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Violent video games increases aggression essay
Violent Video Game Effects on Aggression
Violent video games increases aggression essay
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The desire of the participants to please adults or behave for them based on rewards is another concern with Bandura et al. (1961) findings. According to Ferguson (2010) children’s innate desire to please their elders may have been a major influence in determining the participant’s aggression towards the Bobo Doll. Given the children were aware of the adult’s expectation to punch or push the Bobo Doll back, the motivation for the children to comply with this expectation was a strong influence in deciding the outcome of their behaviour and hence their aggressive conduct. Ferguson also argues that aggression is distinctly different to violence. He explains the intention of the Bobo Doll to bounce back gave the test subjects the impression that …show more content…
He states that violence is intended to cause substantial physical harm whereas aggressive behaviour can be enjoyed by two consenting people such as wrestling or play fighting (Ferguson, 2010). This view is subsequently reinforced by….. Although violent behaviours are fundamentally aggressive, they do not necessarily lead to violence. Ferguson’s view that widespread research on violence and video games shows findings are not as consistent as first claimed. He asserts that whilst it is evident violent video games may lead to aggression, biased samples and measures from studies conflate the contemporary issues. He further declares that a number of flaws with studies are not as comprehensive from a statistical view and need further investigation. One of Ferguson’s main concerns with violent video games and aggression is that studies investigate little significance into variables like family violence, genetics and gender. These contemporary issues are significant to consider when attempting to find a connection between children and violence. Consequently, Bandura et al. (1961) basic view exposure to violence leads to imitating behaviour and hence children acting aggressively, is another pitfall of the study. It is evident that many factors influence aggression in children and it is imperative to consider all viewpoints when attempting to understand aggression in …show more content…
The AAP suggest aggressive conduct, depression, sleep disturbances, fear, and desensitisation to violence are evident when children are exposed to violence through the media or video games. In agreeance with Bandura et al. findings, The AAP explain children are strongly influenced by the media through modelling and observing behaviours and aggressive behaviours are learned and imitated. Moreover, they argue children under the age of eight years old can not discriminate between fantasy and reality, which leaves them open to being extremely susceptible of adopting attitudes and behaviours portrayed in the media. Adding weight to their argument, The AAP discuss experimental studies that show after playing video games, children display significant decreases in social and helping conduct and an increase in aggressive and violent stimulation and retribution. As a result, The AAP strongly advocate that only child positive games and media content should be available rather than censorship. These findings are in line with Bandura et al. findings in that exposure to aggressive behaviour is imitated by children through social
One of the most researched topics in the history of psychology is aggression. One goal of social scientists has been to define aggression. Some believe that aggression is biologically preprogrammed, others look toward situational factors and this study suggests that aggression is learned. This study was conducted by Albert Bandura and his associates in 1961 at Stanford University. The researchers proposed that the children be exposed to adult models with either aggressive or nonaggressive ways, they would then be tested without the models present to determine if they would imitate that aggression they observed in the adult.
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
Media plays a vital role in the behavior of people. Many boys, teens, and adults play video games for hours everyday. This has an evident effect on the way they act. In The Mask You Live In, Dr. Philip Zimbardo explains, “The ones that are most addictive are the most violent where your job is to destroy the enemy. To dominate.” From the start of boyhood, boys are taught that it is acceptable to be violent. They think that aggression and domination are a normal way of life. No wonder why men can be so violent. This is normal to them. The media is extremely influential on the demeanor of people, especially young kids. Even more, Ashly Burch describes in the documentary that the typical character in a game is extremely violent. This influences the players in that they want to be like the character. This character is their role model and therefore influences boys to use force. For this reason, young boys should be taught be understanding and show kindness in place of violence and
psychcentral.com. 15 Nov 2013. “Violent video games are not so bad when players cooperate”. youthsciencejournal.com. 10 Dec 2013. “Growing Up With Media: Exposure to violent material”.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
There are many views as to whether video game violence causes children to behave violently. Many children play violent games because that is what most people are playing and they feel that they need to do so as well. Violence is not only in video games but also in all other forms of media because that is what sells and what will make entertainment companies more money.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
It is not uncommon to hear others claim that violence in the media is directly correlated to violence within youth. However, the article “Violent Video Games and Movies Causing Violent Behavior” coauthored by Eugene Beresin and Steve Schlozman exposes the truth; the concept of violence in media relating to violence in real life does not have scientific backing. Nonetheless, it has been shown that children prone to violence chose to play engage in violent media sources at a higher level than those with a less violent history. The article “Violent Video Games and Movies Causing Violent Behavior” successfully and convincingly uses Aristotle’s and Toulmin’s concept of argument to state that there is no evidence that violence within media directly affects children.
Have you ever wondered if violent video games can cause aggression in children? Thousands of children all over the world engage in violent video games for a large amount of time during their day. According to ProCon.org 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games. I will be using naturalistic and case study research methods to determine if violent video games cause aggression in children.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...