a host of technology system to achieve this goal and is a technically complex feat that has to account