INTRODUCTION It is widely believed by many that the ever-increasing proliferation of technology within entertainment has had detrimental effects on those children exposed to them, with many youngsters forgoing the more traditional pursuits in favour of digital interaction with online acquaintances or artificial intelligence. Entertainment now contains a wide variety of technologies including television (standard or interactive), music, computers, games consoles, toys and the internet, to name but a few. The aim of this study is to identify whether these technologies have an impact on the behaviour of children in either a negative or positive aspect. Many experts within the child development field accord to the view that long periods spent in front of a computer or television will inhibit a child’s social development, thereby creating difficulties when the subject attempts to interact with others as well as being detrimental to their overall physical fitness. In addition, some believe that violent television programs, computer or electronic games will encourage aggressive behaviour in children. EDUCATION Computers have long been seen as a tool for education within academic settings, as well as in the home itself. Computer literacy has enabled a large number of interactive programs that ‘teach’ a number of subjects such as typing, mathematics, sciences, etc. This has increased over the years with more and more products being aimed at the younger child. Some of these tools encourage repetition, an age-old technique for teaching the young, whilst some utilise or develop the spatial coordination of a young child. ADHD sufferers have been seen to produce positive results with technology and computer games are seen as a good meth... ... middle of paper ... ...owever a slightly more common phenomenon is that of ‘cyber bullying’. With mobile phones carried by many under-18s these days, it has opened up another avenue for those wishing to victimise others. Furthermore, internet-capable phones have meant that victims can, in some cases, be bombarded by malicious messages delivered by different mediums and delivered directly into their hands. This constant harassing has led to introversion of individuals and, in extreme cases, the victims taking their own lives. Works Cited Understanding ADHD, Dr Christopher Green (and Dr Kit Chee) 1997, The Incredible Years, Webster-Stratton, 2007 Positive Effects of Entertainment Technology on Human Behaviour, 2004 The technologisation of childhood? Young children and technology in the home, Plowman, L, McPake, J & Stephen, C (2010) www.columbinegame.com/statement.htm accessed 04/03/12
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Properly introducing technology into early childhood classrooms is the first and crucial step in producing a new and useful tool for students to use to enhance their learning. Many researchers do not recommend introducing computers to children young than three because they are not developmentally ready ((Haugland, 2000). It is useful to start off introducing a computer to young children in a group setting because it is general information all children need to know. The teacher may begi...
Video games are almost always present in any house that is home to an adolescent child. While video games are popular among people of all ages, adolescent children are usually the most involved. An article was developed by three members of the Psychopathology department at a university in the Netherlands. While addressing the use of video games the statement was made that “Today, in the United States, 91% of children between the ages of 2 and 17 play video games”(Granic, Lobel, Engels). Children may spend countless hours sitting in from of a television screen, participating in the electronic activities. While there are many different genres of video games, perhaps among the most popular are those that contain a high level of violence and hostility. Along with the violent content and commentary, these videogames create a hostile mindset. Video games have the ability to cause negative effects in the way young people think and act socially.
Track back to 15 to 25 years ago. An unfortunate student would normally get bullied at school with physical acts of violence, but as soon as that student arrives at his home he or she is presumed safe. Cyber bullying does not allow this luxury. Cyber bullying occurs over the information waves of the internet, with sites such as Facebook, Twitter, and Google plus. Which is why the guidelines must be improved or that children should not be allowed to access such sites entirely. With a the tools of direct messaging and posting videos cyber bullying can follow children to their home, beyond the school playground, seven days a week 24 hours a day. These acts of emotional trauma occur on a child’s computer and smartphone. For this reason it is more difficult to monitor...
Aggression, being the most commonly argued negative effect to videogames, can be brought on by the solitary aspect of the activity while the child faces an obstacl...
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Many people have a wide range of opinions on whether technology is having a positive influence on our children or a negative, there is a vast amount of evidence to support both of these arguments. Technology can refer to so many things, but there are three main parts of technology that have the greatest effect on our children: video games, television/media, and computers. The modern technologies we have today are so powerful because they attract our genetic biases, that the human brain has a tremendous love for visually presented information. Video games, television, movies and computer programs are all very visually oriented and therefore they attract and keep the attention of children easily. By far the largest concern of technology today is video games.
Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many minor questions come to mind about video games: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? What are the influences of video games on children? Many people don’t have much information about video games and how video games may effect on people’s behavior, health and mind.
Negative Effects of Technology on Children? Personal. Psu. 21 March 2010. Web.
There has been a long lasting debate in the resent years on whether or not technology has a positive or negative impact on today’s kids. As the years move on, the negative effects have begun to outnumber the positive. The generations previous spent their childhood making forts, fishing, and using their imaginations, contrary to today’s generations who spend their free time texting, playing video games, and watching videos. Damaging effects such as decreases in school performances, addiction to electronics, and lack of brain development have all been linked to the electronic media stimulation. In order to prevent the future generation from following in the current generations footsteps, one must full comprehend just how much technology impacts
In our present society, people cannot deny that the changes in this world have been tied to the advancement of the technology. It has evolved with this society so deeply where such conveniences are no longer luxuries but rather necessities. Unfortunately, the most affected group of people from the developed technology is the younger age people (Subrahmanyam, 2000). In the past, children were more lively and active: playing outdoors, running around, climbing trees and remaining active rather than watching television and playing video game and computer. It is true that the use of the technology has its own virtue. It provides value, convenience and entertainment, but it should not take the place of movement and realistic play from the children. Obviously, modern technology such as television, digital game, cell phone, and computer should be considered as a major fact, which contributing to negative health problems in children.
Furthermore, television violence causes aggressive behavior in children. Many people believe that children who watch violent television programs exhibit more aggressive behavior than that exhibited by children who do not (Kinnear 23). According to the results of many studies and reports, violence on television can lead to aggressive behavior in children (Langone 50). Also, when television was introduced into a community of children for the first time, researchers observed a rise in the level of physical and verbal aggression among these children (Langone 51). The more television violence viewed by a child, the more aggressive the child is (“Children” 1).
One of the biggest thing that technology can do to a young kid is change the relationship that they have with their parents. Before cellphones and laptops and technology, I believe that the relationship between kids and their parents was much better because of the interactions that they had to have. For example, they could not just leave without anything to do and then text their parents when they find out what they were doing, they had to have a plan before they left the house. Regarding this matter specifically, Moser said “…Both parents and kids are consumed by electronics. They are constantly attached to their smartphones and computers. They are disengaged from each other. Conversat...
Children growing up in this generation are experiencing a greater impact from computers than in the past. In the past, children and adult, could make a life without a computer, as it wasn’t a necessity or found to be all that useful from time to time. A higher level of dependency on these computers has been established, and society only has more to come in the future. The technology that comes with these complex machines is becoming more developed and is making everyday tasks simpler for most. Computers have changed our nation in many ways, from the way we operate to the accessibility of worldwide resources such as the Internet we use frequently today. The purpose of this paper is to discuss the fluctuation of the influence of computers on a child’s education in their early years, as it has been in the past, how it is in the present, and how it might be in the future.
Subrahmanyam, K., Kraut, R., Greenfield, P., & Gross, E. “The Impact of Home Computer Use on Children’s Activities and Development.” Journal Issue: Children and Computer Technology, 10(2). n.p. Web. 2000.