The relationship between the viewing of violence in such forms as video games and television shows has been widely contested and thoroughly researched. Various conclusions can be drawn from multiply sources, though as of yet there has been no one final conclusion as to the nature of the relationship. Some research has studied how media violence can affect other aspects of behaviour, such as memory (Bushman 1988), or the long-term effects that it can have from early childhood, to adolescence (Huesmann, Eron, Klein, Brice & Fischer (1983). If it was proved that exposure to media violence increased the likelihood of aggressive behaviour, it may force a re-evaluation of what young children are exposed to during early childhood.
Research done on the topic of media violence is widespread and variable, with many different approaches and theories. One example of such research focuses on the different effect violent video games have on aggressive behaviours in a controlled laboratory environment to those who are exposed to violence in video games in real life and the effect this has on aggressive traits, such as Ferguson et al. (2008). This experimental design focused on the direct link between viewing violent material in an animated game and then the aggressiveness of the response when told to deliver a loud noise to an opponent that has answered a question in a staged test incorrectly. The chosen participants were volunteers studying at an undergraduate level at university, this sample was 45.5% male and may not be representative of the population as the participants chose to participate and were not selected at random, thus possibly limiting the application of the findings.
To prove the hypothesis that; “Exposure to video game vi...
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...rough a search in Google Scholar of keywords “effect of media violence on aggression” and selected specifically because of the inclusion of other emotions such as fear, and anger, and the inclusion of the written word, rather than visually violent stimuli.
6. Corinne David-Ferdon, Marci Feldman Hertz, (2007) Electronic Media, Violence, and Adolescents: An Emerging Public Health Problem, Journal of Adolescent Health, Volume 41, Issue 6, Pages S1-S5, ISSN 1054-139X, 10.1016/j.jadohealth.2007.08.020.)
-This article was located through a Google Scholar search for keywords “media violence on aggression”. I chose this entry specifically because the research focused on adolescents and how the demographic is being effected not only by media violence, but the ease of which technology is aiding in the exposure of violence from the media, and from uploaded home videos.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
The American Psychological Association has conducted research pertaining to the effect violent video games play on children. In this article the APA discusses how some of their research has made it evident that violent video games may cause some children to be far more aggressive to their peers, but the same games seemed to have a positive affect on other children. The research that was conducted by the APA in this article shows that the violent video games alone have little or no effect on a child, but instead it is a mix of certain personality traits of the given child that make a child more susceptible to the violence that is presented to them when playing video games. The research presented in this article also shows some of the positives that come along with the activity of playing video games. These positive effects range from the usage of video games in a hospital enviro...
Zillman, D. & Weaver, J. Effects of Prolonged Exposure to Gratuitous Media Violence on Provoked and Unprovoked Hostile Behavior.
The AAP suggest aggressive conduct, depression, sleep disturbances, fear, and desensitisation to violence are evident when children are exposed to violence through the media or video games. In agreeance with Bandura et al. findings, The AAP explain children are strongly influenced by the media through modelling and observing behaviours and aggressive behaviours are learned and imitated. Moreover, they argue children under the age of eight years old can not discriminate between fantasy and reality, which leaves them open to being extremely susceptible of adopting attitudes and behaviours portrayed in the media. Adding weight to their argument, The AAP discuss experimental studies that show after playing video games, children display significant decreases in social and helping conduct and an increase in aggressive and violent stimulation and retribution. As a result, The AAP strongly advocate that only child positive games and media content should be available rather than censorship. These findings are in line with Bandura et al. findings in that exposure to aggressive behaviour is imitated by children through social
Wilson, B.J. (2008). Media violence and aggression in youth. In Calvert, S. & Wilson, B. (Eds.), The handbook of children, media,and development. West Sussex, UK: Blackwell. Retrieved April10, 2014.
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
In “The Effects of violent video games, do they affect our behavior?” Brad J. Bushman argues that violent video games have had “hundreds of additional studies have shown a link between violent media exposure and aggression.”(Bushman 1) Bushman points out why are video games more harmful than violent TV programs, how are video games good for you, and why do people deny harmful effects of violent video games. He gives a good reason on why video games are harmful that violent TV. He states that players are likely to relate themselves with the character, the player also perceives the same visual as the character, and also that the player gets rewarded after a violent scene such as killing. Bushman also states how some people claim that violent
This review is an experimental study on the way playing video games, against watching violent video games, effects children’s aggressive behavior. This study was conducted by Utrecht University students, in Utrecht, The Netherlands. The research conducted, and article written was by Hanneke Polman, Bram Orobio de Castro, and Marcel A.G van Aken, and copy-written in year 2008. The hypothesis behind this article is how does playing a violent video, rather than just watching one, affect a child’s aggressive behavior in real life.
“Violent Video Games and Other Media Violence” by Craig Anderson is an argumentative essay of how and why violent games and media effect the youth of the world. The essay contains two major questions: 1.Is there a significant association between exposure to media violence and aggressive behavior? And 2. Is this association casual? Over 50 years of research is reviewed while trying to get to the root of the topic. Anderson is not only a highly credible source; he also develops his essay in a manner easy to follow, and presents researched facts to back up the statements being made on such a controversial issue.
Most studies of the effects of media violence have examined passive visual media (dramatic television and movies, television news, and music videos), that is, media that viewers observe only. A substantial of laboratory and field experiments over the past half-century have been set up to examine whether the exposure to violent behavior on film or television tends to increase the aggressive behavior of a particular teenager in the short term. The consistent finding from such experiments is that youths who watch violent scenes subsequently display more aggressive behavior, aggressive thought, or aggressive emotions than those who do not watch...
Violent video games increase aggressive behaviour in children. Studies involving around 3000 participants found that aggression has a direct relation with violent video games. Certainly, this effect of violent video games on aggression is as strong as the effect of condom use on risk of HIV infection; furthermore, they found that violent video games increase aggressions in both genders in children and adults in experimental and non-experimental studies (Anderson & Bushman 2001, pp. 353-359). Another study says that violent video games lead children to commit felonies. Craig Anderson of Iowa state university in Ames and his colleague Karen Dill found that people who play violent games are more likely to perpetrate assaults and robberies (Muir 2004, p.26A). Another study was published in the Journal of Adolescence by Barbara Krahe and her ...
Furthermore, television violence causes aggressive behavior in children. Many people believe that children who watch violent television programs exhibit more aggressive behavior than that exhibited by children who do not (Kinnear 23). According to the results of many studies and reports, violence on television can lead to aggressive behavior in children (Langone 50). Also, when television was introduced into a community of children for the first time, researchers observed a rise in the level of physical and verbal aggression among these children (Langone 51). The more television violence viewed by a child, the more aggressive the child is (“Children” 1).
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
No single factor can cause children or adults to act aggressively. Instead, it is the accumulation of risk factors that leads to an aggressive act. Hundreds of studies look into the issue of violent media, it always seems to end up the same place with three major effects including increasing aggressive behavior in a variety of forms, desensitization, and spurs fear. Not every viewer will be affected noticeably, but we know that every viewer is affected in some way. Some have argued that violent media are the primary cause of mass shooting. Others have argued that there is no solid evidence of any harmful effects of violent media. But it is clear is that exposure to media violence is one of risk factors increased aggressive behavior, desensitization, and fear.