Evaluating the Balance between Reinforcement and Continuity in Tempo-Based Human Computer Interactions

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Human computer interaction involves a dialog between users and a system, the quality of which dependents on factors including the promptness of the system’s response. Interaction techniques are often characterised by a series of action and reaction whereby for every action of the user, a reaction from the systems is expected. Such interaction is often sequential and involves pauses of reaction expectation. The actions of the users can therefore be characterised as discrete. However, novel technologies have introduced continuous interactions necessitating a continuous monitoring of user input and continuously providing reinforcement to this input. Continuity therefore ensures a continuous supply of input to the system and in return, the computer systems continuously respond to this input.

2. RESEARCH AIM

Novel interaction techniques, such as gesture, speech, body expression recognition, haptic devices, and video, are characterized by the significance of the temporal aspects of interaction. Those techniques, especially when used in combination, require thinking of interaction over time intervals rather than at discrete points (Faconti & Massink, 2000). Similarly, temporal interaction involves temporal response from the system. These continuous responses serve as reinforcement to the user’s input and are required to have no gaps when they are delivered.

In a continuous interaction, the computer system must be able to adapt its response to meet the requirements of continuity and reinforcement. Systems like GPS devices are able to continuously monitor input (user position) and response via diverse means (reflecting the position on a map). The adaptation of the response to continuity and reinforcement must also ensure that the re...

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...ng to voluntary physical exhaustion. The Journal of Sports

Medicine and Physical Fitness, 39 (3), 220–25.

Works Cited

Faconti, G. P., & Massink, M. (2000). Continuity in Human Computer Interaction. CHI.

Massink, M., & Faconti, G. (2002). A reference framework for continuous interaction. Springer.

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on progressive cycling to voluntary physical exhaustion. The Journal of Sports

Medicine and Physical Fitness, 39 (3), 220–25.

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