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Xbox supply and demand
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II: Porter’s Five Forces Model:
• Threat of substitute products:
Besides the competition from Sony and Nintendo, few other companies have produced similar products. According to PC Magazine, currently Sony has higher sales than Microsoft but Microsoft is making more money than its other competitors. According to market research group NPD, more than 772,000 Xbox One games were sold in February, while 2.46 million Xbox 360 games also exited shelves. The combined sales figures made for 48 percent of the total software market share. The Xbox One is also averaging 2.75 games sold per console. Therefore, the threat of substitute products is very low.
• Potential New Entrants:
Latest console of XBOX i.e. XBOX One is priced at $499. It is expensive for any new player to develop a new and similar product in this market, and few are likely to appear in the next few years.
• Bargaining power of Buyers:
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XBOX is not a standardized industry product and the cost of switching to other products is expensive.
Also buyers are not informed of the seller’s costs. Therefore Bargaining power of buyers is relatively low. The latest console of XBOX is priced at $499. Though the price seems expensive, for many gamers who have better consumption capacity, price usually is not their first concern. They tend to focus more on the user-friendly features and the products reliability.
• Bargaining power of Suppliers:
Xbox is a technological product which is comprised of many electronic components. The cost of switching between suppliers can be very high as the major suppliers of the XBOX components are the global technology giants like IBM, Samsung, Delta Electronics, ATI Radeon and FOXCONN etc. Additionally, Xbox carries a powerful brand name. Therefore, the bargaining power of suppliers for Xbox is high.
• Rivalry among
Competitors: The rivalry between its competitors is extremely high. With 3 major gaming consoles on the market right now (PlayStation 4, Nintendo Wii, and Xbox One), each company is trying to tap into the market and meet gamers’ needs. PC market is also going strong with the number of games that come out every year. Currently, Sony’s PlayStation 4 is making more sales in terms of units sold but Microsoft is making more profit through its latest XBOX console. According to market research group NPD, in February, Microsoft is raking in more profit than Sony due to its higher price. The Xbox One, which launched on Nov. 22, 2013, is priced at $499 -- $100 higher than the PS4.
Many people agree that Sony’s Playstation 4 is better than Microsoft’s Xbox One and vice versa. I have been gaming since I was seven years old and still am today. The first gaming console I ever had was the original Xbox. Throughout the years though, technology has improved vastly. The last generation of game consoles gave the industry a much needed boost and gave the consumer another commodity. With the eighth generation of consoles just arriving, a lot of people are wondering which console to buy. There is, however, more than just the choice of games. There’s differences in processors, graphics cards, hard drives, design, operating systems, ports, versatility, stability, controllers, and, of course, the games.
The suppliers bargaining power is generally strong because of the big monopolies and the high importance of purchasing components and operating system, therefore it decreases the profitability of the market players.
In the near future, Xbox One will be incorporating the Oculus Rift, a virtual reality device that goes over the head and provides a first-person visual display and headphones for an immersive experience, into their features and gameplay.
The following paper analyzes the initial release of Microsoft's XBOX 360 gaming system release into the United States and the changes that occurred with the supply, demand and pricing of the product in the months following its release. The social science of economics tells us that supply, demand and price are closely related to one another and have a significant on how much of a particular good is purchased and the rate at which it is purchased by consumers. The XBOX 360 phenomenon is a solid example of the impact that changes in supply, demand and price have on the marketplace and the rate at which goods are purchased.
The first thing to think about when choosing to buy a console is the type of hardware is used for that console. Both the Xbox One and PlayStation4 both have some similarities in their hardware like their HDD, Audio/Visual output, and Wi-Fi. The differences in hardware of the Xbox One and PlayStation4 are the GPU and CPU. The PlayStation4’s GPU has 1.84 TFLOPS, AMD Radeion Graphics Core Next Engine which is better than the Xbox One, the PlayStation4’s CPU is a Low Power x86-64 AM “Jaguar” , 8 Cores which is slightly better than
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The emergence of software gaming has led to a 4.4% decline in the $31 billion global toy industry1. Unable to capitalize on the changing consumer needs, many toy retailers in the United States and Canada have suffered from declining revenues and increased competition from e-commerce platforms, such as Amazon. Additionally, the increasing overhead and fixed costs have reduced margins and led to losses in market share for specialty retailers to e-commerce businesses.
The bargaining power of suppliers is very low. Major players are vertically integrated for example KKD is producing their own equipment while others are partnering up with suppliers.
Streaming video content over the internet continues to grow in popularity with consumers for a variety of reasons, including the widespread availability of high speed internet, attractive video content, easy to use video streaming devices and the rising cost of cable television service. Some consumers use streaming video to enhance or supplement the typical offerings available from their local cable provider. Others take a more extreme approach and use streaming video as a means to eliminate the need for a cable television subscription altogether. Presently consumers cancelling their cable TV subscriptions are still considered a minority of all subscribers; nevertheless their steadily increasing numbers have earned the moniker of “cord cutters.” Those looking to ditch cable TV can also find a growing number of online resources that will ease their transition to cheaper online television viewing.
Microsoft, currently one of the world’s biggest and most influential software companies, was found in 1975 by William Gates and Paul Allen.[1] It quickly positioned itself as a leader in the software community and due to the strength growth of its user base for the Windows operating system and numerous other products, it became both widely popular and widely hated. Many consumers love the suite of products that Microsoft offers because they are easy to use, are widely supported, and have many applications written specifically to for them. On the other hand, there are many who dislike Microsoft, claiming that their policies lead to an uncompetitive market and that their practices are unethical. In recent years many court cases, including a major anti-trust suit have been brought against Microsoft. This paper aims to focus on the issue of Microsoft’s product pricing structure and to discuss the issues that have arisen because of it.
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