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The importance of computer mediated communication
Topics of Computer Mediated Communication
Effects of computer mediated communication today
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The effect that interaction in virtual worlds has on reality has been a hot question as of late. It is now, as technology becomes more advanced that virtual worlds seem to be becoming a reality. Some people will argue that interaction in virtual worlds provides no connection with real life. Others will argue that interaction in virtual worlds provides a reality of sorts. This reality is separate from the material world, but a reality none the less. However it is my contention that virtual worlds provide a reality that is removed from the materiality that is commonly associated with the term reality.
For my purposes, a virtual world can be described as anything that is computer mediated such as chat rooms, MUD communities, Moo communities, email, and any other interaction that takes place in cyberspace. For my purposes, reality is the material world that surrounds us.
According to philosophy, "anything real is merely a creation or construction of the human mind" (Bratman 114). The human mind alone is said to contain so much power for creating a material object that the reality of the physical object and its physical properties hardly seems to matter.
The human mind places no value in the difference of interaction in a virtual world and interaction in material reality. This issue seems to be very philosophical in nature. Take for example a situation presented by Descartes. "Suppose that you see a book in front of you. The images you have in your mind could exist, even if there is no book, for you might be dreaming or simply deceived"(Bratman 114). It is the mind that creates our reality. Our senses, such as touch, sound, and sight send information to the mind, but it is ...
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Hiem, Michael. "The Essence of VR." CyberReader. Ed. Victor Vitanza. Boston: Allyn and Bacon, 1996. 16-30.
Hiem, Michael. The Metaphysics of Virtual Reality. New York: Oxford Community Press, 1993.
Lienhard, John. No.88 A Concern About Reality. 1997. 17 Nov. 1998 http://207.82.250.251/cgo.bin/linkrd?http://www.uh.edu/engines
Reid, Elizabeth. Cultural Formations in Text-Based Virtual Realities. 1994. 21 Nov.1998http://metalab.unc.edu/dbarberi/papers/mud
Rheingold, Howard. The Virtual Community. New York: Harper Perennial, 1994.
Rheingold, Howard. Rheingold's Brainstorms. 1998. 17 Nov. 1998.http://www.rheingold.com
Rosenberg, Michael. Virtual Reality; Reflections of Life, Dreams, and Technology. 1993. 21 Nov. 1998 ftp://sunsite.unc.edu/pub/academic/communication/papers/muds/muds/Ethnography-of-a-Computer-Society
This chapter is composed of concepts that try to differentiate between reality and what is actually happening in your mind, and are we living in a matrix? The Vats and Demons idea creates a vivid
...e. How We Became Posthuman: Virtual Bodies in Cybernatics, Literature and Informatics. Chicago: The University of Chicago Press, 1999.
The simulated reality hypothesis is a simple idea that says that we, and everything in the known universe, is currently living inside a computer simulation. This idea has been talked about by philosophers for centuries and even has some ties to religion. Sci-fi writers have been writing about simulated reality for years and we have seen it visualised on tv shows yet the idea that we may be living inside of a computer simulation is almost unknown to most people.
In the play “A Midsummer Night’s Dream”, by William Shakespeare the contrast between both setting and character are well explained throughout the play. This play is mostly about four young Athenians whose lives become a total disaster because of the fairies in the forest, strange situations in the city of Athens, Greece and mixtures of love potions. The main setting of “A Midsummer Night’s Dream” is in Athens, Greece. In Athens, the Duke Theseus plans his marriage with Hippolyta. In contrast, the forest is where all the drama happens between all the characters. The four main characters of this play are Hermia, Helena, Demetrius and Lysander.
Through imagination and skill, artist lure select audiences into different minds and creative worlds, provoking a deeper understanding of events, ideas, and communities of previous eras. Michelangelo, for example, offers insight into religious, social, and political situations of the western world. By decoding two of his most iconic pieces—the statue of David and the Sistine Chapel—we gain a larger context for the fourteenth century Renaissance: stressing themes of humanism, patronage, and more.
As time went on Michelangelo goes on the create some of the best Statues and paintings known to man today. Aside from his “artistic” life Michelangelo was also an architect and a poet, he designed buildings such as the Laurentian Library and the Medici Chapel, but his biggest accomplishment came in 1546, became the head architect of Peter’s Basilica. For him when it came it poetry, he wrote over 300 poems that have come to be known as “Michelangelo's sonnets,” which are still read by people to this day. Even Though, he is known for his memorable sculptures and paintings, Michelangelo did not have the best personality. He was short-tempered, so he did not really work well with others, when Michelangelo painted the ceiling of the Sistine Chapel, he fired all of his workers, because he wanted everything to the peak of perfection. A lot Michelangelo’s works did remain unfinished, but the ones that he did complete are still some of the best in history; from Pieta, David, The Last Judgement, to the ceiling
Michelangelo Buonarroti is arguably one of the most inspired creators in the history of art and the most potent force in the Italian High Renaissance. As a sculptor, architect, painter, and poet, he exerted a tremendous influence on his contemporaries and on subsequent Western art in general.
Supports of virtual reality say that it will bring people around the world closer together and change the nature of communication. While others believe it will be used by people to avoid real-life troubles and they will withdraw into the online world. (Anon., n.d.)
Throughout history literature has changed into many different forms and styles, it has also stayed the same in many different ways, literary techniques and elements are key to a good piece of writing, a perfect example that shows us just this is in, A Midsummer Nights Dream, where we will further explore the different literary elements that were used most notably the plot. The plot of a story lays out the foundation and the background for the entire play to come, we'll compare and contrast this element and look at the different sub elements which are produced. We will define similarities and difference in these elements form both the play o the film. Taking a look at things such as climax, play incidents, and the conflict will all give us a better understanding of how it affects the similarities and difference of the film versus the play.
Amongst the several intellectual and artistic Renaissance individuals, this figure “saw the angle in the marble and carved until he set him free.” Artist Michelangelo Buonarroti learned his art while young and under the occupation of Lorenzo de Magnificent; his talent was pooled in different directions, but he applied himself to traditional religious matters with great devotion, although he had been increasingly attracted to the classical legends he heard at home. Michelangelo was born with talents beyond artistry; he is mostly known as being a painter and sculptor, but Michelangelo was also an architect, poet, and engineer.
During his stay in the palace, Michelangelo learned from and was inspired by the scholars and writers of Lorenzo’s acquaintances. His later work would forever be influenced by what he learned about philosophy and politics throughout those years. While staying in the Medici home, he refined his technique under the guidance of Bertoldo di Giovanni, keeper of Lorenzo’s collection of ancient Roman sculptures and a sculp...
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
Individuals may feel isolated from society wether it be due to their sexuality, likes, or dislikes, and the virtual world is an area they do not feel like they have to conform to certain ...
Michelangelo de Lodovico Buonarroti Simoni, more commonly known as Michelangelo Buonarroti or just Michelangelo, was an amazing artist, sculptor, and architect. He even wrote many poems, making an excellent example of a Renaissance man. A Renaissance man is someone who is talented at many things. Painting around 21 artworks and creating over 30 statues, Michelangelo basically dedicated his life to art. He was known as one of the greatest artists of the Renaissance period.
When discussing the best artists of all time it is impossible not to bring up the genius that was Michelangelo Buonarroti. Excelling in a vast array of art mediums, Michelangelo’s work continues to mesmerize even when more complex forms of art such as 3D animation exist. His technique and inventive mind led the Italian Renaissance in the 14-15th centuries and inspired many future generations of artists. Michelangelo’s ability to shine in a period where three other brilliant ninja turtles ruled the world of art, is enough justification to crown him as one of the greatest artists of all time (if not greatest). When the opportunity of seeing a limited edition Michelangelo exhibit arised, I did what any person who appreciates art would do. I analyzed