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Effects of television violence on youth
Media violence in cartoons
Does TV violence contribute to being violent
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Recommended: Effects of television violence on youth
Problem is that cartoons rarely show the long-term effects of violence and most cartoons portray violence in a humorous way. This fact has dangerous impact on child’s comprehension of reality. Especially problem appears when children do not have parents’ supervision. Today when the average quality time parents spend with own kids is about fifteen minutes only, children are left to themselves to decide what is right and what is wrong. Some researchers, however, say that violence in cartoons does not effects children and that children need this world of fantasy in their lives. Gerard Jones in his book Killing Monsters says that “children need to feel powerful. They need to feel strong in the face of scary, uncontrollable world. Super-heroes, video game warriors and movie gunmen are symbols of power and strength. By pretending to be them, young people are being powerful.” (Jones. Gerard. 2002. Killing Monsters: Why Children need Fantasy, Super-heroes and Make Believe Violence. Basic Press. pp.11) But researchers who advocate …show more content…
Hundreds of millions of people have watched Pixar’s films and many of those watchers are children who are forming their understanding of the world. The way in which one entire generation observes life and reality is being shaped, in part, by Pixar. We love their films, they are important parts of our lives and our culture. Pixar has artfully built a universe of beloved creatures and beings that populate our inner magnificent world. Major characteristic of Pixar films is that humanity does not have a monopoly on personhood. In whichever form intelligence takes, it will need brave souls to defend what is right. By watching our favorite films, we have been thought that being human is not the same as being a person. We have learnt that new persons and forms of personhood can come from anything. Through Pixar we have opened ourselves to a better
Violence is often something people complain about to others. When there is an argument it may come to violence. Movies are causing people to become violent because when heroes in movies use violence to beat up the villains, this shows children violence is okay. The article claims that filmmakers should be blamed by putting violence in their movies. Therefore it is up to the parents to watch over their kids. But in a counter argument it claims that violence in music is okay and that the parents should know their kid’s tolerance to violent scenes.
In “Violent Media is Good for Kids” Gerard Jones introduces us to his fearful and lonesome childhood. He lived in a world where he was taught to be the violence fearing, and passive boy his parents wanted him to be. But, when one of his mother’s students gave him a Marvel comic book, his fearfulness was transformed into inspiration. He found a way to escape these discouraging feelings through the “stifled rage and desire for power” (Jones 285) that he had newly found. The popular comic book hero “The Hulk” freed him from his passive and lonely persona. Throughout the article he cites his testimonies and the testimonies of others as examples; and shows how they used violence as a positive realm for “overcoming powerlessness.” (Jones 287) Ultimately, Jones is trying to convey the message that violent media can provide kids with psychological tools for coping with the problems that they face as they grow. Although there are slight hints of biased evidence, “Violent Media is Good for Kids” should be considered for the top prize for persuasive essays.
It has been happened frequently in today’s society that parents and teachers try to keep children away from violent media. Children are taught that violent is not right and dangerous. In the article, “Violent Media Is Good for Kids”, Gerard Jones asserts that allowing children to violent media instead of banned it can bring great benefit to children during their growing stage. By watching violent media, children learn to overcome fear, control the rage and prove the real self from the superheroes in the story. Jones believes that violent entertainment can assistance children to fulfill emotional and development need. In my opinion, Jones develops a persuasive argument because of his strong emotions, considerable evidences and reasonable assumptions.
Disney has made it his life 's goal to create home entertainment for both young and old. From the creation of Mickey to his work in films, Disney had made it clear that happiness is something that everyone should have. Disney had also know that animations is not just for the imagination of the children. Early movies such as Snow White and Pinocchio have clear messages for the younger views. “In Snow White- the main characters are victims of injustice who are eventually restored to their rightful place. In Pinocchio, the characters Pinocchio, Jiminy Cricket and Geppetto are faced with dilemmas, and their own actions result in them becoming victims of ev...
All of Pixar’s iconic films are inspired from small ideas drawn from aspects of everyday life. One of the most prominent inspirations was channeled into the film Finding Nemo. Andrew Stanton, a high ranking director and producer for Pixar, used his memories of a fish tank in a dentist’s office from his childhood as half of the story in Finding Nemo. Stanton’s sympathy for the fish and being an overprotective father served as the other half of the basic story and together the two memories formed the emotional anchor for the film. Another idea that spawned from a staff member helped create the unforgettable and heartfelt film Toy Story. John Lasseter, the chief creative officer of Pixar, owned many rare and collectible toys, and became nervous whenever his kids wanted to play with them. However, the real message, Lasseter realized, is just because a toy is signed by Tom Hanks, it does not mean that it is sentenced to life on a shelf. Channeling that type of thinking into all of the toys in Toy Story is what makes the film so cherished and more easily relatable. Another popular film is The Incredibles, which is Pixar’s tribute to pop mythology, comic books, and spy movies. The other inspiration for this movie deals with an average, everyday family life: the fear, anxiety, work, and insecurities that happen throughout a day. Combining the two aspects make for a very interesting, action-packed film, while also being very sincere and family-friendly. Pixar films were not all inspired from personal experience and passion. A documentary about the Rainforest Mountains in Venezuela made by Adrian Warren was the inspiration behind the movie Up. Inspiration can come from anywhere, and Pixar proves that anything can be ex...
His work in modern media was revolutionary. Moreover, he broadened communication and made it easier to learn about new cultures. Disney’s movies play a vital role in children’s development and their productivity when they enter the “real world”.
The debate over the good and bad aspects of Disney movies has been going on for years. It has become a part of pop culture in a way never expected through things such as YouTube videos and meme’s. While looking at multiple Disney movies may give a wider range of example of both the good and the bad in Disney movies, to help depict the effects the movies actually have on kids it is most beneficial to study just one movie. Zia’s essay argues that Disney movies have a good influence on children by teaching them good life morals. However, one of her examples, Mulan, is not an example of achievement through hard work like Zia explains, but rather a change made through magic, and example of the horrible historical inaccuracies made in Disney movies and the lack of parental respect that they teach children.
In Dreyfus and Kelly’s terms, Pixar became the articulator of Mexican culture by deciding to make a film regarding the importance of death in Mexico. Under the definition that Dreyfus and Kelly provided, art has the power to express an even stronger version of a culture through the sum of its parts. Disney Pixar’s Coco is a prime example of representation done right, they respected the culture the movie was based off of and managed to spark interest in their traditions of death due to their far reach.
Few months ago, there was a huge impressing movie to me, which was named Inside Out, and it is an animation movie, and focused on adults. Inside Out is also fifteenth animation movie that Global animation company, Pixar, released. Their ambitious work, Monster University, failed to gain a number of audiences, so Pixar had resting period for two years. As the result, people worried about that Pixar might have been collapsed. However, two years later, according to this movie, Pixar informed they are still alive by obtaining many audiences. This movie completely gave me a good lesson and realization that how much and why all emotions are needed and important.
What many people don’t know is that Mickey Mouse wasn’t always a good influence to not only children but to many others also. Over the years Mickey Mouse has evolved into an icon that is worthy of children’s attention and their parents’ money. Through the use of movies, television shows, video games, theme parks and merchandise Mickey Mouse affects most children’s lives every day even if it isn’t noticeable. Mickey Mouse has also given rise to many big movie productions and sales. While being educational Mickey Mouse also entertains children and teaches them a lesson that children enjoy and find fun. Not only does Mickey Mouse have educational purposes he also tries to form a Utopia environment for all families that use and watch Mickey’s products.
Television programs that are targeted towards children, such as cartoons, can affect children in both positive and negative ways. I examined a variety of cartoons on both commercial and public television to observe the content of children's programming and determine the effects, both positive and negative, that programs have on children. The cartoons contain a wide variety of subject matters that can influence children in many different ways. I found that the majority of cartoons choose to use violence and inappropriate subject matter to entertain children. These images and stories can have a tremendous negative impact on children because the violence is rewarded without consequences, is glorified, and idealized. Children look up to the characters that have a negative impact by distorting their views on conflict resolution. There are, however, cartoons that contain little or no violence and often try to incorporate educational lessons that concern values and morals that are important for children to learn, thus having a positive impact.
Most American's would agree that children watch a lot of TV. It's common to see a child sitting in front of the TV on a Saturday morning with their Coco Pebbles watching their favorite superhero. This sounds harmless enough. However, many parents and teachers across the country are worried about the cartoons their children are watching. They feel that the cartoons have become too violent and are having negative long-term effects on children. It is common to see young boys pretending to shoot one another, while jumping on the couch and hiding in closets as a sort of make-believe fort. But parents say that children are learning these behaviors from cartoons and imitating them. Others however, disagree, they say that violence in cartoons does not effect children and that children need this world of fantasy in their lives. They say that children would show these same behaviors regardless of the content of the cartoons they watch.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
There’s an ancient chinese proverb that states “A child’s life is like a piece of paper on which everyone who passes by leaves an impression” (Great-Quotes.com.) People blindly believe that children are easily influenced by violent cartoons on television. From generation to generation parents are always warned not to allow their kids to watch too much violent cartoons. What kids watch- and not just how much- matters when it comes to television viewing (Rochman.) But just how true is that? Research on the negative influences of cartoons on children is inconclusive and complex.
Someone is seriously going to get hurt or worse. Turn on a television set and pick a channel at random; the odds are better than fifty-fifty that the program will expose children to violent material. Naturally kids are attracted to things that captures their attention. What was a major contribution to a fun childhood? Cartoons! Cartoons are very fun to watch and learn from. However, there is something that all cartoons have in common and that is hilarious violence.