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Do violent video games cause aggression
Do violent video games cause aggression
Do violent video games have negative effects
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Violent video games make people more aggressive
“The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that two-third of them played action and adventure games that tend to contain violent content (Harvard Mental Health, 2010)”. After this occurred, parents were worried about the impacts of violent video games on their children. However, some people claim that everyone knows that no one actually gets killed in violent games. Renee Stafford in the essay Harvard Mental Health argues that children have negative reactions to violent media. Media violence can encourage children to learn aggressive behaviors, desensitize them to real violence and cause fearful attitudes about the world (Stafford,
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In the essay “Violent Video Games Stress People Out and Make Them More Aggressive” by Youssef et al, he states that “As expected, participants who played a violent game were more stress than were participants who played a nonviolent game” (Youssef, 2013). This means video games make people more stress. Furthermore, the stress will increase people’s aggression. In the essay “Violent Video Games Stress People Out and Make Them More Aggressive” by Youssef , he also claims that “ It is well know that violent video game stressful situation such as crowding, unpredictable noise, unpleasant odors, and hot temperatures increase aggression.”(2013), this proves that stress will make people aggression. In this essay “Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games' Effects and Support of Censorship” by jams, he states that “scientist measure the violent by experiment and they divide the violent level into three parts such as much less violent, as violent as most and much more violent than most.”(jams, 2009). Unfortunately, the result show that “violent level of people who play violent game significantly higher than as violent as most.”(2009). These strong evidences prove that violent video games make people more stress and stress make people more aggression, so violent video games contribute to people’s aggression
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
Children that play violent video games at such a young age will have a bad effect on them. “Not everybody who plays these games will become murderers, just as not everybody who smoke gets cancer” (Quittner, J). Every day people play with these games will have an effect on the way they look at things, they will begin to have aggressive thoughts, and they will begin to have a change in behavior. On average boys spend thirteen hours per week and girls spend five hours on video games. This amount of time a week will have a major effect of these children minds. “Violent video games effect people. They increase aggressive thoughts, angry feelings, and physical arousal symptoms.”(Rollins 1)
The American Psychological Association has conducted research pertaining to the effect violent video games play on children. In this article the APA discusses how some of their research has made it evident that violent video games may cause some children to be far more aggressive to their peers, but the same games seemed to have a positive affect on other children. The research that was conducted by the APA in this article shows that the violent video games alone have little or no effect on a child, but instead it is a mix of certain personality traits of the given child that make a child more susceptible to the violence that is presented to them when playing video games. The research presented in this article also shows some of the positives that come along with the activity of playing video games. These positive effects range from the usage of video games in a hospital enviro...
One would be hard-pressed to find a household without any video gaming devices. In fact, over eighty percent of American households some sort of gaming device. On top of all that, violent video games have surged in popularity, occupying over 50% of the 30 top video games sold in 2015 (Kain). In light of recent mass shootings, video games are routinely accused as the culprit that influences one to violence. Researchers all over the world have tried to establish a causal relationship between video games and violence. Some researchers have come to the conclusion that video games, specifically violent ones, spark aggression. However, other researchers have come up with the opposite conclusion, that the studies that portray video games as detrimental
Anderson, C.A., & Bushman, B.J. (2002). The effects of media violence on society. Science, 295, 2377-2378
Do modern video games contribute to the increasing level of violence that we see around us? Can we really attribute the shootings and bombings we see on the news to the increased violence and realism of video games? Every day, people are exposed to violence through the TV shows and movies they watch, the video games they play, and national media networks who bombard us with graphic information portraying violent and hard-hitting global events. To top it all off, the media frequently loves to make outrageous claims that video games either “inspired” or “trained” the culprits of many of these violent acts. In the article “Are Violent Video Games Harmful?,” Guy Porter and Vladan Starcevic claim that “while playing video games outwardly appears to be an innocuous activity, the limited data available suggest playing violent video games may be related to aggressive and/or antisocial behavior” (4). I strongly disagree with their statement; not only do I believe that violent video games do not directly cause aggression, but I also feel that gaming is a very social activity that is commonplace among today’s youth.
In our society we have many issues that plague our youth. Problems such as substance abuse, teenage pregnancy, and verbal bullying are just a few of the issues. There is one issue that has been on the rise for many years, and is relatively new to the world; and that is violence due to exposure to violent video games. Research done by a panel of scientists led by Professor Rowell Huesmann found “Unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts” (qtd. in Anderson et al. 4). This research is very profound, but it does not state that a child will go to a school and shoot children because he played the game Call of Duty. While a child might not show major aggressive behavior because of violent video games, he will show minor increases in aggressive behavior because of the games he plays. These statistics are the same for adolescents as they are for children. Whether they realize it or not, everyone who plays a violent video game is effected in one way or another. Even though there is a rating system for games, that system is lacking in what they let younger children watch and do in these games. The question that must be asked is, “Why are these children being exposed to such violent content?”
In an article written by Kevin D. Browne and Catherine Hamilton-Giachritsis out of Lancet, dated 2/19/2005, Volume 365 in issue 9460, on page 702 a collection of research shows short-term effects increasing the likelihood of aggressive or fearful behavior in younger children, especially in boys. It also shows research stating that there is a very weak correlation directly between media violence and acted out aggression. This article basically states that violent media being watched by children does impression and arouse some, but does not associate strongly with violent acts. This would help explain the fact that millions of kids watch violent television shows and remain nonviolent.
Methodology This research was conducted using the online databases at the Oregon State University Library.... ... middle of paper ... ... In fact, violent video games influence children’s behavior badly, thus the child is more aggressive.
This argument assumes that, under normal conditions, worry about violence reduces its use. Media may, however, inspire aggressive behaviour by desensitising children to the effects of violence. The more televised violence a child watches, the more acceptable aggressive behaviour becomes for that child. Frequent viewing of television violence may cause children to be less anxious about violence.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
Therefore, video games should not be blamed for violence which includes mass shootings in public places. Aggression is what breeds violence and not watching people involved in violence in video games. American Psychological Association noted that there was too little evidence to link the exposure people get from video games with themes of criminal violence to violence exhibited by people in schools and public places. APA reports, “All violence is aggression, but not all aggression is violence.” This distinction proves very important when it comes to unlinking video games to violence.
No single factor can cause children or adults to act aggressively. Instead, it is the accumulation of risk factors that leads to an aggressive act. Hundreds of studies look into the issue of violent media, it always seems to end up the same place with three major effects including increasing aggressive behavior in a variety of forms, desensitization, and spurs fear. Not every viewer will be affected noticeably, but we know that every viewer is affected in some way. Some have argued that violent media are the primary cause of mass shooting. Others have argued that there is no solid evidence of any harmful effects of violent media. But it is clear is that exposure to media violence is one of risk factors increased aggressive behavior, desensitization, and fear.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...