Visual Arts and the Internet

1107 Words3 Pages

Visual Arts and the Internet

I have selected the area of visual arts to give examples of websites that I have found exploring the impact of new technologies. Artist’s influence from technology has allowed them the freedom to expand their mediums in which they work with, exhibit their work world wide, collaborate with other artists and discover new concepts with scientists.

Artists’ are always looking for something new and different, the best possible way to communicate their ideas. Cynthia Beth Rubin is an artist who is interested in how in all of us there are embedded cultural traditions merging and colliding. She feels she has benefited from new technology, “New technology has expanded my visual vocabulary, and all of my work, both video and still imagery, is now produced through the computer…echoing the ambiguity of memory, the computer is the instrument for allowing some images to sing, some to come forward as clear images, others to fall back into barely representational dreams of textures and colours.”

(http://www.cbrubin.net/statement.html) Artists are experimenting with using arising technology in an original way. Working with new media and collaborating with other artists. David Galbraith and Teresa Seemann “…have developed an interplay between their work in the visual arts, experimental music, and performance. Using the model of collaborations, links, and connections found in electronic and experimental music, the exhibition examines how increased accessibility to advanced technology is directly influencing the content and context of contemporary art and culture… increased access to advanced technology has allowed artists to experience a "do-it-yourself" freedom and to embrace cultural production that is not...

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Exhibition History, retrieved September 13th, 2004, from

http://www.newmuseum.org/more_exh_waveform.php

Extra Ear – ¼ Scale, the Tissue Culture & Art in Collaboration with Stelarc, retrieved September 13th, 2004, from http://www.tca.uwa.edu.au/extra/extra_ear.html

Landscape, Earth, Body, Being, Space and Time in the Immersive Virtual Environments Osmose and Ephémère, Women, Art, and Technology, Malloy, J. ed. London, England: The MIT Press

(2003), pp. 322-337, illus, retrieved September 14th, 2004, from http://www.immersence.com/

Ten Dreams of Technology, Dietz, S. published in Leonardo, Vol. 35 Number 5 (2002)

pp. 509-513, retrieved September 14th, 2004, from http://www.immersence.com/index.html

¼ Scale ear, retrieved September 13th, 2004, from http://www.sterlarc.va.com.au/quarterear/index.html

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