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Technology and its effect on young children
Research paper on technology and children
The effects of technology on early childhood development
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As technology becomes more influential in the lives of this generation’s children, worries and wonders have aroused about the affects these devices will have on their development. A recent study organized by researchers at Michigan State University’s Children and Technology Project tested the relationship informational technology may have with creativity in young children. The two articles, Information technology use and creativity: Findings from the Children and Technology Project, by Linda A. Jackson (lead investigator) and Research: Video games help with creativity in boys and girls, by Mike Snider, discuss the ground breaking discoveries made by the MSU project about the existence of a positive causal relationship between creative thinking and playing video games. However, where the research article develops accountability and credibility with in-depth analysis of the study’s methods. The popular press article gives vague explanation of the study itself and instead appeals to the audience about how this new discovery translates into daily life and the future. Jackson’s research article elaborately explains the research project testing the theory that informational technological devices (IT) such as cell phones, internet, computer games, and video games have a potential causal relationship with creative thinking in children. To ensure the most reliable and valid measure, they used The Torrance Test of Creative, developed by Guilford (1967) to measure creativity level. The study consisted of 491 twelve year old children. Of the 491 sample, 47% where male, 53% where female; 34% where African American, 66% where Caucasian. Originally 591 surveys were randomly mailed to the parents of children who attended 20 pre-selected middl... ... middle of paper ... ... socially loved tablets and iPads may prove useful for children age three and four to develop school readiness skills. The discoveries from the MSU project have brought amazing change for the future of video gamers, and have already led to the speculation of beneficial techniques with other IT devices. Regardless of the astonishing discoveries by MSU project, there are a majority of other reasons creativity could relate to video games. One possibility is that creative children are actually drawn to the dynamic, strategy driven, imaginative, puzzling aspects that video games possess. Maybe the creativity that they already embrace is what causes them to find video games appealing, in that it tests their already creative mind. We may never know the real reason, but the MSU project has definitely revolutionized a new view of technology in our already Informational Age.
Shaughnessy, M. F., & Wakefield, J. F. (2003). Creativity: Assessment. In N. Piotrowski & T. Irons-Georges (Eds.), Magill's encyclopedia of social science:Psychology (pp. 459-463). Pasadena, CA: Salem Press.
The Veldt is a story that takes place in the future, in a house completely run by technology. In the house is a nursery room, for the kids, that changes due to what you are thinking about. The Hadley parents start to notice a strange African Veldtland appearing in the nursery and start to question whether giving the kids everything they’ve wanted was beneficial. One theme that can be interpreted from the text, is that kids shouldn’t be too dependent on technology.
8. "Video Game Playing Tied to Creativity, Research Shows." ScienceDaily. ScienceDaily, 09 Nov. 2011. Web. 13 Jan. 2014. .
In their article, “The Creativity Crisis”, authors Po Bronson and Ashley Merryman explore the urgency of the downfall in the public’s “creativity quotient.” Bronson and Merryman emphasize the necessity for young children to be imaginative. Through an IBM poll, they verify that with the decrease of creativity in our society comes an array of consequences seen in the work field. The authors remind readers of another reason for the importance of creativity; they argue that creative ideas can solve national matters. Hence, Branson and Merryman believe that original ideas are key for a better world. Though I concede that creativity is a vital key to the solution of many national problems, I still insist that teaching creativity,
A study done by Stanford said that when children spend more time with their technology instead of using that time for face-to-face communication, their social skills might decrease. A professor from Stanford University, Clifford Nas...
This shows how much society has changed since the 1900’s. Modern-day children are worse in almost every aspect of creative thinking when compared to previous generations. Society is hurting children’s imagination by not being supportive of outside time and social connections. With modern electronic devices, kids seldomly need to leave the house in order to be entertained. The lack of play time and social interactions severely hamper the development of children’s creativity. In summary, society is developing into something that lacks encouragement of creativity, and that is a major
In a culture saturated in high tech toys that explode with dynamite sounds and whirling lights, children spend countless hours watching television and playing video games and less time engaging in creative and imaginative play. In Claudia Kalb’s article “The End of Make Believe,” she introduces the Knott family from Cleveland, Ohio. Kris Knott and her husband, parents of three active children, are striving to get back to the basics of play by increasing family time and decreasing their children’s television and video game usage. During the summer months, it would not be uncommon to find the entire family outside enjoying a pleasant evening together. Mrs. Knott states that “entertainment is not play” and children need carefree, less structured time to use their imaginations (Kalb, par.1). While the Knott’s children have plenty of organized activities such as after school sports, their parents recognize the importance of using imagination and creativity as a source of play (Kalb, par.1). In the same manner, parents must limit children’s time engaging in technology by creating quality family time and encouraging more creative and imaginative play for intellectual, emotional, and social skills to develop.
Tyre, Peg. "Are IPads and Other Classroom Gadgets Really Helping Kids Learn?"TakePart. N.p., 31 Jan. 2013. Web. 18 Jan. 2014.
Recently, many schools have initiated a blended learning programme. These programmes provide a one-on-one student to device ratio and have caused much controversy. This scrutiny is only intensified when discussing the effect of such environments on children as young as the age of six, and many experts disagree with this practice. This essay will discuss the negative effects of younger children using devices (predominately iPads). Some of these reasons include: the negative effect iPads have on a developing child's social skills; the way these devices hinder muscle development, especially in the region of the hand and wrist; the possibility of becoming addicted; and the detrimental repercussions on the brains ability to process words and sounds quickly. Ipads are also proven to reduce young children's vocabulary.
In today’s society we are overwhelmed with technology. Technology is changing everyday, and will forever be a staple in our lives. The effect that technology has on our children has brought on some concerns and some praises. Children these days have no choice but to some how be influenced by the ever growing technology in our societies. Our common concern has been that although digital technology has boosted children’s talent for multitasking, their ability to process information deeply may be deteriorating (Carpenter, 2010). Many people have a wide range of opinions on if technology is having a positive influence on our children or a negative, there is a vast amount of evidence to support both of these arguments. Technology can refer to so many things, but there are three main parts of technology that are having the greatest effects on our children: video games, television/media, and computers. The modern technologies we have today are so powerful because they attract our genetic biases, that the human brain has a tremendous love for visually presented information. Video games, television, movies and computer programs are all very visually oriented and therefore they attract and keep the attention of children easily.
Almost every child between the ages of eight and twelve are getting cell phones. The average home in America has as many televisions as they do people. Only 20% of American homes do not have a computer. Technology is quickly becoming a new way of life. The amount of time people are on their devices is growing rapidly. According to The Huffington Post, people are on their devices for on average about eleven hours and fifty-two minutes a day. That is almost half a day and a lot longer than most people sleep or work. People have not realized yet how they or their families are being affected by this constant use of technology. As a result of technology increasing, children are experiencing health problems, school issues, and social problems.
Children growing up in the modern world of today would rather stay inside and play on the internet, watch television, or play video games than go outside and play. Serious repetitive strain injuries suffered after spending hours glued to game consoles is up 60% since 2002 (Par. 5 Clarke). Technology and modern society have created lifestyle changes that are detrimental to the well being of children. First, this paper will discuss the effects of technology and modern society on the physical and mental health of the children. Second, the paper will discuss the dangers to children resulting from new technology. Lastly, the paper will discuss the modern lifestyle changes in families and their effects on the children.
There has been a long lasting debate in the resent years on whether or not technology has a positive or negative impact on today’s kids. As the years move on, the negative effects have begun to outnumber the positive. The generations previous spent their childhood making forts, fishing, and using their imaginations, contrary to today’s generations who spend their free time texting, playing video games, and watching videos. Damaging effects such as decreases in school performances, addiction to electronics, and lack of brain development have all been linked to the electronic media stimulation. In order to prevent the future generation from following in the current generations footsteps, one must full comprehend just how much technology impacts
This article addresses how the internet and use of computers is in all aspects of our life directly or indirectly. The many ways technology can be used can help enhance the creativity in our children’s lives. As children participate more and more on technology, which now includes
As we introduce more modern gadgets, kids of America seem to focus more on texting, emailing, and wasting h...